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Ground Vehicles
AMX-30 ACRA
VI
Rank
AB
8.3
RB
8.3
SB
8.3
Battle rating
France
Game nation
Medium tank
Main role
135,000
RP
Research
380,000
SL
Purchase
General information

The AMX-30 Anti-Char Rapide Autopropulsé (ACRA) is a unique modification of the AMX-30B (Model 1972), which is the second variant of the AMX-30 main battle tank family. The ACRA research and development program was initiated in France in 1961 and was designed as a supersonic anti-tank guided missile (ATGM) that could be deployed in any of the French Army's tanks. Due to the large associated expenses, state financing for the program was terminated by the last stage of testing the laser guiding system (which was the first of its kind in the world). GIAT, on the other hand, continued work at its own expense, hoping for future government orders. Engineers chose the AMX-30B (1972) as the missile's platform. Among the main turret equipment were a new smoothbore tank gun launcher, a sight, and an electronic guidance device. By 1974, field testing of the weapon platform was successful, but it was not accepted and placed into service. The key concern is the expensive cost of missile targeting technology, as well as the difficulties of using guided missiles in the absence of a tank gun. Instead, the HOT ATGM system, which was nearing completion at the time, was given priority.

Introduced in Update 1.93 "Shark Attack", the AMX-30 ACRA is a special tank that can fire barrel-launched ATGMs, a characteristic not often found in Western main battle tanks. It is incredibly difficult for the enemy to avoid getting hit by the ACRA ATGMs due to their fast flight speed. However, as the ACRA ATGM requires the player to provide continual guidance during flight, the enemy may have a longer time window to return fire. Furthermore, while the fast flight speed of the ACRA ATGMs makes playing on larger maps much easier, firing at close to mid-range targets may be challenging due to the difficulties of making corrections in mid-flight. Nonetheless, it is a unique vehicle for players to experience when playing the French Army ground forces.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 76 / 30 / 30 mm
Turret 60 / 41 / 30 mm
Visibility 88 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 6572 km/h
Backward 6572 km/h
Power-to-weight ratio 18.916.836.229.4 hp/t
Engine power 7206371,3741,116 hp
Weight 38 t
Optics
Gunner
Commander
Driver
Optics zoom
6.0x–10.0x
10.0x
Armaments
142 mm ACRA gun-launcher
Ammunition 36 rounds
First-order 16 rounds
Reload basic crew → aces
15.6 → 12 s
Vertical guidance -8 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 2117.939.528.63025.556.540.8 °/s
Vertical 3.83.113.58.65.54.419.212.3 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM700700700700700700
HE363636363636
12.7 mm M2HB machine gun (coaxial)
Ammunition 800 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm A-A-F1N machine gun
Ammunition 2,100 rounds
Belt capacity 100 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min
Vertical guidance -10 / 45°
Horizontal guidance -120 / 120°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,477 → 6,178 SL
RB 4,952 → 6,834 SL
SB 6,792 → 9,373 SL
Crew training 110,000 SL
Experts 830,000 SL
Aces 1,400 GE
Research Aces 380,000 RP
Reward multiplier AB / RB / SB
140 / 200 / 250 % SL
208 % RP
Total cost of modifications 110,200 RP
195,000 SL
Talisman cost 2,300 GE

Research order:

Mobility
Protection
Firepower
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