Mi-24P

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This page is about the Soviet attack helicopter Mi-24P. For other versions, see Mi-24 (Family).
Mi-24P
mi_24p.png
GarageImage Mi-24P.jpg
360://https://wiki.warthunder.com/images/a/a5/Cockpit_mi_24p.jpg
Mi-24P
AB RB SB
10.0 9.7 9.7
Research:370 000 Specs-Card-Exp.png
Purchase:990 000 Specs-Card-Lion.png
Show in game

Description

In 1981, a dedicated anti-tank variant of the Mi-24V was devised, replacing the gunner-controlled, nose-mounted 12.7 mm turret with a pilot-controlled fixed Gsh-30-2K twin-barrel 30 mm cannon from an Su-25 for anti-tank duties. The resulting variant, named the Mi-24P, would quickly enter service, and would also be exported alongside the Mi-24V to many countries.

The Mi-24P (NATO reporting name: Hind-F) was introduced in Update 1.81 "The Valkyries". The Mi-24P is very similar to the previous Mi-24V, having the same airframe, technology, and weapons. The only difference is the gun armament: the chin-mounted 12.7 mm Gatling gun has been replaced with a fixed GSh-30-2K cannon mounted on the right side of the nose for anti-armour duties. This is the same type of cannon mounted on the Su-25 attack jet, another Soviet "flying tank". Although it is difficult to aim, a quick burst from the cannon can shred lightly armoured vehicles. Thus, the Mi-24P is a sidegrade to the previous Mi-24V, being more focused on anti-armour duties than anti-infantry.

General info

Flight performance

Max speed
at 1 000 m335 km/h
Max altitude4 950 m
Engine2 х Klimov TV3-117V
Power2 100 hp
Take-off weight12 t
Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 310 292 4950
Upgraded 359 335

Survivability and armour

HIRSS
Dissipates the flow of hot exhaust gases, reducing the likelihood of capture by IR-guidance missiles
IRCM
Protects against IR-guided missiles
Crew2 people
Speed of destruction
Structural520 km/h
Gear420 km/h

The Mi-24P Hind is protected by 4 mm steel plates near the cockpit area, and the engine area, giving it decent protection against small MG fire, and shrapnel. The cockpit is protected by 60 mm of bulletproof glass, though it's only on the front and the pilot can be knocked out easily with a spray of MG fire. Same can be applied to the gunner too. It can survive direct shots, especially if the enemy hits the crew compartment due to the empty space of that area, though there is fuel underneath the crew compartment and can be set on fire if it is hit. HE/HE-VT, ATGMs, SAMS and AAMs are usually detrimental to the Hind and can bring it down easily, though MANPADs such as Stingers and Iglas can be tanked as they have lower explosive power, but they can render the Hind critically damaged/disabled and needing to return to base.

Modifications and economy

Repair costBasic → Reference
AB7 477 → 14 041 Sl icon.png
RB3 256 → 6 114 Sl icon.png
SB4 508 → 8 466 Sl icon.png
Total cost of modifications300 600 Rp icon.png
445 000 Sl icon.png
Talisman cost2 400 Ge icon.png
Crew training280 000 Sl icon.png
Experts990 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces890 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 290 / 430 % Sl icon.png
214 / 214 / 214 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
370 Ge icon.png
Mods jet engine.png
Engine
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
370 Ge icon.png
Mods jet engine extinguisher.png
EFS(a)
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods armor cover.png
Cover
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
540 Ge icon.png
Mods ammo.png
GSh-30-2K_belt_pack
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
S-24
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
FAB-250
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods heli screen exhaust device.png
HIRSS
Research:
9 600 Rp icon.png
Cost:
14 000 Sl icon.png
320 Ge icon.png
Mod arrow 0.png
Mods weapon.png
GSh-30-2K_new_gun
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
370 Ge icon.png
Mods pilon bomb.png
FAB-500
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
370 Ge icon.png
Mods air to air missile.png
R-60
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
370 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
370 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
370 Ge icon.png
Mods gunpods.png
Gun pod UPK-23-250
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mod arrow 0.png
Mods atgm heli preset.png
RP-2-149TK
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod GUV-8700
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods air to air missile.png
R-60 2
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mod arrow 0.png
Mods counterMeasures.png
IRCM
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods ammo.png
ns23_belt_pack
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
540 Ge icon.png
Mods atgm heli preset.png
RP-2-149TK/2
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
540 Ge icon.png
Mods weapon.png
gunGShG_new_gun
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
540 Ge icon.png
Mods air to air missile.png
R-60M
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
540 Ge icon.png
Mods night vision device.png
NVD
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
540 Ge icon.png

Armaments

Night vision devices
Improves visibility by enhancing natural light or active illumination.
Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: GSh-30-2K (30 mm)

The Mi-24P is armed with:

  • A choice between four presets:
    • 1 x 30 mm GSh-30-2K cannon (250 rpg)
    • 1 x 30 mm GSh-30-2K cannon (250 rpg) + HIRSS
    • 1 x 30 mm GSh-30-2K cannon (250 rpg) + HIRSS + 192 x countermeasures
    • 1 x 30 mm GSh-30-2K cannon (250 rpg) + HIRSS + 192 x countermeasures + IRCM

The fearsome dual-barrel GSh-30-2K cannon boasts a high muzzle velocity, a rapid 2,600 rounds/min rate of fire, and a powerful mix of shells that are effective against both aircraft and ground vehicles. Compared to the Su-25 Grach's basic GSh-30-2, the Mi-24P's "K" variant has a longer barrel (by nearly 1 metre) and thus improved muzzle velocity and penetration. It does not have enough punch to be a major threat to MBTs, other than those with particularly poor side armour, but it is a quick way to mop up IFVs and SPAAs that are within gun range and not paying attention. Be mindful of the limited ammunition supply and use the ballistic computer to aim precisely.

Although the GSh-30-2K is powerful, its fixed mount makes it difficult to aim. The Mi-24P needs to point its nose directly at the target for the duration of a burst and the airframe does not have the nose authority or general agility to make this easy. In air-to-air combat, these disadvantages are magnified, and the previous Mi-24V's Yak-B gun may be more practical.

Suspended armament

The Mi-24P can be outfitted with the following ordnance:

1 2 3 4 5 6
Hardpoints Mi-24A.png
7.62 mm GShG-7.62 machine guns (1,800 rpg) 2* 2 2 2*
12.7 mm YaK-B machine guns (750 rpg) 1* 1 1 1*
23 mm GSh-23L cannons (250 rpg) 1 1 1 1
250 kg OFAB-250sv bombs 1 1 1 1
500 kg FAB-500M-54 bombs 1 1
S-8KO rockets 20 20 20 20
S-24 rockets 1 1 1 1
9M114 Shturm missiles 2 2 2 2
R-60 missiles 1, 2 1, 2
R-60M missiles 1, 2 1, 2
Maximum permissible weight imbalance: 500 kg
* Machine gun pods must be equipped simultaneously as marked, including those on the same hardpoint
Default weapon presets
  • 40 x S-8KO rockets + 4 x 9M114 Shturm missiles
  • 2 x R-60 missiles
  • 4 x R-60 missiles
  • 2 x R-60M missiles
  • 4 x R-60M missiles
  • 80 x S-8KO rockets
  • 4 x S-24 rockets
  • 4 x 9M114 Shturm missiles
  • 8 x 9M114 Shturm missiles
  • 4 x 250 kg OFAB-250sv bombs (1,000 kg total)
  • 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
  • 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)
  • 2 x 12.7 mm YaK-B machine guns (750 rpg = 1,500 total) + 2 x 7.62 mm GShG-7.62 machine guns (3,600 rpg = 7,200 total)

The Mi-24P has the exact same loadouts as the Mi-24V, so all previous advice applies. The 9M114 Shturm missiles are the main anti-tank weapons and the R-60 "Aphid" missiles are the main anti-air weapons, and remaining pylons can be distributed between rockets and bombs by personal choice.

Usage in battles

The Mi-24P can be used very similarly to the Mi-24V and will function identically in standoff situations where the 9M114 Shturm ATGMs or S-24 rockets would be used from afar. The powerful cannon is helpful when making aggressive attack runs, either as a first choice or when moving closer to the battlefield after expending ATGMs. Even with ballistic computer assistance, it may take some practice to use the cannon effectively. Line up the Mi-24P for a gun run in advance and start firing from some distance away to avoid needing heavy course corrections.

The R-60/R-60M missiles are somewhat more important for the Mi-24P than they are on the Mi-24V. The cannon is likely to evaporate any aircraft it touches, but an agile opponent can dodge its fire. It is difficult to hit jets with it unless they linger in a head-on. Even in helicopter dogfights, the contemporary AH-1F for example has superior agility and a turreted 20 mm gatling cannon that can perforate the Mi-24P in turn, so having a couple of missiles on hand to dispatch aircraft with a couple of button presses is more helpful than ever.

Keep in mind that the kind of light vehicles that the Mi-24P's cannon is most effective on are often quite good at fighting helicopters in their own right. For SPAA vehicles their effectiveness against nearby air targets is a given, but IFVs with optical tracking, proximity fused/airburst rounds, and/or proximity-fused ATGMs can also send the Mi-24P back to the hangar without much trouble. The Hind family may have a reputation as "flying tanks", but they may more accurately be considered "flying IFVs" given their troop transport capability and limited protection. Thus, in War Thunder the Mi-24P can borrow the IFV tactic of using its great speed to zip in and out of the battlefield and attack from unexpected directions.

Pros and cons

Pros:

  • 30 mm cannon provides great offensive/defensive capabilities against lightly armoured vehicles and air targets
  • Very flexible payload
  • R60M missile is very effective against close flying targets
  • 9M114 Shturm ATGM can be fired from 5 km away, making most AA useless
  • Has access to RWR, HIRSS, IRCM, flares/chaff and a ballistic computer
  • Can easily reach 300 km/h with a full payload
  • Armoured plates increase protection for the engine, transmission and the crew

Cons:

  • Large profile and lack of manoeuvrability makes it an easy target
  • Fixed 30 mm cannon may be hard to aim at air targets for inexperienced players
  • Lacks thermal and night vision sight for gunner

History

Mi-24 development started in the early 1960s by Mil Moscow Helicopter Plant company, with a very controversial start. Several Soviet officers believed that conventional weapons were a safer choice to spend money in. But seeing the successful use of armed helicopters in Vietnam by the US Army convinced the Soviets about the capacities of armed helicopters, thus showing support for Mil's project.

Two prototypes were eventually created: a 7-ton single-engine design and a 10.5-ton twin-engined one. In May 1968, the twin-engine mock up was chosen for further development. The project made its first flight in September 1968, and entered service bearing the name of Mi-24 in 1972.

The Mi-24P variant was a later development of the Mi-24D, featuring a new fixed 30 mm twin-barrel GSh-30-2K cannon instead of the old 12.7 mm machine gun turret.

The helicopter first saw combat service in Ogaden War and in the Chadian-Libyan Conflict, used by the Ethiopian and Libyan forces respectively. The Mi-24 proved to be very effective in ground infantry support duties, even managing to save a company of infantry while out of ammunition, scaring the rebels by manoeuvring aggressively towards them! It was very popular among the ground troops.

The Mi-24P's modernized variant, the Mi-35M, is still in use to this day in various countries, including Russia.

Media

Skins
Videos

See also

Other Mi-24P variants

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Mil Moscow Helicopter Plant
Attack  Mi-4AV
  Mi-8AMTSh · Mi-8TV
  Mi-24A · Mi-24P · Mi-24V
  Mi-28N · Mi-28NM
  Mi-35M
Export  ◊Mi-8TB
  ▂Mi-24D · ◔Mi-24D · ◔Mi-24V · ◔Mi-24P · ◊Mi-24P · ◄Mi-24P HFS 80
  Mi-28A

USSR helicopters
Attack 
Hound  Mi-4AV
Hip  Mi-8AMTSh · Mi-8TV
Hind  Mi-24A · ▂Mi-24D · Mi-24P · Mi-24V · Mi-35M
Havoc  Mi-28N · Mi-28NM
Helix  Ka-29
Hokum  Ka-50 · Ka-52