Difference between revisions of "Ho-I"

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{{Specs-Card
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{{Specs-Card|code=jp_type_2_ho_i}}
|code=jp_type_2_ho_i
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
The '''{{Specs|name}}''' ({{Annotation|二式砲戦車「ホイ」|Ni-Shiki Hō-Sensha [Ho-I]}}) was designed to uparm the [[Chi-Ha]]'s 57 mm low velocity cannon to a 75 mm low velocity to beat bunkers the Chi-Ha couldn't. Development to squeeze a 75 mm into the turret of the Chi-Ha or Chi-Ha Kai took some time and only by 1941 was a ''Type 1 Experimental Ho-I'' ready, but for production the [[Chi-He]] hull was chosen to ease up production.
 
  
The Ho-I was introduced with the rest of the Japanese ground forces tree with [[Update 1.65 "Way of the Samurai"]]. Essentially a Chi-He with a new turret and short barrel 75 mm meant to replace the older [[Chi-Ha]]s in their infantry support role offering a bigger bang. It can also load HEAT, mimicking the role of the [[Pz.IV E]] in a smaller and faster package but with a longer reload.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced with the rest of the Japanese ground forces tree with [[Update 1.65 "Way of the Samurai"]]. It follows the Chi-Ha Kai and precedes the Chi-He.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Tank-Armour}}
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''-->
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
The armour on the Ho-I, while being an upgrade over the Chi-Ha Kai - 50mm at the turret and hull front, compared to 32 on the turret and 25 on the hull for the Chi-Ha Kai, is still insufficient to stop most shells at a comparable rank. The internal modules aren't the most resilient, as the turret is rather cramped, stuffed with ammunition, the rather small cannon breach, and 3 crew members. A single APHE shell will almost invariably kill all the turret crew.
The armour on the Ho-I, while being an upgrade over the Chi-Ha (50 mm at the turret and hull front, compared to 25 mm), still leaves much to be desired. Most contemporary tank guns can penetrate the flatter surfaces and the side armour is not even completely proof to heavy machine guns. The internal modules aren't the most resilient, as the turret is rather cramped, stuffed with ammunition, the rather small cannon breech, and 3 crew members. A single APHE shell will almost invariably kill all the turret crew.
 
  
The armour consists of rolled mostly homogeneous armour, with cast homogeneous surrounding the gun barrel, protruding from the turret.
+
The armour consists of rolled mostly homogeneous armour, with cast homogeneous surrounding the gun barrel, protruding from the turret.  
 
 
'''Armour type:'''
 
 
 
* Rolled homogeneous armour (hull, turret, cupola)
 
* Cast homogeneous armour (gun mantlet)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
!Armour
 +
!Front
 +
!Sides
 +
!Rear
 +
!Roof
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
|'''Hull'''
 +
|50mm Front Plate, 16°
 +
12mm Front Glacis, 76°
 +
|25mm Hull below tracks  30°
 +
20mm Hull above tracks, 0°
 +
|20mm Rear, 1°
 +
|12mm Roof, 86° (From a vertical plane.)
 
|-
 
|-
| Hull || 50 mm (16°) ''Front Plate'' <br> 12 mm (76°) ''Front Glacis'' || 25 mm (30°) ''Hull below tracks'' <br> 20 mm ''Hull above tracks'' || 20 mm ||12 mm (4°) ''Roof''
+
|'''Turret'''
|-
+
|50mm Turret Front, 16°
| Turret || 50 mm (16°) ''Turret Front'' <br> 50 mm (16°) ''Gun Mantlet'' || 25 mm (9-10°) || 25 mm () || 12 mm (76°) ''Front'' <br> 12 mm (89°) ''Middle'' <br> 12 mm (74°) ''Rear''
+
50mm Gun Mantlet, 16°
|-
+
|25mm Sides, 9° Front Half, 10° Latter Half
| Cupola || colspan="3" style="text-align:center" | 50 mm ''Lower Part'' <br> 25 mm ''Upper Part'' || 12 mm
+
|25mm Rear,
 +
|12mm Roof, 76° Front, 89° Middle, 74° Rear
 +
12mm Hatch, 89°
 +
|}
 +
{| class="wikitable"
 +
!Armour
 +
!Sides
 +
!Hatch
 
|-
 
|-
 +
|Cupola
 +
|50mm Lower Part
 +
25mm Upper Part
 +
|12mm Hatch
 
|}
 
|}
  
 
=== Mobility ===
 
=== Mobility ===
{{Specs-Tank-Mobility}}
+
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp=372|rbMinHp=212}}
 
 
 
The mobility of the Ho-I is improved over the Chi-Ha, the more powerful engine giving it a higher power-to-weight ratio. The relatively long tracks for a vehicle of this weight and width lead to fairly good cross-country mobility. While not a speedster, the Ho-I will not be completely left in the dust by light tanks and can still arrive at the battlefield reasonably quickly.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Tank-Armaments}}
 
 
=== Main armament ===
 
=== Main armament ===
{{Specs-Tank-Weapon|1}}
+
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Type 99 (75 mm)}}
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="5" | [[Type 99 (75 mm)|75 mm Type 99]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | 63 || rowspan="2" | -15°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 13.33 || 18.45 || 22.40 || 24.77 || 26.35 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
 
|-
 
! ''Realistic''
 
| 8.33 || 9.80 || 11.90 || 13.16 || 14.00
 
|-
 
|}
 
 
 
==== Ammunition ====
 
{{:Type 99 (75 mm)/Ammunition|Type 95 APHE, Type 94 HE, Type 2 HEAT, Type 90 Smoke}}
 
  
==== [[Ammo racks]] ====
+
=== Additional armament ===
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
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''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
<!-- '''Last updated: 2.13.0.53''' -->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''63''' || 55&nbsp;''(+ 8)'' || 43&nbsp;''(+ 20)'' || 22&nbsp;''(+ 41)'' || 1&nbsp;''(+ 62)'' || No
 
|-
 
|}
 
'''Notes''':
 
 
 
* Racks disappear after you've fired all shells in the rack.
 
* Turret empty: 43&nbsp;''(+ 20)'' shells.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
{{Specs-Tank-Weapon|2}}
+
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
{{Specs-Tank-Weapon|3}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|Type 97 (7.7 mm)}}
 
  
While it has the classic bow-mounted Type 97 machine gun featured by Japanese wartime tanks, the Ho-I also features another Type 97 on a pintle mount. The Type 97 is disappointing by rifle-calibre machine gun standards, having a very small magazine and a relatively low rate of fire. While this is not a big drawback when fighting other tanks, it makes mowing down open-topped SPAAs, fending off aircraft, and spotting enemies on the minimap more difficult. Having two of them compensates slightly for these flaws.
+
==Usage in the battles==
 +
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
{| class="wikitable" style="text-align:center" width="50%"
+
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" |Mobility
 +
! Protection
 +
! colspan="2" |Firepower
 
|-
 
|-
! colspan="5" | [[Type 97 (7.7 mm)|7.7 mm Type 97]]
+
| I
 +
| Tracks||
 +
| Parts
 +
| Horizontal Drive||Type 2 HEAT
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
| II
 +
| Suspension||Brake System
 +
| FPE
 +
| Adjustment of Fire||
 
|-
 
|-
| Pintle || 1,000 (20) || 498 || -10°/+70° || ±60°
+
| III
 +
| Filters||
 +
| Crew Replenishment
 +
| Elevation Mechanism||
 
|-
 
|-
| Hull || 3,000 (20) || 498 || ±8° || ±14°
+
| IV
 +
| Transmission||Engine
 +
|  
 +
| Artillery Support||Type 90 Smoke
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
===Pros and cons===
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
 
 
The Ho-I should generally be played as a support tank. While its mobility is good, its gun packs a punch, and its armour is halfway decent, the poor ballistics of its shells and the substandard gun handling are a considerable liability at its rank, where speedy light tanks are common. A missed shot at closer distances against a Stuart or BT tank could have unfortunate consequences, allowing them to flank or put a round into the Ho-I's weak spots. Conversely, it should go without saying that the Ho-I makes for a poor sniper, so staying in back of the map and providing covering fire is unlikely to be productive. For those not very familiar with the tank, it is best to stay just behind advancing teammates and allow them to attract attention; this provides extra time to line up shots and avoids sudden surprises. When missing shots is less of a concern (e.g. against slow targets or in close quarters), the great firepower can be brought to bear.
 
 
 
The Ho-I has a sizeable arsenal of shell types. The stock Type 95 APHE round is quite underwhelming, having a bit less penetration than the [[Ke-Ni]] reserve tank's gun. The larger calibre provides some overmatch effect, but in general it is not a reliable weapon against anything more heavily armoured than a reserve tank. The [[M3A1 Stuart]]'s turret is immune to the round and the hull has a decent chance of shrugging off the shot at a slight distance! On the bright side, it contains an enormous 460 g of TNT filler, so any target that the shell manages to penetrate will be annihilated in short order. The Type 94 HE round has 12 mm of penetration and is of little value, though it may be useful for destroying lightly armoured vehicles with overpressure effect. The unlockable Type 2 HEAT round has 90 mm of penetration at any distance. This is enough to go through the frontal armour of nearly all tanks at its rank, though the post-penetration damage can be punctual and it has the worst ballistics of any shell type available to the Ho-I. Try to aim for critical crew members or ammo racks. Lastly, the Type 90 smoke shell is available. While smoke is always nice to have, especially at lower ranks where fewer tanks have smoke grenades or shells, it is especially useful for tanks with low-velocity guns like the Ho-I. In a support role, smoke shells can be used to hide teammates and the user from view when driving in the open or capturing objectives, but they can also be used offensively by blinding entrenched targets. This makes it easier for the Ho-I to advance safely and get into firing range. If the enemies decide to leave the smoke cloud, they will be noticeable to the Ho-I slightly before their own vision clears up, providing time for a careful shot.
 
 
 
Experience gained with the Ho-I can be applied to some extent to the later [[Chi-He]], [[Chi-Nu]], and [[Chi-Nu II]], as they all use the same chassis. Out of these tanks, the Ho-I is the only model that has to deal with a low-velocity gun, but it currently has the lowest battle rating and the armour holds up the best as a result.
 
 
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* 75 mm cannon can do respectable damage against other vehicles
 
* 75 mm cannon can do respectable damage against other vehicles
* Improved armour and mobility in comparison to prior tanks
+
* Improved armour in comparison to prior tanks
 
* Early access to HEAT rounds with good penetration
 
* Early access to HEAT rounds with good penetration
* Fast reverse speed (2 reverse gears)
 
* Awesome gun depression of -15°
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Stock grind is terrible with about 40 mm of penetration on stock APHE which won't do much initially at the comparable battle rating
 
* Stock grind is terrible with about 40 mm of penetration on stock APHE which won't do much initially at the comparable battle rating
* Gun is hard to use, all ammunition types have low muzzle velocity
 
 
* Poor turret rotation speed
 
* Poor turret rotation speed
 
* Armour still inadequate to block tank shells or 20 mm autocannons firing HVAP from the front
 
* Armour still inadequate to block tank shells or 20 mm autocannons firing HVAP from the front
Line 141: Line 109:
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 
 
The standard tanks of the Imperial Japanese Army for much of the 1930s were the [[Ha-Go]], [[I-Go Ko]], and [[Chi-Ha]]. The last two were equipped with larger 57 mm low-velocity guns intended for use against both tanks and infantry. When used in the Japanese invasion of Manchuria, it was found that these weapons were still insufficient against fortifications, and hence an even bigger gun was required. The Chi-Ha was selected as a suitable platform for mounting a larger weapon due to its size and speed. The gun chosen was the Type 41 Mountain gun, a license built version of the Krupp 1908 Mountain gun originally purchased from Germany. After being adapted, it was redesignated the Type 99 75 mm gun, and the integration with the Chi-Ha chassis was completed around 1942.
 
 
 
The initial prototype Ho-I used the Chi-Ha chassis, but it was decided to switch to the improved [[Chi-He]] chassis for serial production. Further Ho-I examples were converted from existing Chi-He tanks. Mass production was not achieved due to the heavy bombing of Japanese industry in the later stages of World War II and the lack of raw materials. The program was finally cancelled in 1944 and completed Ho-I examples were reserved for home-defense in preparation for a US invasion of the Japanese mainland. The war ended before this came to pass. Details on the fate of the tanks in the postwar era are scarce. They were most likely examined and scrapped. No examples are known to exist today.
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
 
;Skins
 
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_2_ho_i Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
== Read also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
  
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
 
 
;Related Development
 
 
 
* [[Chi-He (Family)]] - <small>(Base hull)</small>
 
 
 
;Other vehicles of similar configuration and role
 
  
* [[Chi-Ha]]
+
''ETC.''
* German tanks equipped with [[KwK37 (75 mm)]]
 
** [[Pz.III N]]
 
** [[Pz.IV (Family)]] - <small>(Early models)</small>
 
* [[T-26-4]]
 
* {{Specs-Link|us_m8_scott}}
 
  
== External links ==
+
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
 
{{TankManufacturer Mitsubishi}}
 
{{Japan medium tanks}}
 

Revision as of 10:33, 30 October 2019

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Ho-I
jp_type_2_ho_i.png
Ho-I
AB RB SB
2.3 2.0 2.0
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The Type 2 Ho-I is a rank I Japanese medium tank with a battle rating of 2.3 (AB) and 2.0 (RB/SB). It was introduced with the rest of the Japanese ground forces tree with Update 1.65 "Way of the Samurai". It follows the Chi-Ha Kai and precedes the Chi-He.

General info

Survivability and armour

The armour on the Ho-I, while being an upgrade over the Chi-Ha Kai - 50mm at the turret and hull front, compared to 32 on the turret and 25 on the hull for the Chi-Ha Kai, is still insufficient to stop most shells at a comparable rank. The internal modules aren't the most resilient, as the turret is rather cramped, stuffed with ammunition, the rather small cannon breach, and 3 crew members. A single APHE shell will almost invariably kill all the turret crew.

The armour consists of rolled mostly homogeneous armour, with cast homogeneous surrounding the gun barrel, protruding from the turret.

Armour Front Sides Rear Roof
Hull 50mm Front Plate, 16°

12mm Front Glacis, 76°

25mm Hull below tracks 30°

20mm Hull above tracks, 0°

20mm Rear, 1° 12mm Roof, 86° (From a vertical plane.)
Turret 50mm Turret Front, 16°

50mm Gun Mantlet, 16°

25mm Sides, 9° Front Half, 10° Latter Half 25mm Rear, 5° 12mm Roof, 76° Front, 89° Middle, 74° Rear

12mm Hatch, 89°

Armour Sides Hatch
Cupola 50mm Lower Part

25mm Upper Part

12mm Hatch

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in the battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive Type 2 HEAT
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support Type 90 Smoke

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

  • 75 mm cannon can do respectable damage against other vehicles
  • Improved armour in comparison to prior tanks
  • Early access to HEAT rounds with good penetration

Cons:

  • Stock grind is terrible with about 40 mm of penetration on stock APHE which won't do much initially at the comparable battle rating
  • Poor turret rotation speed
  • Armour still inadequate to block tank shells or 20 mm autocannons firing HVAP from the front
  • Slow traverse speed

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.