Ju 87 D-3

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

Ju 87 D-3 in the Garage.

The Ju 87 D-3 is a Rank II German dive bomber with a battle rating of 2.3 (AB) and 2.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

At the current Battle Rating at 2.3, the Ju 87 D3 is not very fast, but is decently fast in a dive. The Ju 87 is fairly durable as well, taking a decent amount of 7.7 mm and 12.7 mm fire to take down, but doesn't mean you should fly in a straight line, it is also has a very low stall speed, and is very maneuverable at low speed giving it an edge in a turn fight. The offensive and defensive armament is a bit underwhelming,but can still take down planes, given the chance. In a dive attack on tank columns, it can deploy air brakes so you don't slam into the ground.

Its armament consists of 2 Mg 17s mounted in the wings, very good for killing soft ground targets like Armored cars and AA, and has a good bomb load for killing medium tanks,pillboxes, destroyers and bases easily. Its defensive turret consisted of 2 fast firing Mg 81Zs but still not enough to shoot down planes reliably.

Tactics

In Arcade Battles you should concentrate on killing tanks and pillboxes first (if any) with your bombs, and use your offensive machine guns to kill soft targets like armored cars, artillery, howitzers and AA. In this mode you wont need your air brakes since you can't break your wings and its easy to pull up from a fast dive attack, and its recommended that you keep as much of your speed up from the dives so your are harder to intercept by enemy aircraft.
In Realistic Battles, you should keep your altitude, and look for tank columns to attack. Once you've choose which tank column you wish to attack(I recommend some ground targets as far from the battle field or enemy airfield as possible, so you are less likely to be intercepted) . Once you are right over your intended target, set your throttle to 0% and point your nose at the at the tank you want to destroy (since you have no bomb sight, there will not be a bomb-drop indicator like in Arcade, and you will have to guess where the bombs will drop) once you are nearing your target, you will have to deploy your air-brakes or you wont be able to pull up at high speeds. (you can tell when you are reaching a high speed with the sounds that the air and wings make) Once you drop your bomb(s) point your nose up to pull up. At this point you may or may not have killed your intended target, but it is OK if you didnt you will get better at it with more practice, but you still have your offensive armament to kill soft targets like AA or you can engage enemy fighters that are near by(which is very likely). Dog fighting the RB with Ju87 is a very difficult task if the enemy knows your advantages and disadvantages and uses them to his advantage. I recommend that you avoid doing headon attacks a much as possible, for you dont have the armament to risk it. I also recommend that you stay low and slow in a combat situation with enemy aircraft(because bad control ability at high speeds ) and try to get the enemy to engage in a turnfight. If he falls for your turn fight, you should end up on his 6 o'clock in 3-5 turns on most enemies, it really depends on if its a British, American or Russian plane, British being generally the better turn fighter. If he doesnt fall for your turnfight, you are most likely going to go down...this plane is not a fighter plane.
Text needed

Because of their low speed, permanent landing gear and reasonable durability, all the Ju 87 are quite good for capturing airfields in the Airfield Domination mode.

Returning to base. when returning to base landing and takeoff is simple, and use of the air brakes will help if you came in to fast to land. But you may be coming back on a dead or damaged engine (The Ju87s engine is prone to damage and over heat)and it would help a lot if you find the nearest friendly airfield and get there as soon as possible.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Best bomb load for the Ju-87 series.
  • More powerful engine than the previous Ju-87 models.
  • Extremely helpful in ground forces battles
  • Easy landing and takeoff.
  • Low speed maneuverability.
  • Precision bombing accuracy.
  • Good ammunition amount for the 7.92 machine guns.
  • Decent defensive armament.
  • Can perform both level and dive bombing equally.
  • Well armored.
  • No more siren.
  • Lower profile cockpit and no more large radiator below the engine.
  • Very high rate of fire for defensive armament.
  • Has air brakes.
  • Has 2 unlockable camouflages.

Cons:

  • Very slow compared to what it will face.
  • Poor climb rate.
  • Truly helpless against higher BR fighters.
  • No bomb-sight, but with enough flight hours, precision bombing can be easily mastered.
  • Defensive armament is inadequate against well armored and well coordinated foes.
  • SPAA will rip you apart if not careful.

Specifications

Armaments

Offensive armaments

  • 2 x 7.92 mm MG 17 machine gun, wing-mounted (1,000 rpg = 2,000 total)

Defensive armaments

  • 2 x 7.92 mm MG 81 machine gun, dorsal turret (1,000 rpg = 2,000 total)

Payloads

  • 1 x 250 kg SC250 bomb
  • 4 x 50 kg SC50 bombs + 1 x 250 kg SC250 bombs
  • 3 x 250 kg SC250 bombs
  • 1 x 500 kg SC500 bomb
  • 4 x 50 kg SC50 bombs + 1 x 500 kg SC500 bombs
  • 2 x 250 kg SC250 bombs + 1 x 500 kg SC500 bombs
  • 3 x 500 kg SC500 bombs
  • 1 x 1,000 kg SC1000 bomb
  • 4 x 50 kg SC50 bombs + 1 x 1,000 kg SC1000 bomb
  • 2 x 250 kg SC250 bombs + 1 x 1,000 kg SC1000 bomb

Crew

  • Pilot
  • Gunner

Total: 2 crew members

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Junkers Jumo 211J 12-cylinder inline
  • Cooling type: Water
  • Max power: 1061 hp (Stock), 1359 hp (Upgraded)
  • Takeoff power: 1273 hp (Stock), 1571 hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211J 12-cylinder inline
  • Cooling type: Water
  • Max power: 1049 hp (Stock), 1190 hp (Upgraded)
  • Takeoff power: 1261 hp (Stock), 1402 hp (Upgraded)
  • Mass: 585 kg
Name: Junkers Jumo 211J 12-cylinder inline
  • Cooling type: Water
  • Max power: 1049 hp (Stock), 1190 hp (Upgraded)
  • Takeoff power: 1261 hp (Stock), 1402 hp (Upgraded)
  • Mass: 585 kg

Stat card

Stock
  • Max speed: 367 km/h
    • at height: 4,000 m
  • Max altitude: 7,500 m
  • Turn Time: 32.9 s
  • Rate of Climb: 0.5 m/s
  • Takeoff run: 513 m

Upgraded

  • Max speed: 404 km/h
    • at height: 4,000 m
  • Max altitude: 7,500 m
  • Turn Time: 29.3 s
  • Rate of Climb: 9.5 m/s
  • Takeoff run: 513 m
Stock
  • Max speed: 358 km/h
    • at height: 4,000 m
  • Max altitude: 7,500 m
  • Turn Time: 33.9 s
  • Rate of Climb: 1.7 m/s
  • Takeoff run: 513 m

Upgraded

  • Max speed: 385 km/h
    • at height: 4,000 m
  • Max altitude: 7,500 m
  • Turn Time: 31.0 s
  • Rate of Climb: 4.2 m/s
  • Takeoff run: 513 m
Stock
  • Max speed: 358 km/h
    • at height: 4,000 m
  • Max altitude: 7,500 m
  • Turn Time: 33.9 s
  • Rate of Climb: 1.7 m/s
  • Takeoff run: 513 m

Upgraded

  • Max speed: 385 km/h
    • at height: 4,000 m
  • Max altitude: 7,500 m
  • Turn Time: 31.0 s
  • Rate of Climb: 4.2 m/s
  • Takeoff run: 513 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.32
0.64
0.96
1.28
1.6
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

It is recommended to research the radiator first, for it gives slight performance improvement and helps with engine overheating, then after radiator research the offensive weapon 7.92mm belts, after that you can unlock tier 2 modifications. Performance upgrades will also help greatly in the Ju 87 line.

History of creation and combat usage

During the Battle of Britain the Ju87 was shown to be outclassed and outdated by modern allied aircraft, but with no replacement in sight, a new modification of ju 87 was developed. The new Ju 87 designated D1 was fitted with a more powerful Jumo 211 engine and a more aerodynamic air-frame. In addition more armor was added for protection and a better defensive armament of dual 7.92mm machine guns. The payload was almost 4 times as much as the Ju 87 R2 with 1800 Kg max bomb load. The fuel capacity was increased as well, and had ability to carry drop tanks, too. The D3 version had improved armor from the D1 for ground attack.

From May 1941 to march 1942 Ju 87Ds where delivered to front-line units. In total 1559 Ju 87 D3s where built.

The Ju 87D was used extensively in the eastern front and in North Africa. The Ju87 was very effective at destroying Soviet counter attacks disrupting supply-lines and in one case on July 5, when StG 77 knocked out 15 trains and 500 vehicles. But everything has to come to and end, the Ju87 had enjoyed superiority in the early war, but as the war progressed and the Soviet air force grew more effective and obtained better aircraft, the Ju87 was made obsolete.

Ingame description

The Junkers Ju 87 Stuka was a single-engine dive bomber and attack aircraft of the WWII era. The most famous Stuka pilot of the war was Hans-Ulrich Rudel, the most highly decorated Luftwaffe pilot in history. Despite its slow speed and mediocre aerodynamics (the landing gear was fixed), the Stuka was one of the most effective Luftwaffe aircraft early in the war due to its pin-point accuracy in a dive. The Ju-87 remains one of the most recognizable symbols of the Blitzkrieg.

The Ju 87 D-3, a ground attack variant that still retained dive brakes, had improved armor. The pilot received some armor in the canopy, 8mm armored sheets were placed on the fuselage, and some examples even had armored sliding panels in the canopy. Additional armor was also installed around the rear gunner’s position. The new GSL-K 81Z turret had improved coverage. However, most aircrews thought that the gunner seat was less successful than that of the 'Bertha', the Ju 87 B.

The D variant also received a 5mm armor plating under the oil radiator and additional armor around the fuselage fuel tanks. For a ground attack aircraft, the Ju 87 D’s armament was rather weak, the D-3 variant having nothing but twin 7.92mm MG 17s in the wings, and the D-5 upgraded to twin 20mm MG 151/20 cannon. Acting in a ground attack role, the Stuka most often used special containers containing 92 fragmentation SC 2 bombs, which were ineffective against armored targets. In addition, much larger bombs were also used, weighing 250 or 500 kg.

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


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ju-87d-3.png

Icon-country-der.png Ju 87 D-3
Nation Germany
Design Family Stuka
Type Attackers
Fighting style Ground Attack

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3985 kg
Empty Weight + fuel ~4461 kg
Takeoff Weight ~6585 kg
Wing Area ~32 m²
# Flap Positions 3
Number of Engines 1
Air Brakes yes
Arrestor Gear no
Statistics
Power per Engine 1190 hp
WEP Duration infinite
top speed ~400.00 kph at 4000 m
Climb Rate ~4.16 m/s
Optimal climb velocity ~192.75 kph
Turn Time ~40.03 s
Wing loading (Empty) ~125.00 kg/m²
Characteristics
Empty Weight ~8785 lb
Empty Weight + fuel ~9835 lb
Takeoff Weight ~14517 lb
Wing Area ~343 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes yes
Arrestor Gear no
Statistics
Power per Engine 1190 hp
WEP Duration infinite
Top speed ~248.55 mph at 13123 m
Climb Rate 13.65 ft/s
Optimal climb velocity ~119.77 mph
Turn Time 40.03 s
Wing loading (Empty) ~25.60 lb/ft²
Main Weapons
2 x MG 17 1000 RPG
2 x Mg 81 1000 RPG
Payload Option 1
1 x 💣 250 kg SC 250 Bomb
Payload Option 2
1 x 💣 250 kg SC 250 Bomb
4 x 💣 50 kg SC 50 Bomb
Payload Option 3
3 x 💣 250 kg SC 250 Bomb
Payload Option 4
1 x 💣 500 kg SC 500 Bomb
Payload Option 5
5 x 💣 50 kg SC 50 Bomb
1 x 💣 500 kg SC 500 Bomb
Payload Option 6
2 x 💣 250 kg SC 250 Bomb
1 x 💣 500 kg SC 500 Bomb
Payload Option 7
3 x 💣 500 kg SC 500 Bomb
Payload Option 8
1 x 💣 1000 kg SC 1000 Bomb
Payload Option 9
1 x 💣 1000 kg SC 1000 Bomb
4 x 💣 50 kg SC 50 Bomb
Payload Option 10
1 x 💣 1000 kg SC 1000 Bomb
2 x 💣 250 kg SC 250 Bomb
Limits
Max Speed limit 730 kph
Gear lmit 800 kph
Combat Flaps 500 kph
Max static +G's ~11
Max static -G's ~5
Optimal Velocities
Ailerons <270 kph
Rudder <270 kph
Elevators <350 kph
Radiator >250 kph
Limits
Max Speed limit 454 mph
Gear lmit 497 mph
Combat Flaps 311 mph
Max static +G's ~11
Max static -G's ~5
Optimal Velocities
Ailerons <168 mph
Rudder <168 mph
Elevators <217 mph
Radiator >155 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
4000 m
13123 ft
100% Enginepower 1180 hp
WEP Enginepower 1390 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)