Difference between revisions of "World War: Battle Respawn Rules"

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  |This article only covers the rules of distribution and use of combat vehicles in World War battles. You can learn more about the World War mode  [[World War: to the combat troops|in the main article]].}}A confrontation between two armies in World War mode initiates a battle where the participants may only use the combat units in their respective armies. Each army’s units are placed in the pool  and distributed between the combatants.
 
  |This article only covers the rules of distribution and use of combat vehicles in World War battles. You can learn more about the World War mode  [[World War: to the combat troops|in the main article]].}}A confrontation between two armies in World War mode initiates a battle where the participants may only use the combat units in their respective armies. Each army’s units are placed in the pool  and distributed between the combatants.
  
==Unit Use ==
+
== Unit Distribution ==
 
At the start of a battle, each combatant receives 1-3 combat units, which are randomly selected from the pool. The number of units received is determined by the total number and variety of combat units in the army, while the chance of receiving a particular vehicle solely depends on how many of these units there are in the pool. 
 
At the start of a battle, each combatant receives 1-3 combat units, which are randomly selected from the pool. The number of units received is determined by the total number and variety of combat units in the army, while the chance of receiving a particular vehicle solely depends on how many of these units there are in the pool. 
  
If one of the issued combat units is destroyed during the battle, it gets replaced by another random vehicle from the pool on condition that the army still has spare combat units left.
+
When playing with other players from your regiment, a common vehicle pool for your group is created. For example, 3 players from one regiment participate in a battle, and each of them has 3 vehicles. These are united in a single pool of 9 vehicles that are available for all three regiment members.  
===Player-Owned Vehicles ===
 
If players have their own combat units that they wish to deploy in battle, they can do so while being able to keep the current vehicle and crew levels by placing the said vehicles in the vehicle slots in the lobby menu.
 
  
{{Notice
+
The respawn window shows all the vehicles available for the army.
|In any event, you are still using army vehicles without affecting the total number of units, but at the same time you also have access to upgraded vehicles instead of the stock ones.|!}}
+
 
 +
{| class="wikitable"
 +
|-
 +
! [[File:WW_unit_icon_2.png]]
 +
| Vehicles distributed from the army pool and available to the player.<br>
 +
The number in brackets is the number of vehicles of this group available to the player or the group of players (if playing with other members of your regiment).
 +
|-
 +
! [[File:WW_unit_icon_1.png]]
 +
| Vehicles that haven’t been assigned to the player but available for spawn points.
 +
|-
 +
! [[File:WW_unit_icon_3.png]]
 +
| Unavailable vehicles.<br>
 +
They weren’t assigned to the player or the group of players (if playing with other members of your regiment) and are not available for spawn points.
 +
|}
 +
 
 +
When the player loses a vehicle during the battle, they receive a random vehicle from the army pool (if there are any vehicles left).
  
You can automatically place all your vehicles eligible for battle in the vehicle slots by pressing “Generate vehicle preset.” In this case, the game algorithm will sort your vehicles required for battle into the corresponding vehicle slots.<gallery mode="packed" heights="200">
+
== The number of the army’s vehicles in the battle ==
File:Возрождение в битве - пустые слоты экипажа.jpeg|You can enter a battle with empty vehicle slots and just use the stock units.
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The number of vehicles or each group that remains in the army can be checked in the respawn window. In white is the number of vehicles remaining in the army, in yellow is the number of vehicles assigned to all players.  
File:Возрождение в битве - установленная техника в слоты экипажа.jpeg|However, it is recommended that you place your own upgraded vehicles in the slots – this will make you more effective during battle.
 
</gallery>
 
  
Over the course of a battle, players earn Spawn Points, which allow them to use the units placed in their vehicle slots even if they didn’t receive the said vehicles during the distribution stage.
+
When a player exits the battle, all vehicles assigned to them are returned to the army pool and can be assigned to other players.
  
{{Notice
+
For the enemy army only the number of vehicles remaining is shown, not counting the vehicles assigned to the players.
|Spawn Points earned in World War missions are not reset between battles and are not tied to a particular country or scenario.|+}}
 
  
===Army Vehicles ===
+
[[File:World_War_-_remaining_vehicles.png|class=dynamic_image]]
In the case if players have not placed any combat units in the vehicle slots for the upcoming battle or if they simply do not have the vehicles eligible for use, they will still be able to use any issued vehicles, which, however, will have the basic loadouts and will carry untrained crew.
 
  
===Air Unit Loadouts ===
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== Preparation for battle ==
The rules of using air units in combat are practically identical to those regarding the use of ground vehicles. The only difference lies in the use of suspended armaments and fuel, which are set by the commander during the air force assembly stage. 
+
Before the battle, the participant will always receive one fully researched vehicle from each vehicle group of the army and will be able to put them into their vehicle slots. The level of respective crew and its qualification on the selected vehicle in the vehicle slots are taken into account.
  
Thus, players are allowed to use their own aircraft with their current respective upgrades and crew levels, but the air units’ suspended armaments will be predetermined. If you happen to use up all your rockets, torpedoes, missiles, and/or bombs in the previous battle, you will only have access to your aircraft’s gun armament – or the basic armament if you are piloting your army’s aircraft. 
+
If the player has their own suitable vehicles for the battle, that can be used instead. You can take one vehicle from each vehicle group represented in the army into the battle.
  
You can check the availability of the suspended armament chosen by the commander right before selecting the aircraft at the start of the battle:
+
You can automatically place your vehicles eligible for battle with the maximum battle rating from each group in the vehicle slots by pressing “Generate vehicle preset”.
  
<gallery mode="packed" heights="300">
+
<gallery mode="packed" heights="200">
File:World War mode - payload chosen by commander available on player's plane.jpg|The ammo for the suspended armament set by the commander has not been completely used up and is present on the player’s aircraft.
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File:Возрождение в битве - пустые слоты экипажа.jpeg|You can use the proposed army vehicle by putting it into the vehicle slots.
File:World War mode - payload chosen by commander unavailable on player's plane.jpg|The suspended armament set by the commander has not been researched/purchased or is out of ammo for this aircraft. You will have to make do with the basic loadout in this case.
+
File:Возрождение в битве - установленная техника в слоты экипажа.jpeg|Or use your own preferred vehicles in the upcoming battle.
File:World War mode - player may choose only basic payload.jpg|The ammo was completely used up in the previous battle. Luckily for you, you’ve still got your gun armament.
 
 
</gallery>
 
</gallery>
  
===Air Reinforcements ===
+
Over the course of a battle, players earn Spawn Points, which allow them to use the units placed in their vehicle slots even if they didn’t receive the said vehicles during the distribution stage. You can purchase for spawn points special vehicles that can be urgently needed in certain battle situations: SPAAGs and aircraft.
 +
 
 +
{{Notice
 +
| Unspent spawn points in World War are carried over to the next battle.
 +
|+
 +
}}
 +
 
 +
== Air Reinforcements ==
 
The commander can call in for air reinforcements if there are no allied air units in battle.
 
The commander can call in for air reinforcements if there are no allied air units in battle.
  
 
The distribution of the newly arrived air units follows the standard rule of replacing the next aircraft lost.
 
The distribution of the newly arrived air units follows the standard rule of replacing the next aircraft lost.
==Identification Markers ==
 
The in-battle vehicle selection menu allows players to easily determine which combat unit they’ll receive if they choose to deploy it in battle.
 
[[File:World War - vehicle choosing.jpg|center|thumb|631x631px|Here is the layout of the selection menu for vehicles that have already been distributed from the pool]]
 
  
{| class="wikitable"
 
|[[File:World War - icon of the vehicle which was setup in player's slot.jpg|center|frameless]]
 
|A number inside the brackets with no icon represents the number of available deployments for a player-owned vehicle.
 
|-
 
|[[File:World War - icon of the vehicle which wasn't setup in player's slot.jpg|center|frameless]]
 
|A number inside the brackets with a planet icon beside the vehicle name represents the number of available deployments for an army vehicle.
 
|-
 
|[[File:World War - icon of the vehicle which wasn't given during the drow but can be used for SP.jpg|center|frameless]]
 
|The star icon represents a player-owned vehicle placed in the vehicle slot but not issued to anyone during the distribution of the units in the pool. The player can still deploy the vehicle by accumulating a sufficient amount of Spawn Points.
 
|-
 
|[[File:World War - icon of the vehicle which was setup in player's slot but wasn't given during the drow.jpg|center|frameless]]
 
|A zero inside the brackets with no icon represents a player-owned vehicle that is part of the army but which cannot be used even in exchange for Spawn Points.
 
|}
 
 
[[Category:World War]]
 
[[Category:World War]]

Latest revision as of 16:03, 24 November 2022

Msg-info.png This article only covers the rules of distribution and use of combat vehicles in World War battles. You can learn more about the World War mode in the main article.
A confrontation between two armies in World War mode initiates a battle where the participants may only use the combat units in their respective armies. Each army’s units are placed in the pool  and distributed between the combatants.

Unit Distribution

At the start of a battle, each combatant receives 1-3 combat units, which are randomly selected from the pool. The number of units received is determined by the total number and variety of combat units in the army, while the chance of receiving a particular vehicle solely depends on how many of these units there are in the pool. 

When playing with other players from your regiment, a common vehicle pool for your group is created. For example, 3 players from one regiment participate in a battle, and each of them has 3 vehicles. These are united in a single pool of 9 vehicles that are available for all three regiment members.

The respawn window shows all the vehicles available for the army.

WW unit icon 2.png Vehicles distributed from the army pool and available to the player.

The number in brackets is the number of vehicles of this group available to the player or the group of players (if playing with other members of your regiment).

WW unit icon 1.png Vehicles that haven’t been assigned to the player but available for spawn points.
WW unit icon 3.png Unavailable vehicles.

They weren’t assigned to the player or the group of players (if playing with other members of your regiment) and are not available for spawn points.

When the player loses a vehicle during the battle, they receive a random vehicle from the army pool (if there are any vehicles left).

The number of the army’s vehicles in the battle

The number of vehicles or each group that remains in the army can be checked in the respawn window. In white is the number of vehicles remaining in the army, in yellow is the number of vehicles assigned to all players.

When a player exits the battle, all vehicles assigned to them are returned to the army pool and can be assigned to other players.

For the enemy army only the number of vehicles remaining is shown, not counting the vehicles assigned to the players.

World War - remaining vehicles.png

Preparation for battle

Before the battle, the participant will always receive one fully researched vehicle from each vehicle group of the army and will be able to put them into their vehicle slots. The level of respective crew and its qualification on the selected vehicle in the vehicle slots are taken into account.

If the player has their own suitable vehicles for the battle, that can be used instead. You can take one vehicle from each vehicle group represented in the army into the battle.

You can automatically place your vehicles eligible for battle with the maximum battle rating from each group in the vehicle slots by pressing “Generate vehicle preset”.

Over the course of a battle, players earn Spawn Points, which allow them to use the units placed in their vehicle slots even if they didn’t receive the said vehicles during the distribution stage. You can purchase for spawn points special vehicles that can be urgently needed in certain battle situations: SPAAGs and aircraft.

Msg-ok.png Unspent spawn points in World War are carried over to the next battle.

Air Reinforcements

The commander can call in for air reinforcements if there are no allied air units in battle.

The distribution of the newly arrived air units follows the standard rule of replacing the next aircraft lost.