Difference between revisions of "War Thunder: Wikipedia Share Program"

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==What is the wiki share program (WSP)==
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#REDIRECT [[WSP]]
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[[WSP|To learn more about the WSP, information  and to apply to the Wiki share program please click here]]
  
===Rewards===
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== Stay tuned for more information ==
 
 
===Apply here===
 
 
 
===Questions & Answers===
 
 
 
==Examples of quality== 
 
==='''Excellent'''===
 
 
 
==== Pro's and con's ====
 
 
 
==== Usage in battles ====
 
 
 
==== Aircraft vehicle Example ====
 
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Click '''Expand''' to view
 
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<blockquote>'''''<big>Usage in battles</big>'''''</blockquote><blockquote></blockquote>
 
Using the AH-1Z viper after the AH-1F requires learning time, the playstyle between this and the AH-1F has some unique differences such as ammunition, views and overall playstyle.
 
 
 
The AH-1Z is an attack helicopter, it does this role very well, in-fact it is one of the best attack helicopters in the game, with speed up to 411 Km/h (255 MPH).  The AH-1Z offers a large array of ordnance selections, from Miniguns, Rockets, TOW, TOW-2 and Hellfire missiles.  In addition, the AH-1Z Can carry a combination of missiles, rockets or mini-guns together.
 
To get one of the best configurations, is specialise in what you want to do air protection or ground attack either way this attack helicopter can do it.
 
 
 
To utilise the AH-1Z viper, make sure to adjust the tactics to the map, for example maps, with rocks and hilly terrain, stay low and use it as cover whilst you get to into a position which will allow you to dominate the battlefield.  For maps which are open and flat, climb to a high altitude and assess the situation, just make sure to scan the map and not get fixed on a location.
 
 
 
The AH-1Z has three main playstyles, the playstyles of this attack helicopter are focused around dominating in the following roles: Air Protection/Support, Medium & Close Range and Long Range.
 
 
 
However, the AH-1F does have one drawback, due to the increase in size changes to the center of gravity in high pitch and tight turns, it possible to lose control. It is advisable to always counteract by keeping the noise of the helicopter level or to lessen the turn radius. If required to do one, such as evading surface to air missiles, make sure that there is enough room to recover the helicopter in – ideally at least 1000 feet and make sure to increase the pitch of the blades to a 100% adjust for yawing.
 
 
 
<blockquote>'''''<big>Close/medium Range</big>'''''</blockquote> 
 
 
 
<blockquote>'''''<big>Long Range - Hellfire missiles</big>'''''</blockquote>
 
 
 
<blockquote> '''''<big>Air Protection/support</big>'''''</blockquote>
 
 
 
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==== Ground vehicle Example  =====
 
 
 
==== Naval vehicle Example =====
 
 
 
===Good===
 
===Okay===
 
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Latest revision as of 05:36, 11 November 2019

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