Difference between revisions of "WSP Table Templates"

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Note: Hidden notes from display are written above or below the table you want to use, please see them.
 
Note: Hidden notes from display are written above or below the table you want to use, please see them.
  
 
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
 
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
  
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
+
<nowiki>**</nowiki>You will see <nowiki><!-- Text --></nowiki> Between the arrows is hidden text, which can be read.
 +
 
 +
All of the other templates can be found in the [[:Category:Templates]] and its sub-categories.
  
 
== Aircraft ==
 
== Aircraft ==
 
=== Flight performance ===
 
=== Flight performance ===
{| class="wikitable" style="text-align:center"
+
==== Fixed-wing ====
 +
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br />(km/h at _,___ m)
+
! colspan="2" | Max Speed<br>(km/h at _,___ m)
! rowspan="2" | Max altitude<br />(meters)
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="2" | Turn time<br />(seconds)
+
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br />(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br />(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
Line 22: Line 24:
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| ___ || ___ || __._ || __._ || __._ || __._
 +
|-
 +
|}
 +
 
 +
==== Helicopters ====
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at _,___ m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
|-
 +
! AB !! RB
 +
|-
 +
! Stock
 +
| ___ || ___ || rowspan="2" | _,___ <!-- {{Specs|ceiling}} -->
 +
|-
 +
! Upgraded
 +
| ___ || ___
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| _ || _ || _ || _ || _     <!-- ✓ -->
+
| _ || _ || _ || _ || _   <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
 
 +
Jets only:
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute !! Thrust reversal
 +
|-
 +
| _ || _ || _ || _ || _ || _ || (If applicable)    <!-- ✓ -->
 +
|-
 +
|}
 +
<!-- {{AirFeatures|<!\--Combat flaps--\>y |<!\--Take-off flaps--\>y |<!\--Landing flaps--\>y |<!\--Air brakes--\>n |<!\--Arrestor gear--\>n |<!\--Drogue chute--\>n }} -->
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || ___ || ~__ || ~__
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
 
|-
 
|-
 
|}
 
|}
Line 54: Line 87:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < ___ || < ___ || < ___ || > ___
 
| < ___ || < ___ || < ___ || > ___
 
|-
 
|-
 
|}
 
|}
 
+
<!--
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 77: Line 107:
 
! Setting 2
 
! Setting 2
 
| _,___ m || _,___ hp || _,___ hp
 
| _,___ m || _,___ hp || _,___ hp
 +
|}-->
 +
<!-- {{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!\--pick this to input directly--\> |alt2 = |power2 = |wepMult2 = <!\--pick this for multiplier--\>}}<!\--you can add as many stages as needed not just 2--\> -->
 +
 +
==== Engine performance ====
 +
'''(JETS ONLY)'''
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Engine
 +
! colspan="4" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 +
|-
 +
| colspan="2" | _____ || _
 +
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | {{Annotation|Max Gross<br>Weight|Mass of the fully equipped aircraft with heaviest weapons load}}
 +
|-
 +
! Weight (each) || colspan="2" | Type
 +
! _m fuel || __m fuel || __m fuel
 +
|-
 +
| ___ kg || colspan="2" | _____
 +
| _,___ kg || _,___ kg || _,___ kg || _,___ kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)
 +
|-
 +
! Condition || 100% || ___%/WEP
 +
! _m fuel || __m fuel || __m fuel || MGW
 +
|-
 +
| ''Stationary'' || ___ kgf || ___ kgf
 +
| _.__ || _.__ || _.__ || _.__
 +
|-
 +
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)
 +
| _.__ || _.__ || _.__ || _.__
 +
|-
 +
|}
 +
 +
=== Radars ===
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | [[AN/APS-21]] - Target Detection Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 +
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 +
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 +
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 +
|-
 +
| 45,000 m || 28,000 m || ±85° || ±16°
 +
|-
 +
! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
 +
|-
 +
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
|-
 +
| 4,000 m || 150 m || ±60° || ±60°
 +
|-
 
|}
 
|}
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
 +
(Two examples are given to cover all the possible values of each cell, pick and choose as applicable)
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 95: Line 185:
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable" style="text-align:center"
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="2" | Weaponry
 
 
|-
 
|-
| I
+
! colspan="7" | MEC elements
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| II
+
! rowspan="2" | Mixer
|
+
! rowspan="2" | Pitch
|
+
! colspan="3" | Radiator
|
+
! rowspan="2" | Supercharger
|
+
! rowspan="2" | Turbocharger
|
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
| IV
+
| Controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Auto controlled
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
 
|}
 
|}
 +
<!-- {{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}} -->
  
 
== Tanks ==
 
== Tanks ==
Line 156: Line 225:
  
 
=== Mobility ===
 
=== Mobility ===
 +
<!--
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Game Mode
 
! rowspan="2" | Game Mode
Line 174: Line 244:
 
|-
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
| ___ || ___ || ____ || __.__ || __._
+
| ___ || ___ || ____ || __.__ || __.__
|}
+
|}-->
 +
{{main|Template:TankMobility}}
 +
{{tankMobility|weight=2|AoAweight=1|abForwardSpeed=1|abReverseSpeed=1|abMinHp=1|abMaxHp=1|rbForwardSpeed=1|rbReverseSpeed=1|rbMinHp=1|rbMaxHp=1}}
 +
<pre>{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}</pre>
  
 
=== Main armament ===
 
=== Main armament ===
Line 183: Line 256:
 
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Mode
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! Capacity
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! Vertical
+
! Stock !! Full !! Expert !! Aced
! Horizontal
 
! Stabilizer
 
! Stock
 
! Upgraded
 
! Full
 
! Expert
 
! Aced
 
! Stock
 
! Full
 
! Expert
 
! Aced
 
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
+
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || __._
+
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
'''For autocannons:'''
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
+
|-
 +
! colspan="6" | [[CANNON PAGE|Cannon Name]] (x_) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
! rowspan="2" | Type of<br>warhead
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
! ''Arcade''
 +
| rowspan="2" | ___ (__) || rowspan="2" | ___ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
! ''Realistic''
 +
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
'''For autoloaders'''
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="2" | Type of<br>warhead
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="2" | Velocity<br>(m/s)
+
! Autoloader
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! rowspan="2" | Normalisation at 30°<br>from horizontal
 
! colspan="3" | Ricochet
 
 
|-
 
|-
! 0% !! 50% !! 100%
+
! ''Arcade''
 +
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__
 
|-
 
|-
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
! ''Realistic''
 +
| __._ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable sortable" style="text-align:center"
+
==== [[Ammo racks]] ====
! colspan="7" | Smoke shell characteristics
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
<!-- '''Last updated:''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Ammunition
+
! Full<br>ammo
! Velocity<br>(m/s)
+
! 1st<br>rack empty
! Projectile<br>Mass (kg)
+
! 2nd<br>rack empty
! Screen radius<br>(m)
+
! 3rd<br>rack empty
! Screen deploy time<br>(s)
+
! 4th<br>rack empty
! Screen hold time<br>(s)
+
! 5th<br>rack empty
! Explosive Mass<br>(TNT equivalent) (g)
+
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| __ || __ || __ || __ || __ || __ || __
+
| '''__''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
 
==== [[Ammo racks]] ====
 
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! Full<br>ammo
 
! Full<br>ammo
 +
! Ammo<br>part
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
Line 266: Line 331:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
+
| '''__''' || ''Projectiles''<br>''Propellants'' || __&nbsp;''(+__)''<br>__&nbsp;''(+__)'' || __&nbsp;''(+__)''<br>__&nbsp;''(+__)'' || __&nbsp;''(+__)''<br>__&nbsp;''(+__)'' || __&nbsp;''(+__)''<br>__&nbsp;''(+__)'' || __&nbsp;''(+__)''<br>__&nbsp;''(+__)'' || __&nbsp;''(+__)''<br>__&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
  
 +
<!--
 
==== [[Optics]] ====
 
==== [[Optics]] ====
 +
<!--
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
! colspan="3" | {{PAGENAME}} Optics
Line 279: Line 346:
 
|-
 
|-
 
! Main Gun optics
 
! Main Gun optics
| X7.2 || X8.0
+
| x_._ || x_._
 
|-
 
|-
 
! Comparable optics
 
! Comparable optics
| colspan="2" | ???
+
| colspan="2" | ___
 
|-
 
|-
 
|}
 
|}
Line 322: Line 389:
 
|-
 
|-
 
|}
 
|}
 +
-->
  
 
=== Machine guns ===
 
=== Machine guns ===
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="6" | Name of gun & Linked to the gun
+
! colspan="5" | [[MACHINE GUN PAGE|Machine Gun Name]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Total Ammo
 
! Shots per Belt
 
! {{Annotation|Fire rate|Shots per minute}}
 
! Vertical guidance
 
! Horizontal guidance
 
 
|-
 
|-
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
+
| ___ || ___ (___) || ___ || N/A || N/A
 
|-
 
|-
| Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed)
+
| ___ || ___ (___) || ___ || -__°/+__° || ±__°
 
|-
 
|-
 
|}
 
|}
  
=== Modules ===
+
<!-- === Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
Line 377: Line 440:
 
|-
 
|-
 
|}
 
|}
 +
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|} -->
  
 
== Naval ==
 
== Naval ==
 +
=== Mobility ===
 +
{{Main|Template:NavalMobility}}
 +
{{NavalMobility
 +
|SpeedForwardStockAB = 1
 +
|SpeedBackStockAB = 1
 +
|TurnTimeStockAB = 1
 +
|TurnSpeedStockAB = 1
 +
|TurnTimeSpadedAB = 1
 +
|TurnSpeedSpadedAB = 1
 +
|SpeedForwardStockRB = 1
 +
|SpeedBackStockRB = 1
 +
|TurnTimeStockRB = 1
 +
|TurnSpeedStockRB = 1
 +
|TurnTimeSpadedRB = 1
 +
|TurnSpeedSpadedRB = 1
 +
|SpeedForwardSpadedAB = 1
 +
|SpeedBackSpadedAB = 1
 +
|SpeedForwardSpadedRB = 1
 +
|SpeedBackSpadedRB = 1
 +
}}
 +
<pre>
 +
<nowiki>{{NavalMobility
 +
|SpeedForwardStockAB =
 +
|SpeedBackStockAB =
 +
|TurnTimeStockAB =
 +
|TurnSpeedStockAB =
 +
|TurnTimeSpadedAB =
 +
|TurnSpeedSpadedAB =
  
== Guns: Machine & Cannons ==
+
|SpeedForwardStockRB =
 +
|SpeedBackStockRB =
 +
|TurnTimeStockRB =
 +
|TurnSpeedStockRB =
 +
|TurnTimeSpadedRB =
 +
|TurnSpeedSpadedRB =
 +
}}</nowiki>
 +
</pre>
 +
<!-- OLD / Basic version
 +
{| class="wikitable" style="text-align:center" width="40%"
 +
! rowspan="3" | Game Mode
 +
! colspan="3" | Mobility characteristics
 +
|-
 +
! colspan="2" | {{Annotation|Max speed|Maximum forward speed (km/h)}}
 +
! rowspan="2" | {{Annotation|Displacement|Ship displacement (tons)}}
 +
|-
 +
! Stock
 +
! Upgraded
 +
|-
 +
! Arcade
 +
| ___ || ___ || rowspan="2" | ___
 +
|-
 +
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 +
| ___ || ___
 +
|}
 +
-->
 +
<!-- Raw HTML version
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="6" | '''Mobility Characteristics'''
 +
|-
 +
! rowspan="2" | Game Mode
 +
! rowspan="2" | Upgrade Status
 +
! colspan="2" | Maximum Speed (km/h)
 +
! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}}
 +
! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}}
 +
|-
 +
! rowspan="1" | Forward
 +
! rowspan="1" | Reverse
 +
|-
 +
| rowspan="2" | {{Annotation|AB|Arcade Battles}}
 +
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}}
 +
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 +
|-
 +
|}
 +
-->
 +
 
 +
<!-- === Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
|}
 +
====Premium table only====
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Seakeeping
 +
! colspan="2" | Unsinkability
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| III
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="7" | This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|} -->
  
{| class="wikitable" style="text-align:center"
+
== Armaments ==
 +
Maximum of 3 tables (including penetration) for each armament. I.e., if the cannon is able to fire all of ATGMs, HE-VT, and smoke shells, the penetration, universal details, and smoke shell tables should be used.
 +
=== Machine guns and cannons ===
 +
==== Penetration ====
 +
'''Basic:'''
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 +
|-
 +
|}
 +
'''For autocannons/machine guns:'''
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="7" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belt
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
! colspan="8" | Name of gun
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! colspan="4" rowspan="1" width="5em" | Aircraft
+
| ___ || ___ || ___ || ___ || ___ || ___ || ___
! rowspan="1" | Capacity
 
! rowspan="1" | Fire Rate (shots/minute)
 
! rowspan="1" | Muzzle Velocity (meters/second)
 
 
|-
 
|-
| colspan="4" | ID NAME || ___ rpg || ___ || ___
 
 
|}
 
|}
  
{| class="wikitable sortable" style="text-align:center"
+
==== Details ====
 +
'''Basic:'''
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| ___ || ___ || ___ || _.__ || _._ || _._ || _.__ || __° || __° || __°
 +
|-
 +
|}
 +
'''For autocannons/machine guns:'''
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Belt details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Belt
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| ___ || ___ || ___ || _.__ || _._ || _._ || _.__ || __° || __° || __°
 +
|-
 +
|}
 +
'''For ATGMs/SAMs only:'''
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Missile details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Range<br>(m)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| ___ || ___ || ___ || _,___ || _.__ || _._ || _._ || _.__ || __° || __° || __°
 +
|-
 +
|}
 +
'''For HE-VT shells only:'''
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="12" | Proximity-fused shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Arming distance<br>(m)
 +
! rowspan="2" | Trigger radius<br>(m)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| ___ || ___ || ___ || _.__ || _._ || _._ || __ || __ || _.__ || __° || __° || __°
 +
|-
 +
|}
 +
'''Universal (for multiple "special" shells):'''
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="13" | Shell details
 
|-
 
|-
! colspan="10" | Name of gun
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Range<br>(m)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Arming distance<br>(m)
 +
! rowspan="2" | Trigger radius<br>(m)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
! rowspan="2" width="5em" | Shell Type
+
! 0% !! 50% !! 100%
! rowspan="2" | Mass (kg)
+
|-
! rowspan="2" | Explosive Mass (kg)
+
| ___ || ___ || ___ || _,___ || _.__ || _._ || _._ || __ || __ || _.__ || __° || __° || __°
! rowspan="2" | Tracer
+
|-
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
|}
 +
'''For smoke shells only:'''
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
! 10m
+
! Ammunition
! 100m
+
! Velocity<br>(m/s)
! 500m
+
! Projectile<br>mass (kg)
! 1000m
+
! Screen radius<br>(m)
! 1500m
+
! Screen deploy time<br>(s)
! 2000m
+
! Screen hold time<br>(s)
 +
! Explosive mass<br>(TNT equivalent) (g)
 
|-
 
|-
 +
| ___ || ___ || _.__ || __ || _ || __ || __
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
|}
 +
 
 +
=== Torpedoes ===
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
! colspan="9" | Torpedo characteristics
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __
 
|-
 
|-
| colspan="1" | Round Name || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
+
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || __ || __ || __ || __ || __ || __ || __ || __
 
|}
 
|}
 +
 +
{{Navigation Help}}
 +
 +
[[Category:Help]]
 +
[[Category:Templates|Table Templates]]

Latest revision as of 12:27, 13 June 2023

Note: Hidden notes from display are written above or below the table you want to use, please see them.

In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.

**You will see <!-- Text --> Between the arrows is hidden text, which can be read.

All of the other templates can be found in the Category:Templates and its sub-categories.

Aircraft

Flight performance

Fixed-wing

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Helicopters

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
AB RB
Stock ___ ___ _,___
Upgraded ___ ___

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
_ _ _ _ _


Jets only:

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute Thrust reversal
_ _ _ _ _ _ (If applicable)
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___

Engine performance

(JETS ONLY)

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
_____ _ _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg _____ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MGW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Radars

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Manual Engine Control

(Two examples are given to cover all the possible values of each cell, pick and choose as applicable)

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable
MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Combined Controllable
2 gears
Auto controlled

Tanks

Survivability and armour

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.

Mobility

Main article: Template:TankMobility
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 1 1 1 1 1 1 1 0.5
Realistic 1 1 1 1 1 0.5
{{tankMobility|abMinHp=|abMaxHp=|AoAweight=}}

Main armament

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

For autocannons:

Cannon Name (x_) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade ___ (__) ___ -__°/+__° ±___° __ __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

For autoloaders

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade __ -__°/+__° ±___° __ __._ __._ __._ __._ __._ _.__
Realistic __._ __._ __._ __._ __._

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
__ Projectiles
Propellants
__ (+__)
__ (+__)
__ (+__)
__ (+__)
__ (+__)
__ (+__)
__ (+__)
__ (+__)
__ (+__)
__ (+__)
__ (+__)
__ (+__)
__


Machine guns

Machine Gun Name
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ ___ (___) ___ N/A N/A
___ ___ (___) ___ -__°/+__° ±__°


Naval

Mobility

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 1 1 ~1 ~0.04
Upgraded 1 1 ~1 ~0.04
RB/SB Stock 1 1 ~1 ~0.04
Upgraded 1 1 ~1 ~0.04
{{NavalMobility
|SpeedForwardStockAB =
|SpeedBackStockAB =
|TurnTimeStockAB =
|TurnSpeedStockAB =
|TurnTimeSpadedAB =
|TurnSpeedSpadedAB =

|SpeedForwardStockRB =
|SpeedBackStockRB =
|TurnTimeStockRB =
|TurnSpeedStockRB =
|TurnTimeSpadedRB =
|TurnSpeedSpadedRB =
}}


Armaments

Maximum of 3 tables (including penetration) for each armament. I.e., if the cannon is able to fire all of ATGMs, HE-VT, and smoke shells, the penetration, universal details, and smoke shell tables should be used.

Machine guns and cannons

Penetration

Basic:

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___

For autocannons/machine guns:

Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___

Details

Basic:

Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
___ ___ ___ _.__ _._ _._ _.__ __° __° __°

For autocannons/machine guns:

Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
___ ___ ___ _.__ _._ _._ _.__ __° __° __°

For ATGMs/SAMs only:

Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
___ ___ ___ _,___ _.__ _._ _._ _.__ __° __° __°

For HE-VT shells only:

Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
___ ___ ___ _.__ _._ _._ __ __ _.__ __° __° __°

Universal (for multiple "special" shells):

Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming distance
(m)
Trigger radius
(m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
___ ___ ___ _,___ _.__ _._ _._ __ __ _.__ __° __° __°

For smoke shells only:

Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive mass
(TNT equivalent) (g)
___ ___ _.__ __ _ __ __

Torpedoes

Torpedo characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No __ __ __ __ __ __ __ __
Yes __ __ __ __ __ __ __ __


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