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Ground Vehicles
AMX-13 (HOT)
VI
Rank
AB
8.3
RB
8.3
SB
8.3
Battle rating
France
Game nation
Light tank
Main role
81,000
RP
Research
450,000
SL
Purchase
General information

The AMX-13/75 FL-10 (HOT) is the fourth subvariant of the AMX-13/75 FL-10, which is the first variant of the AMX-13 light tank family. Except for the six HOT anti-tank guided missiles (ATGMs) installed on two launchers next to the turret, it is similar to the standard AMX-13/75 FL-10. The HOT (Haut subsonique Optiquement Téléguidé Tiré d'un Tube) is a second-generation long-range ATGM. It was designed to replace the older SS.11 wire-guided ATGMs used in French and West German service. The design was created in partnership with the German company Bölkow and the French company Nord. HOT ATGMs have a greater range, higher flight speed, and are semi-automatically guided rather than manually guided like SS.11 ATGMs. It has become one of the most successful missiles in its class, with tens of thousands of missiles manufactured, utilized by more than a dozen countries throughout the world, and deployed in several wars.

Introduced in Update 1.75 "La Résistance", the AMX-13/75 FL-10 (HOT) features the same playstyle as the standard AMX-13/75 FL-10. This light tank is exceptionally fast and agile, but it does it at the expense of its armour. However, this light tank encounters far more advanced opponents than its predecessor, the AMX-13/75 FL-10 (Char Lance SS.11). As a result, despite being a light tank with a powerful main gun, it struggles to penetrate most adversaries in combat. Instead, it must rely on the six HOT ATGMs to eliminate foes at great ranges. The HOT ATGMs are incredibly effective against even the most protected opponents. It is recommended that it be used as a long-range tank destroyer, with its superior ATGMs picking off enemies over great distances. The primary armament should be used only when the enemy is revealing its sides without paying attention.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 40 / 20 / 15 mm
Turret 40 / 20 / 20 mm
Visibility 78 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 6167 km/h
Backward 78 km/h
Power-to-weight ratio 1815.934.327.9 hp/t
Engine power 270239515418 hp
Weight 15 t
Optics
Gunner
Commander
Driver
Optics zoom
7.5x
Armaments
HOT ATGM
Ammunition 6 rounds
Fire on the move up to 5 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM700700700700700700
75 mm SA50 L/57 cannon
Ammunition 36 rounds
First-order 12 rounds
Reload 5 s
Vertical guidance -6 / 13°
Turret Rotation Speed basic crew → aces
Horizontal 2117.939.528.63025.556.540.8 °/s
Vertical 3.12.5117.14.53.615.710.1 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APBC182178162143127113
APCBC202198180159141125
HE151513121110
7.5 mm MAC 31 machine gun (coaxial)
Ammunition 4,950 rounds
Belt capacity 150 rounds
Reload basic crew → aces
6.5 → 5 s
Fire rate 550 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/T13127320
Economy
Repair cost Basic → Reference
AB 3,379 → 5,082 SL
RB 3,819 → 5,744 SL
SB 4,661 → 7,010 SL
Crew training 130,000 SL
Experts 890,000 SL
Aces 2,000 GE
Research Aces 450,000 RP
Reward multiplier AB / RB / SB
120 / 170 / 210 % SL
214 % RP
Total cost of modifications 133,200 RP
226,400 SL
Talisman cost 2,400 GE

Research order:
AMX-13 (HOT)

Mobility
Protection
Firepower
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