Fw 190 F-8

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Fw 190 F-8 in the garage.

The Fw 190 F-8 is a Rank IV German fighter with a battle rating of 5.7 (AB), 4.7 (RB), and 4.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The 190 who thought it's a Stuka. The F-8 version is a peculiar one, designed to replace the the aging Ju 87 series, it could never fully replace it this late into the war (1944). As an attacker this Focke Wulf gains mid-air start on most maps which can either be used to get to ground targets quickly, or get the jump on climbing fighters. Keep in mind though that the very heavy F-8 is not designed for dogfights and will suffer in any fighter engagment.

Vehicle characteristics

Tactics

The Fw-190F-8 possesses far below average speed, acceleration and climb ability for it's tier. If you spot a bandit at the same altitude, a recommended tactic is to head-on attack, followed by an evasive maneuver and then extending away to repeat the processes. If a bandit has superior energy/altitude and is trying to attack you, try to drag them to friendlies, but don't sacrifice too much altitude to do so. If you are skilled enough, another tactic would be to initiate a scissors; either rolling or flat, and then break away when he goes to yo-yo to control his overshoot. The scissors is a highly effective maneuver in the 190s. Many good pilots have dismembered many superior aircraft simply because of the roll rate and firepower this plane possesses. If you are ballsy enough to press for a gun solution when scissoring an enemy, you could be greatly rewarded. In summary for the unintended fighter-role, climb to the side or continue climbing when starting mid-air, BnZ like a champion, never get in a sustained turn fight, and use the rate of roll to free yourself when cornered.

Specific enemies worth noting

Counter-Tactics

Pros and cons

Pros:

  • Great roll rate
  • Great energy retention
  • Ability to carry up to 1200 kgs of payload
  • Plenty of ammo
  • Access to 30mm Mk103 gunpods
  • Carrying the 30mm cannon pods do not have a significant reduction on flight performance when compared to the bombs
  • Well armoured from the front
  • Excellent tank busting capability
  • Can potentially win a game single-handedly if left unchecked
  • 30mm HVAP rounds can deal with any surface target except Pillboxes

Cons:

  • Poor turn rate that many Medium Bombers can beat
  • Elevator has low responsibility & effect on low-medium speeds
  • 30mm cannons are mounted on the wings therefore is innacurate
  • Firing the 30mm cannons creates recoil within the plane
  • Maneuverability at low speeds is bad
  • Generally outclassed by other 190 models when it comes to air to air combat
  • Bad climb rate for a 190 especially with payloads

Specifications

Armaments

Offensive armaments

  • 2 x 20 mm MG 151/20 cannon, wing-mounted (250 rpg = 500 total)

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MG151/20

Pros

  • Excellent fire rating for 'IT'
  • Excellent HE damage for 'HE-I (Mine)' = Minengeschoß
  • Decent fragmentation damage & great radius for 'APHE'
  • Decent fragmentation damage for 'FI-T'
  • Great rate of fire

Cons

  • Mediocre shell velocity (except HE-I (Mine))
  • Bad long range (>500m) accuracy



  • 2 x 13 mm MG 131 machine gun, nose-mounted (400 rpg = 800 total)

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MG131

Pros

Cons



Payloads

  • 4 x 50 kg SC50JA bombs
  • 8 x 50 kg SC50JA bombs
  • 1 x 250 kg SC250JA bomb
  • 4 x 50 kg SC50JA bombs + 1 x 250 kg SC250JA bomb
  • 1 x 500 kg SC500K bomb
  • 4 x 50 kg SC50JA bombs + 1 x 500 kg SC500K bomb
  • 1 x 1000 kg SC1000L2 bomb
  • 4 x 50 kg SC50JA bombs + 1 x 1000 kg SC1000L2 bomb
  • 2 x 30 mm MK 103 cannon, wing-mounted (35 rpg = 70 total)
  • 14 x Pb2 rockets

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under-wing MK103

Pros

  • huge increase in fire power

Cons

  • Very Low ammo count
  • Huge added weight
  • Added drag



Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: BMW 801 D2 14-cylinder radial
  • Cooling type: Air
  • Max power: 1277 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1630 hp (Stock), ____ hp (Upgraded)
  • Mass: 1012 kg
Name: BMW 801 D2 14-cylinder radial
  • Cooling type: Air
  • Max power: 1260 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1613 hp (Stock), ____ hp (Upgraded)
  • Mass: 1012 kg
Name: BMW 801 D2 14-cylinder radial
  • Cooling type: Air
  • Max power: 1260 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1613 hp (Stock), ____ hp (Upgraded)
  • Mass: 1012 kg

Stats

Stock
  • Max speed: 603 km/h
    • at height: 5,400 m
  • Max altitude: 11,100 m
  • Turn Time: 24.8 s
  • Rate of Climb: 9.3 m/s
  • Takeoff run: 453 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,400 m
  • Max altitude: 11,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 453 m
Stock
  • Max speed: 583 km/h
    • at height: 5,400 m
  • Max altitude: 11,100 m
  • Turn Time: 25.3 s
  • Rate of Climb: 11.6 m/s
  • Takeoff run: 453 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,400 m
  • Max altitude: 11,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 453 m
Stock
  • Max speed: 583 km/h
    • at height: 5,400 m
  • Max altitude: 11,100 m
  • Turn Time: 25.3 s
  • Rate of Climb: 11.6 m/s
  • Takeoff run: 453 m

Upgraded

  • Max speed: ___ km/h
    • at height: 5,400 m
  • Max altitude: 11,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 453 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.4
0.8
1.2
1.6
2
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

This attacker "Würger" has such awful responseness from the elevator, that anything which improves turnrate should have the highest priority. Otherwise it will kiss the ground more a lot more than cows do! Don't forget, it needs to dive-bomb to hit anything. And grinding the bombs cannot be forgotten!! This is an attacker, so it needs the payload unlocks, but without performance upgrades it is just pain to fly. A detour to the new belts could be considered, but two 20mm cannons are enough to handle any ground units even with stock ammo. Especially as the other performance upgrades are necessary as well due the F-8's great weight. __MODIFICATIONS__

History of creation and combat usage

Ingame description

{description}

Screenshots and fan art

Skins and camouflages for the 190F series and Fw 190F-8 from live.warthunder

Additional information (links)

References


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fw-190f-8.png

Icon-country-der.png Fw 190 F-8
Nation Germany
Design Family Focke Wulf 190
Type Attackers
Fighting style Boom & Zoom
Ground Attack
Tank Hunter

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~3685 kg
Empty Weight + fuel ~4095 kg
Takeoff Weight ~5000 kg
Wing Area ~18 m²
# Flap Positions 2
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1540 hp
WEP Duration infinite
top speed ~548.34 kph at 5400 m
Climb Rate ~15.82 m/s
Optimal climb velocity ~285.30 kph
Turn Time ~27.46 s
Wing loading (Empty) ~201.00 kg/m²
Characteristics
Empty Weight ~8124 lb
Empty Weight + fuel ~9028 lb
Takeoff Weight ~11023 lb
Wing Area ~197 ft²
# Flap Positions 2
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1540 hp
WEP Duration infinite
Top speed ~340.72 mph at 17717 m
Climb Rate 51.92 ft/s
Optimal climb velocity ~177.28 mph
Turn Time 27.46 s
Wing loading (Empty) ~41.17 lb/ft²
Main Weapons
2 x Mg 151/20 250 RPG
2 x Mg 131 1000 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
4 x 💣 50 kg SC 50 Bomb
Payload Option 3
8 x 💣 50 kg SC 50 Bomb
Payload Option 4
1 x 💣 250 kg SC 250 Bomb
Payload Option 5
1 x 💣 250 kg SC 250 Bomb
4 x 💣 50 kg SC 50 Bomb
Payload Option 6
1 x 💣 500 kg SC 500 Bomb
Payload Option 7
5 x 💣 50 kg SC 50 Bomb
1 x 💣 500 kg SC 500 Bomb
Payload Option 8
1 x 💣 1000 kg SC 1000 Bomb
Payload Option 9
1 x 💣 1000 kg SC 1000 Bomb
4 x 💣 50 kg SC 50 Bomb
Payload Option 10
2 x MK103 35 RPG
Limits
Max Speed limit 860 kph
Gear lmit 860 kph
Max static +G's ~19
Max static -G's ~19
Optimal Velocities
Ailerons <420 kph
Rudder <510 kph
Elevators <510 kph
Radiator >280 kph
Limits
Max Speed limit 534 mph
Gear lmit 534 mph
Max static +G's ~19
Max static -G's ~19
Optimal Velocities
Ailerons <261 mph
Rudder <317 mph
Elevators <317 mph
Radiator >174 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
1500 m
4921 ft
100% Enginepower 1602 hp
WEP Enginepower 1954 hp
Compressor settings 2
Optimal Altitude
5900 m
19357 ft
100% Enginepower 1478 hp
WEP Enginepower 1804 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)