Paris

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VTOL | Rank 6 USA
AV-8A Harrier Pack
fr_battleship_courbet_class_paris.png
GarageImage Paris.jpg
Paris
AB RB SB
6.3 6.3 6.3
Class:
Research:230 000 Specs-Card-Exp.png
Purchase:640 000 Specs-Card-Lion.png
Show in game

Description

Battleship Paris was the third of the Courbet class, a third dreadnought launched for the French Navy in September 1912. She spent World War One assisting the army of the Montenegro with shore bombardments and blockading the Strait of Otranto. Following the end of the war she assisted Spanish forces in Morocco during the French intervention in the Rif War. In 1931, she became a training ship and underwent two modernisations before the beginning of the Second World War. With the outbreak of the war she was transferred to the Atlantic, and, following the German invasion, she assisted the French forces at the Somme river front. She then moved to defend the port of Le Havre in Normandy from Luftwaffe attacks until she was hit by a bomb on 11 June 1940. She moved under her own power to Brest, but as the French surrender neared, she sailed to Plymouth in the UK with 2,800 men onboard. Until the end of the war she served as a depot ship for the British navy and as a barracks ship for the Polish navy. In August 1945 she was towed into Brest where she continued her service as a depot ship until her scrapping in 1956.

The Paris was introduced in Update "La Royale". Compared to the direct counterparts, she has a better damage output in exchange for a somewhat worse armour protection. Her biggest highlight is the damage output of the AP shells, if those shells manage to penetrate the target. She's best used in a typical role for a World War One-origin battleships: pushing the capture points and fighting with her direct counterparts.

General info

Survivability and armour

Armourfront / side / back
Citadel0 / 250 / 42 mm
Main fire tower250 / 250 / 360 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement26 000 t
Crew1 187 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB47 / 29 km/h
RB40 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 47 29
RB/SB Stock ___ ___
Upgraded 40 25

Modifications and economy

Repair costBasic → Reference
AB22 774 → 28 604 Sl icon.png
RB28 736 → 36 092 Sl icon.png
Total cost of modifications218 500 Rp icon.png
337 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training185 000 Sl icon.png
Experts640 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
280 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
610 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
280 Ge icon.png
Mods ship venting.png
Ventilation
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
280 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
610 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
610 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
138.6 mm 1910 SAP
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
305 mm 1910 APC
Research:
8 700 Rp icon.png
Cost:
13 000 Sl icon.png
220 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
138.6 mm 1921 common SAP
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
310 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
280 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
280 Ge icon.png

Armament

Primary armament

6 х Turret2 x 305 mm/45 model 1906-10 gun
Ammunition200 rounds
Vertical guidance-5° / 23°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OEA Mle 1927 HE HE 66 66 66 66 66 66
OPF Mle 1910 APC APC 460 410 341 286 243 190
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OEA Mle 1927 HE HE 905 308 0 0.1 27.72 79° 80° 81°
OPF Mle 1910 APC APC 798 428.35 0.03 17 18.11 48° 63° 71°

Secondary armament

22 х Turret138.6 mm/55 model 1910 gun
Ammunition275 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OEA Mle 1919 HE HE 36 36 36 36 36 36
OPF Mle 1910 SAP Common 67 49 34 34 34 34
OPF Mle 1921 SAPBC SAPBC 73 62 47 35 34 34
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OEA Mle 1919 HE HE 840 31.5 0 0.1 3.41 79° 80° 81°
OPF Mle 1910 SAP Common 830 36.5 0.05 6 2.93 47° 60° 65°
OPF Mle 1921 SAPBC SAPBC 790 39.5 0.05 6 2.93 48° 63° 71°

Anti-aircraft armament

7 х Turret75 mm/50 model 1922 gun
Ammunition100 rounds
5 х Turret2 x 13.2 mm model 1929 Hotchkiss machine gun
Ammunition3600 rounds
Belt capacity30 rounds
Fire rate476 shots/min
2 х Turret13.2 mm model 1929 Hotchkiss machine gun
Ammunition1800 rounds
Belt capacity30 rounds
Fire rate476 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

Paris is best used much in the same way other BR 6.3 battleships are - to push the capture points and eliminate counterparts or heavy cruisers. Due to the inadequate penetration of the AP shells it will struggle against the battleships in the higher BRs, thus they are best avoided. A decent number of the anti-air guns can provide a great protection against torpedo boats, while the SAP-equipped casemate guns are relatively good at countering enemy destroyers. Still, the vessel at its core is still a World War One-era battleship, making it vulnerable to enemy airplanes and concentrated enemy fire.

Pros and cons

Pros:

  • Exceptional damage per minute with the AP shells, though they lack penetration to deal with some of the more heavily armoured targets
  • Above average damage per minute with the HE shells
  • Above average anti-air armament for a World War One-era battleship
  • High crew count
  • Bow magazines are deep below the waterline protected by two layers of armour

Cons:

  • Overall average or below average armour compared to the contemporaries
  • A very narrow angle (only 5°) in which both wing turrets can be used to shoot at the enemy directly ahead or behind the ship
  • Aft and central magazines are right below the water line, making them more likely to explode

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Société Nouvelle des Forges et Chantiers de la Méditerranée (FCM)
Ships 
Destroyers 
Aigle-class  Vautour
Le Fantasque-class  Le Malin
Battleships 
Courbet-class  Paris
Tanks 
Light tank  FCM.36
Heavy tank  2C · 2C bis

France battleships
Courbet-class  Courbet · Paris
Bretagne-class  Bretagne · Lorraine