The Fw 190 A-5 is a German fighter. It was introduced in Update 1.35.
Würger is the German nickname of this beast of a plane. It can be translated as a slayer, choker, or strangler. In that regard fits the English designation well too: Butcher-bird
190s are fighters, and while this one can load additional payload, it will reduce the plane's combat ability. Using it as a fighter-bomber is generally not advised, this would be the duty of the Fw 190 F-8 instead.
Rocking four 20 mm cannons, an armoured radial engine, armoured fuel tanks, and sometimes two artillery rockets, this aircraft is far from shy in the role of giving and taking. Anything at 12 o'clock is soon to be dead. The wing root mounted cannons should be additionally placed on a separate key for head-on attacks. The outer-wing guns would only miss on distances of 800-1,000 m (~0.7 miles). This also helps for tricky shots since the second pair of 20 mm cannons only have 90 shots each, instead of the whopping 250 of the inner ones.
The rockets are an interesting piece of equipment. Developed from the 210 Nebelwerfer artillery system, they were initially used to break up B-17E formations by forcing the US pilots to evade them. The main goal of the rockets was not to destroy the bombers; instead, this tactic meant separating the scattering bombers, allowing the attacking aircraft to get closer to their targets safely without the crossfire of coverage. The Gr.21 has the same shell drop as the MK 108 cannon, so if you are already used to it from flying the 109, well done. If not, which wouldn't be a surprise as this is the page for the Fw 190, then prepare for some misses. Like the "Sledgehammer" Mk 108, the accuracy is woeful and is not made better by its low velocity. This is a characteristic noticeable in the game, which makes them difficult to use in direct fighter to fighter engagements. But all of these deficits are made up by the warhead. Oh boy. They've got power. With the fuse timer set correctly, even misses will damage enemy planes, as the shock wave radius gets close to 100 m. So watch out when using them against ground units as there is a good chance you will likely kill yourself in the process., Keeping over 100 m safety distance is strongly advised!
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Belt | Belt filling | Armor penetration (mm) at a distance: | |||||
---|---|---|---|---|---|---|---|
10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
IT/HEI/APHE | 19 | 18 | 15 | 10 | 3 | 3 | |
IT/HEI/HEI/APHE | 19 | 18 | 15 | 10 | 3 | 3 | |
FI-T/HEI/HEI/FI-T/HEI/HEI/APHE | 19 | 18 | 15 | 10 | 3 | 3 | |
IT | 10 | 10 | 5 | 2 | 1 | 1 | |
APHE/HEI/HEI/HEI/AP-I | 20 | 17 | 10 | 5 | 3 | 2 |
Belt | Belt filling | Armor penetration (mm) at a distance: | |||||
---|---|---|---|---|---|---|---|
10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
IT/IT/APHE/HEI | 21 | 19 | 8 | 3 | 1 | 1 | |
IT/HEI/HEI/AP-I | 27 | 24 | 14 | 7 | 3 | 2 | |
AP-I/HEI/HEI/HEI/HEI/IT | 27 | 24 | 14 | 7 | 3 | 2 | |
APHE/APHE/APHE/IT | 21 | 19 | 8 | 3 | 1 | 1 | |
FI-T/FI-T/FI-T/IT/IT | 21 | 19 | 8 | 3 | 1 | 1 | |
HEI/HEI/HEI/APHE/AP-I | 27 | 24 | 14 | 7 | 3 | 2 |
Belt | Belt filling | Armor penetration (mm) at a distance: | |||||
---|---|---|---|---|---|---|---|
10 m | 100 m | 500 m | 1000 m | 1500 m | 2000 m | ||
AP-T/AP-I/AI | 9 | 8 | 6 | 3 | 0 | 0 | |
AP-T/AP/AI/AP-I | 13 | 12 | 7 | 3 | 2 | 0 | |
AP-T | 9 | 8 | 6 | 3 | 0 | 0 | |
AI/AP/AP/AP/AI | 13 | 12 | 7 | 3 | 2 | 0 |
Flight performance | |
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Survivability |
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Weaponry | |
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