Leopard 2K

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Leopard 2K in the garage.

The KPz Leopard 2K (otherwise known as the KPz Keiler) is a Rank VI German medium tank with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm".

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

Tactics

When using the Leopard 2K, play it like KPz-70 as the tactics for these two armoured fighting vehicles is extremely similar. The lessons learned in the KPz-70 such as shoot and scoot or ambushing enemy vehicles are the standard play style for this vehicle.

Specific enemies worth noting

Practically everything at the Leopard 2K's battle rating will be able to punch holes in it. Luckily, said enemies are just as vulnerable to you as you are to them. One exception is the Challenger. Although at BR 9.3 the Challenger's turret is impervious to both ammunition types the Leopard 2K has. In an event where you face a Challenger from the front, shoot the lower plate or the driver's view port. The lower plate is only 70 mm with little sloping on it, and the driver's view port is a perfectly flat 60 mm. You can take a chance and shoot the 60 mm weak spot just above the gun, but it is a gamble. And the last thing you want to do is leave the Challenger open to return fire on your first shot.

Another enemy worth noting is the M1 Abrams, which hull-down is impervious to the Leopard 2K's HEAT-FS shells. The same tactics used on the Challenger should be applied to the Abrams as well, although it should be noted that the Leopard 2K's APFSDS shells can punch through the turret at ranges under 1000 m. The lower plate and gun mantlet are also vulnerable to the Leopard 2K's HEAT-FS shells.

Counter-tactics

A Leopard 2K in a 7.7 downtier can be especially dangerous if dealt with improperly. If faced from the front, shoot it in the lower plate. From the side, you don't need much more to be told. The Leopard 2K's side armor is at best a laughable 22 mm, which can be penetrated by the M2HB machine gun at ranges under ~250 m. It is however hard to flank due to it's excellent mobility, so dispatch it at any opportunity.

Pros and cons

Pros

  • Extremely fast
  • Ridiculous acceleration, can reach 40 km/h in under 3 seconds on flat terrain
  • Armour can bounce some shots every now and then
  • Good gun
  • Excellent gun stabilization
  • Quick reload time (6.7s on Ace crew)
  • Stock HEAT-FS shell has 650 mm of penetration
  • Good gun depression and elevation
  • 20 mm cannon on the roof of the turret
  • Fast turret rotation speed
  • Side skirts can help vs. HEAT-FS shells
  • Good matchmaking for its capabilities

Cons

  • Bad armour
  • Ammo rack in the front
  • Use of ready racks mean that there will always be ammunition in the fighting compartment
  • Side armour can be penetrated by .50 caliber machine guns
  • Underwhelming APFSDS shell penetration

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 120 mm L/44 Rheinmetall cannon (41 rounds)
1 x 20 mm Rh 202 cannon (750 rounds)
1 x 7.62 mm MG 3A1 machine gun (4,000 rounds)

Main armament

1 x 120 mm L/44 Rheinmetall cannon
  • Ammunition Capacity: 41 Shells
  • Gun Depression: -9°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 23.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 8.7s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 120 mm L/44 Rheinmetall cannon
  • Ammunition Capacity: 41 Shells
  • Gun Depression: -9°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 23.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 8.7s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 120 mm L/44 Rheinmetall cannon
  • Ammunition Capacity: 41 Shells
  • Gun Depression: -9°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 23.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 8.7s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
DM13 417 414 410 400 395 390 APFSDS 1650 3.0 N/A N/A N/A +1.5° 76° 77° 78°
DM12 650 650 650 650 650 650 HEATFS 1140 14 0.0 0.1 2,150 +0° 65° 72° 75°
Ammo racks
Ammo racks of the Leopard 2K.
Full
ammo
1st
rack empty
2nd
rack empty
Recommendations Visual
discrepancy
41 XX (X+)  (+)  (+)  (+)  (+)  (+) Turret empty:  () no

Secondary armaments

1 x 20 mm Rh 202 cannon (pintle-mount)
1 x 7.62 mm MG 3A1 machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver

Total: 4 Crew members

Armour

Armour type:

  • Spaced armour (Gun mantlet, Turret front, Turret sides, Hull sides)
  • High hardness rolled armour
  • Rolled homogenous armour (Hull roof, Turret roof)
  • Cast homogeneous armour (Pintle turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 35-50 mm (75-82°) Front glacis
59 mm (55°) Lower glacis
8*-22 mm (45°) Top
19-29 + 10 mm Bottom
12 mm (13-35°) Top
15 mm (52°) Bottom
20 mm
Turret 20-50* mm (0-35°)
33-50* mm (30-36°) Gun mantlet
16* mm (1-60°) 12 (17°) + 29 mm 20 mm
Spaced armour* Front Sides Rear Roof
Hull N/A 12 mm sections:
50 mm Kinetic
80 mm Chemical

8 mm sections:
40 mm Kinetic
60 mm Chemical
N/A N/A
Turret Turret front:
165 mm Kinetic
170 mm Chemical
Gun mantlet:
165 mm Kinetic
250 mm Chemical
60 mm Kinetic
100 mm Chemical
N/A N/A

Notes:

  • Suspension wheels are 15 mm thick, torsion bars are 10 mm thick, and tracks are 20 mm thick.
  • Hull side spaced armour configuration is a combo of 12 mm HHRA + 40 mm Air + 30 mm RHA and 8 mm HHRA + 44 mm Air + 10 mm RHA
  • Front turret spaced armour configuration is 38 mm HHRA + 127 mm Air + 84 mm CHA.
  • Gun mantlet spaced armour configuration is 33 mm HHRA + 120 mm Air + 26 mm CHA.
  • Turret side spaced armour configuration is 16 mm HHRA + 80 mm Air + 29 mm CHA.

Engine & mobility

Weight: 50.0 ton

Max Speed: 78 km/h
Stock

  • Engine Power: 2032 hp @ 2600 rpm
  • Power-to-Weight Ratio: 40.64 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 2502 hp @ 2600 rpm
  • Power-to-Weight Ratio: 50.04 hp/ton
  • Maximum Inclination: 43°
Weight: 50.0 ton

Max Speed: 70 km/h
Stock

  • Engine Power: 1327 hp @ 2600 rpm
  • Power-to-Weight Ratio: 26.54 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 1500 hp @ 2600 rpm
  • Power-to-Weight Ratio: 30.00 hp/ton
  • Maximum Inclination: 41°
Weight: 50.0 ton

Max Speed: 70 km/h
Stock

  • Engine Power: 1327 hp @ 2600 rpm
  • Power-to-Weight Ratio: 26.54 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 1500 hp @ 2600 rpm
  • Power-to-Weight Ratio: 30.00 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

Tier Mobility Protection Firepower
I Tracks Parts Horizontal drive, DM13
II Suspension, Brake system FPE Adjustment of fire
III Filters Crew replenishment Elevation mechanism, Smoke grenade
IV Transmission, Engine Artillery support, Rangefinder

Recommendation:
You know the drill by now. FPE + parts. Then the upgraded ammo and everything else in the firepower category.

History of creation and combat usage

In the 1960s, Germany and the United States were jointly-developing the MBT-70, and Germany was contractually prevented from developing any new MBTs independently until the joint project with the US was completed.

But development problems plagued the MBT-70 project, and it appeared that the vehicle would not be finished within an acceptable time frame—so Germany found a way to bypass contractual limitations for the MBT-70 development.

Instead of ordering the development of a new tank, the German government issued an order to the Porsche company to research ways to improve the Leopard I tank already in service with the German army. This enabled Germany to research a more advanced fighting vehicle without breaching the contract signed with the US.

Porsche’s first study of the Leopard I revealed a lot of room for improvement, and second study focusing on upgrading the Leopard I to match the MBT-70’s firepower was launched almost immediately. This eventually resulted in the construction of two prototype vehicles—one in 1969 and one in 1970—nicknamed Keiler (tusker).

In the early 1970s, Germany was able to back out of the MBT-70 project due to spiraling development costs. Instead, they continued work on the development of the Keiler, which was renamed to Leopard 2.

The Leopard 2 project was expected to yield two versions: the Leopard 2K armed with a cannon, and the Leopard 2FK armed with a gun/launcher similar to the MBT-70. In 1971, ten prototypes were ordered, and seven more orders followed shortly thereafter.

To get the most out of their prototypes, German engineers equipped each one with different components to determine what worked best. Some Leopard 2 versions were equipped with a 105mm smoothbore cannon, whereas others were fitted with 120mm smoothbore cannons. Some prototypes received a hydraulic suspension while others didn’t, and there was even a version equipped with the 20mm anti-air mount on the turret (similar to the one found on the Kpz-70).

Sixteen out of seventeen Leopard 2 prototypes were built and tested, yielding many refinements to the Leopard 2 design. Subsequent models further increased the Leopard 2’s capabilities, with each variant making it more powerful—and ultimately into the Leopard 2 known today.

Screenshots and fan art

Skins

Skins and camouflages for the _____ from live.warthunder.com.

Videos

Additional information (links)

Refernces


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germ_leopard_2k.png

Icon-country-der.png Leopard 2K
Nation Germany
Type Medium tank
Rank 6
Battle Rating
9.7
9.7
9.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
50,000 kg
110,231 lb
Number of Crew 4
Hull armour thickness
50/29/12/20 mm
1.97/1.14/0.47/0.79 inches
Statistics
Engine power (stock)
2,032 hp
1,327 hp
1,327 hp
Engine power (upgraded)
___ hp
1,500 hp
1,500 hp
HP/ton ratio (stock)
40.64
41.29
26.54
26.97
26.54
26.97
HP/ton ratio (Upgraded)
__.__
__.__
30.00
30.48
30.00
30.48
Max speed
78 km/h
48 mph
70 km/h
44 mph
70 km/h
44 mph
Main Weapon
1 x 120 mm Rheinmetall L44 Cannon
Ammo stowage 41 rounds
Vertical guidance -9°/20°
Secondary Weapon
1 x 20 mm Rh202 Autocannon
Ammo stowage 750 rounds
Mount Pintle mount
Vertical guidance -9°/45°
1 x 7.62 mm MG 3A1 Machine gun
Ammo stowage 4,000 rounds
Mount Coaxial
Economy
Required RP 390,000 RP
Vehicle cost 1,010,000 SL
Crew training cost 290,000 SL
Max repair cost*
4,250 SL
9,800 SL
9,300 SL
Free repair time (Stock)
7d
15d
15d
Free repair time (Upgraded)
_d __h
_d __h
_d __h
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.170.