PLAY
Ground Vehicles
PGZ04A
VII
Rank
AB
9.3
RB
9.3
SB
9.3
Battle rating
China
Game nation
SPAA
Main role
260,000
RP
Research
710,000
SL
Purchase
General information

The PGZ04A (Chinese: PGZ04(A)式25毫米弹炮结合防空武器系统; lit. 25 mm missile-gun AA system) is an upgraded version of the existing PGZ95 fleet in the PLAGF. This new version features new MANPADS, replacing the earlier QW-2 MAPNPADS, and currently serves as the close-range interception layer of the PLA's anti-air defense system.

The development of the PGZ95 can be traced back to the 1980s when the PLAGF was in desperate need of a new SPAA system. Earlier plans involved reverse-engineering Egyptian ZSU-23-4s, which had already been obtained by Mainland China through bi-directional arms trade. However, when an observer team arrived in Italy and discovered the SIDAM 25, the PLAGF quickly abandoned the ZSU-23-4 plans and instead planned for a better SPAA system with all-weather combat capabilities. The new SPAA system was extensively tested in the 1990s and made its first appearance at the 50th National Day Parade (1999).

Introduced in Update "Red Skies" along with the PGZ09, the PGZ04A is a unique SPAA vehicle with a gun-missile armament. The layout of its turret quite resembles the Italian SIDAM 25, but unlike the radarless SIDAM it has a search radar mounted on the top that makes it much easier to acquire targets, as well as thermal optics for easier spotting. The quadruple 25 mm cannons previously seen on the ZSD63 are bored-out derivatives of the Soviet Shilka's guns with a slower rate of fire, higher muzzle velocity, and greater armour penetration. Although the PGZ04A's electronics, mobility, and ground attack capability are inferior to the newer PGZ09, its main selling point comes from a quartet of HN-6 MANPADS launchers mounted right above the guns. The HN-6 is slightly better in performance than the common Stingers used by contemporary SPAA and forces enemy aircraft to stay on their toes even outside of cannon range.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 12 / 10 / 10 mm
Turret 8 / 8 / 8 mm
Visibility 250 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 5560 km/h
Backward 1719 km/h
Power-to-weight ratio 16.914.929.524 hp/t
Engine power 383339670544 hp
Weight 22.7 t
Optics
Gunner
Commander
Driver
Optics zoom
2.0x–6.0x
Optical device
Armaments
HN-6 SAM
Ammunition 4 rounds
Fire rate 60 shots/min

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
SAM
4 x 25 mm PG87 cannon
Ammunition 1,032 rounds
Belt capacity 258 rounds
Fire rate 600 shots/min
Vertical guidance -5 / 85°
Turret Rotation Speed basic crew → aces
Horizontal 5647.697.570.48068139.3100.6 °/s
Vertical 4233.6128.1826048183117.1 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/FI-T636151413327
FI-T886543
AP-T636151413327
Economy
Repair cost Basic → Reference
AB 4,728 → 7,035 SL
RB 4,411 → 6,564 SL
SB 4,631 → 6,891 SL
Crew training 200,000 SL
Experts 710,000 SL
Aces 2,100 GE
Research Aces 1,080,000 RP
Reward multiplier AB / RB / SB
160 / 210 / 250 % SL
232 % RP
Total cost of modifications 210,300 RP
351,000 SL
Talisman cost 2,800 GE

Research order:

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
5
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content