Tiger II (H) Sla.16

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Tiger II (H) Sla.16
germ_pzkpfw_vi_ausf_b_tiger_iih_sla.png
Tiger II (H) Sla.16
AB RB SB
7.0 6.7 6.7
Show in game
STORE

Description

The Tiger II (H) Simmerit Sla.16 diesel powered is a purchasable vehicle via bundle on the Gaijin store. This variant comes with premium bonuses and the experimental installation of a diesel power engine, increasing its mobility vastly. But the vehicle functions near identically to the in-tree regular varient. It sits at 6.7, Tier 4. It fits into the 6.7 lineup very well, and can be utilised greatly in battle because of it's enhanced combat capabilities.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

This vehicle if you didn't already know is bestowed with a higher performance experimental diesel engine, making it far quicker than the in-tree variant of the Tiger II (H). This means you can get into battle quicker than you're allied Tiger IIs. The traverse both neutral and in motion are considerably and noticeably much quicker, making flankers easier to deal with if you don't already die to themgetting the first shot off. The top speed on road forwards is around 25-30mph, and the reverse gear is surprisingly good at 10mph on average backwards.

Armaments

Main armament

The main gun this Panzer beholds is the KwK/43 88mm long-barreled gun. This gun performs astoundingly well for this BR, offering high muzzle velocity, a large diameter, and more than enough post-penetrational damage. The muzzle velocity of this gun sits at around 1000m/s for APCBC and 1400m/s for the APCR round,also receiving HEAT shells, making it an exceptional sniper and brawler alike. The APCBC stock shell gets a fair amount of explosive filler with a wide one shot capability upon penetration. This shell exceeds in ammo-racks, so aim for ammo stowage on the enemy vehicle. The APCR should only really be used for long range engagements on enemies you cannot punch through with APCBC alone, but does offer significantly higher penetration at the expense of post-pen damage, making it a very situational round. The same can be applied to the HEAT shell, as penetration dropoff does not matter on angled armour layouts, but instead offers poor penetration values.

Machine guns

This tank, unlike the in tree version, receives and additional top mount MG34 7.62mm machine gun, located atop the commanders cupola with a wide arc of fire, designed for anti-aircraft purposes. However, this extra gun proves inadequate at efficiently dealing damage to aircraft and so should be used more prominently as a spotting tool or light armour remedy.

Usage in the battles

Considering most of the players which use this vehicle will be using it in RB/SB, this section will cater to them. This vehicle can be used as a brawler and a sniper equally, with its potent gun and reliable armour layout, this tank can take a fair few shots before expiring. Try not to let your flanks become exposed if playing in urban maps, open maps you should stick to towns or hills and remain hull down to utilise your thick turret cheeks well. Aim for noticeable weak spots on enemies, ie. lower glacis shots or ammo shots will more often than not result in a kill, you will adapt over time and learn where the weak spots of most opposing vehicles. This tank acts more as a support tank considering it's BR hardly correlates with the era it was designed in, therefore most tanks you'll face have stabilisers and sufficient suspension dampening, putting you at a disadvantage if you can't train your gun onto the target first.

Pros and cons

Pros:

  • Considerably quicker than the in-tree variant, acceleration is noticeably much more efficient, because of it's diesel engine.
  • Astounding frontal armour when angled, however turret cheeks around the mantlet are where people with typically aim for first.
  • Great turret traverse for its size, at around 14 degrees per second.
  • Reasonably efficient reload speed with an aced crew.
  • 88mm gun KwK/43 is one of the best at its tier, with capability of one-shotting most opponents if penetrated, not many targets can efficiently bounce or absorb its shot.
  • Guns penetration is great for it's tier.
  • APCBC gets a decent amount of explosive filler.
  • 12 smoke grenades launched individually by the gunner from the top of the turret.
  • Fast neutral traverse, good traverse rate in general.
  • Cupola mounted extra MG34, good for dealing with open topped or lightly armoured vehicles.

Cons:

  • As of recently, the ready rack forces ammunition to be placed in the rear of the turret, making an easy target for flankers.
  • Susceptible to being flanked.
  • Frontal armour considerably easy to go through with HEAT-FS shells found on most tanks at 6.7.
  • Will have to face vehicles such as the IS-6 and T-54 in an uptier, both of which can reliably withstand a shot to the turret or hull frontally.
  • Rarely gets into a downtier match.
  • Still arguably slow comparing it to other vehicles at it's BR.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.