1 backGear box
The Citroen Kegresse P.7.T is a Rank I French self-propelled anti-aircraft gun with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". With its four 13.2 mm Hotchkiss Mle.1930 machine guns, it poses a certain threat to enemy aircrafts while featuring poor mobility (off-road) and armour.
The P.7.T AA is a very classic interwar anti-air defense system with its guns mounted on a mobile but vulnerable chassis.
With only 3 exposed crew members, anything can hurt this vehicle. Its armour does not provide enough cover to its occupants from any angle to protect them. Even .30 cals can easily destroy this vehicle, so be sure to stay out of sight from enemies.
The half-track configuration usually provides increased off-road mobility to wheeled vehicles while enabling to carry more weight over the tracked section, a rule to which the P.7.T AA is no exception: It can reliably move itself across any rough terrain. The only downside to this vehicle is its low HP, which makes hill climbing quite slow. This little engine also struggle to bring this much weight to its max speed : One should go downhill and hit the gas in order to reach 40 km/h. Turning on the spot is also a no-go since tracks do not provide enough traction to the ground: Hit the forward key and gain some speed before attempting any maneuver. Be patient and choose your path wisely and you should reach your destination soon enough.
With its four HMGs, this SPAA is quite reminiscent of the GAZ-AAA (4M) while having much more firepower. Since these weapons fire simultaneously, one hit usually means four holes in your opponent's hull, a deadly toll to the early planes (and biplanes) you should be shooting at at this BR.
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?
If necessary use a visual template to indicate the most secure and weak zones of the armour.
|Weight (tons)|| Add-on Armor
|Max speed (km/h)|
|Engine power (horsepower)|
|Power-to-weight ratio (hp/ton)|
|13.2 mm Hotchkiss Mle 1930 (x4)|
|Capacity (Belt capacity)|| Fire rate
|Turret rotation speed (°/s)|
|Mode||Stock||Upgraded||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Reloading rate (seconds)|
|Stock||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Ammunition||Belt||Penetration in mm @ 90°|
|48||44 (+4)||28 (+20)||4 (+44)||no|
Usage in the battles
This SPAA's gameplay should be familiar to Soviet rank 1-2 AA veterans: Multiple guns on a truck platform with limited frontal elevation angles. Such a fragile half-track vehicle should be held away from the frontlines and stick to its spawn.
Playing this as an SPAA is the surest way to score. Do not choose this vehicle early game since there are very little planes to shoot at: The P.7.T AA is a second-pick. Do not engage aircraft from too far away since it will only lower your limited ammo reserve while making yourself vulnerable in the event that a plane chooses to strafe you: you do not want to reload while a plane is coming. Another thing to keep in mind is that your gun elevation is limited. Find yourself a steep hill and park on its side in order to elevate you guns at a decent angle. This gun platform's turning rate does not allow for immediate reactions, so always pre-aim your guns to the nearest threat.
Ambusher In urban environments and low BR games (when you are facing reserve tanks), it could be a good idea to slip this slim vehicle into a tight alley (engine deck first) near a capture point and wait for an enemy to pass by. Whenever a light enough target falls into your sights, immobilize it by shooting at the engine deck first and then snipe the crew. This tactic is a very dangerous one, more of a last resort than an actual way to score with this AA. It is best used in conjunction to allied effort: your fire may drag attention from them, turning your enemy's attention from your more potent allies. This tactic is well-suited for RB matches. Avoid artillery at all cost.
Another version of this tactic is to leave only the gunner exposed by popping him out (with its guns) from the corner of a building.
With its good penetration rates (for an AA) and fast rate of fire, this SPAA can be quite useful to shred light preys.
Pros and cons
- Four 13.2 mm machine guns, able to destroy weakly armoured foes and aircraft
- AP-I/API-T belt as default
- Excellent at actually being an SPAA. High rate of fire and powerful rounds will shred planes at the rank.
- Good at suppressing enemy vehicles.
- Light: easy to tow
- Can damage tanks from the sides
- Does not lose too much speed when turning due to halftrack configuration
- Crew is exposed
- Almost no armour
- Has difficulty penetrating most enemy tanks
- Only has one belt choice
- Though a bigger caliber, these 13,2 mm rounds have poorer penetration rates than .50 cal
- Reload time is rather long
- Poor off-road mobility
- The four canons fire synchronously, which reduces the chances to hit an aircraft
- Gun platform turning and elevation rate are a bit slow (slow reaction, hard to follow close targets)
- Limited elevation of 45°
- Cannot fire in a ~90° arc in front of itself
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the vehicles;
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|France anti-aircraft vehicles|