Difference between revisions of "WSP Table Templates"

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(Guns: Machine & Cannons)
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Note: Hidden notes from display are written above or below the table you want to use, please see them.
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In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
 +
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<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
  
 
== Aircraft ==
 
== Aircraft ==
 +
=== Flight performance ===
 +
{| class="wikitable" style="text-align:center"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br />(km/h at _,___ m)
 +
! rowspan="2" | Max altitude<br />(meters)
 +
! colspan="2" | Turn time<br />(seconds)
 +
! colspan="2" | Rate of climb<br />(meters/second)
 +
! rowspan="2" | Take-off run<br />(meters)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
 +
|-
 +
! Upgraded
 +
| ___ || ___  || __._ || __._ || __._ || __._
 +
|-
 +
|}
 +
 +
==== Details ====
 +
<!--
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 +
|-
 +
| _ || _ || _ || _ || _ || _    <!-- ✓ --><!--
 +
|-
 +
|}
 +
-->
 +
{{AirFeatures|<!--Combat flaps-->y |<!--Take-off flaps-->y |<!--Landing flaps-->y |<!--Air brakes-->n |<!--Arrestor gear-->n |<!--Drogue chute-->n }}
 +
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! +  !! -
 +
|-
 +
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
 +
|-
 +
|}
  
<!-- "AB __.__" Is here just make it easier for you to add the data, when you add the data remove the "AB"/"RB" element, so no AB 10.11 --> 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < ___ || < ___ || < ___ || > ___
 +
|-
 +
|}
 +
 
 +
<!--
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | ''Stock''
+
! Compressor
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
+
! Setting 1
! rowspan="2" | Max altitude<br>(meters)
+
| _,___ m || _,___ hp || _,___ hp
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! Setting 2
 +
| _,___ m || _,___ hp || _,___ hp
 +
|}-->
 +
{{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!--pick this to input directly-->
 +
|alt2 = |power2 = |wepMult2 = <!--pick this for multiplier-->}}<!--you can add as many stages as needed not just 2-->
 +
 
 +
=== Radars ===
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | [[AN/APS-21]] - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
|-
 +
| 45,000 m || 28,000 m || ±85° || ±16°
 +
|-
 +
! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
|-
 +
| 4,000 m || 150 m || ±60° || ±60°
 +
|-
 +
|}
 +
 
 +
=== Manual Engine Control ===
 +
<!--
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
| AB XX || RB XX || {{Specs|ceiling}} || AB __.__ || RB __.__ || AB __.__ || RB __.__ || __.__
+
|}-->
 +
{{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}}
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - at sea level)
+
| II
! rowspan="2" | Max altitude<br>(meters)
+
|
! colspan="2" | Turn time<br>(seconds)
+
|
! colspan="2" | Rate of climb<br>(meters/second)
+
|
! rowspan="2" | Take-off run<br>(meters)
+
|
 +
|
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
| AB XX || RB XX || {{Specs|ceiling}} || AB __.__ || RB __.__ || AB __.__ || RB __.__ || __.__
+
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
 
|}
 
|}
  
 
== Tanks ==
 
== Tanks ==
 +
=== Survivability and armour ===
 +
<!-- State what the armour is as listed below -->
 +
* Cast homogeneous armour (Turret)
 +
* Rolled homogeneous armour (Hull)
 +
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 +
|-
 +
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 +
|-
 +
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 +
|-
 +
|}
  
 +
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 +
 +
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
 +
 +
=== Mobility ===
 +
<!--
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
! colspan="2" | Engine power (horsepower)
 +
! colspan="2" | Power-to-weight ratio (hp/ton)
 +
|-
 +
! Max Speed
 +
! {{Annotation|Weight|Vehicle Weight (Tons)}}
 +
! {{Annotation|AoA Weight|Add on Armour Weight (Tons)}}
 +
! Stock
 +
! Upgraded
 +
! Stock
 +
! Upgraded
 +
|-
 +
! Arcade
 +
| ___ || rowspan="2" | ___ || rowspan="2" | ___  || ____ || ____ || __.__ || __.__
 +
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 +
| ___ || ___ || ____ || __.__ || __._
 +
|}-->
 +
{{tankMobility|weight= 1|<!--AoAweight= -->|abSpeed= 1|abMinHp= 1|abMaxHp= 1|rbSpeed= 1|rbMinHp= 1|rbMaxHp= 1}}
 +
 +
=== Main armament ===
 +
<!-- {{main|Link to cannon}}  -->
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode
 +
! Capacity
 +
! Vertical
 +
! Horizontal
 +
! Stabilizer
 +
! Stock
 +
! Upgraded
 +
! Full
 +
! Expert
 +
! Aced
 +
! Stock
 +
! Full
 +
! Expert
 +
! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._  || __._  || __._  || __._  || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
 +
|-
 +
! ''Realistic''
 +
| __._ || __._  || __._  || __._  || __._
 +
|-
 +
|}
 +
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
 +
|-
 +
|}
 +
 +
==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X7.2 || X8.0
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ???
 +
|-
 +
|}
 +
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | <nowiki>{{PAGENAME}}</nowiki> [[Optics]]
 +
|-
 +
! rowspan="3" |Type of optic
 +
! rowspan="3" |Magnification
 +
! colspan="5" |[[Night Vision Devices]]
 +
|-
 +
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 +
|-
 +
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 +
|-
 +
! Gunner's Sight
 +
| X3.6 - X12 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
 +
|-
 +
! Commander's View
 +
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 +
|-
 +
! Driver's View
 +
| X1 / 3PV || 1600 x 1200 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 +
|-
 +
|}
 +
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | <nowiki>{{PAGENAME}}</nowiki> [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]
 +
|-
 +
! Max Range
 +
! Beam Width
 +
! Location / Notes
 +
|-
 +
| 1,400 m || 8.2° || Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.
 +
|-
 +
|}
 +
 +
=== Machine guns ===
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
|-
 +
! colspan="6" | Name of gun & Linked to the gun
 +
|-
 +
! Mount
 +
! Total Ammo
 +
! Shots per Belt
 +
! {{Annotation|Fire rate|Shots per minute}}
 +
! Vertical guidance
 +
! Horizontal guidance
 +
|-
 +
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
 +
|-
 +
| Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed)
 +
|-
 +
|}
 +
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
  
 
== Naval ==
 
== Naval ==
 +
=== Mobility ===
 +
{| class="wikitable" style="text-align:center" width="40%"
 +
! rowspan="3" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
|-
 +
! colspan="2" | {{Annotation|Max speed|Maximum forward speed (km/h)}}
 +
! rowspan="2" | {{Annotation|Displacement|Ship displacement (tons)}}
 +
|-
 +
! Stock
 +
! Upgraded
 +
|-
 +
! Arcade
 +
| ___ || ___ || rowspan="2" | ___
 +
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 +
| ___ || ___
 +
|}
  
 
== Guns: Machine & Cannons ==
 
== Guns: Machine & Cannons ==
 
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
|-
 
|-
! colspan="10" | FMC T-160 Ammunition
+
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 
|-
 
|-
! rowspan="2" width="5em"| Shell Type
+
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" | Mass (kg)
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" | Explosive Mass (kg)
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" | Tracer
+
! rowspan="2" | Projectile<br>Mass (kg)
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 
|-
 
|-
! 10m
+
! 0% !! 50% !! 100%
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
 +
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || {{gunParam|shell= <!--needs code name-->|normalization}} || {{gunParam|shell= |ricochet|0}}  || {{gunParam|shell= |ricochet|50}} || {{gunParam|shell= |ricochet|100}}
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
|}
 +
 
 +
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
| __ || __ || __ || __ || __ || __ || __
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
 
|}
 
|}

Latest revision as of 19:10, 7 February 2020

Note: Hidden notes from display are written above or below the table you want to use, please see them.

In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.

**You will see " Between the arrows is hidden text, which can be read.

Aircraft

Flight performance

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X


Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___


Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 m hp hp
Setting 2 m hp _,___ hp


Radars

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto controllable
Controllable
Auto controllable
Controllable
Auto controllable
Combined Controllable
1 gear
Controllable


Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Tanks

Survivability and armour

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.

Mobility

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight Stock Upgraded Stock Upgraded
Arcade 1 1 1 1 1 1
Realistic 1 1 1 1 1

Main armament

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __._ __._ __._ __._ __._ __.__ __.__ __.__ __.__
Realistic __._ __._ __._ __._ __._

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Optics

WSP Table Templates Optics
Default magnification Maximum magnification
Main Gun optics X7.2 X8.0
Comparable optics  ???
{{PAGENAME}} Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight X3.6 - X12 1600 x 1200 9.0 High 500 x 300 Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
Commander's View X6 1600 x 1200 9.0 High Not Fitted Image intensifier unlocked by "NVD" mod (tier 3)
Driver's View X1 / 3PV 1600 x 1200 5.0 High Not Fitted Image intensifier unlocked by "NVD" mod (tier 3)
{{PAGENAME}} IR Searchlight
Max Range Beam Width Location / Notes
1,400 m 8.2° Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.

Machine guns

Name of gun & Linked to the gun
Mount Total Ammo Shots per Belt Fire rate Vertical guidance Horizontal guidance
Pintle ___ ___ ___ -___°/+___° ±___°
Coaxial ___ ___ ___ N/A (Fixed)

Modules

Tier Mobility Protection Firepower
I
II
III
IV

Naval

Mobility

Game Mode Mobility characteristics
Max speed Displacement
Stock Upgraded
Arcade ___ ___ ___
Realistic ___ ___

Guns: Machine & Cannons

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
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Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
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