Difference between revisions of "Daily missions"

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== Battle tasks ==
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{{DISPLAYTITLE:Daily Missions (Battle tasks)}}
Battle tasks come in 2 types: daily tasks and special tasks. They are accessible in a menu on the right side of the [[Hangar user interface]], under the "Events & Tournaments" tab. Daily tasks are renewed daily (every 22h) and every day, each player is able to fulfil two battle tasks. Special tasks are made available after having completed both easy and medium tasks on the same day and must be bought at the [[Warbonds|warbond]] shop. They do not reset and stay active until completion. A small number of these tasks requires you win [[Awards]].
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        __TOC__
[[File:DailyMissions Menu TaskTab.jpg|right|thumb|Task/Tab icon]]
 
  
=== Daily tasks ===
+
==Introduction==
Daily battle tasks come in two levels of difficulty (easy and medium) and in different game modes. Initially, three battle tasks are available for [[Aviation]], [[Ground vehicles]] and [[Fleet]], with different tasks between [[:Category:Game_modes#Arcade_Battles|Arcade mode]] and [[:Category:Game_modes#Realistic_Battles|Realistic mode]] (there are no tasks for Simulator mode) for a total of six different battle tasks. These easy tasks can be fulfilled with vehicles of rank II and above. Once these are finished, a new set of medium tasks appear in the same fashion, six total between the game modes and vehicle choices. These are slightly harder and require vehicles of rank III and above to be fulfilled.
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In [[Update 1.55 "Royal Armour"]], we introduced the new game mechanic - '''Battle Tasks''', these individual tasks bring variety into the gameplay and prevent situations when all the players in a battle try to complete one certain tasks ignoring mission objectives needed for a victory. [[Update 1.71 "New E.R.A"]] made big improvements in the way Battle tasks work.  
  
The completed tasks will reward the player with 2 progress points for the easy task and 3 progress points for the medium task in the Battle Pass menu. If the available daily Task is disliked by the player, it can be changed for a small fee of [[Silver Lions]]. The more often the task is changed, the more Silver Lions it will cost. After a specific number of changes in a day, the change will then charge for [[Golden Eagles]] only - so choose carefully. This fee resets the next day. Daily tasks reset every 22 hours.
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This is why every day a player will be given several random tasks of various difficulty levels. The more difficult the task is, the higher the reward.  
  
{| class="mw-collapsible mw-collapsed wikitable sortable" width="100%"
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==How do tasks work?==
|-
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Battle tasks are freely available to players with Rank III vehicles in a little menu on the right side of the [[Hangar_user_interface|hanger user interface]], under the "Events & Tournaments" tab. Battle tasks are cycled daily and each day, the player are able to fulfill two battle tasks.
! Game mode || Difficulty || Name || Description || Requirement
+
[[File:DailyMissions Menu TaskTab.jpg|right|thumb|Task/Tab icon]]
|-
 
| Air AB || Easy || Activist || Win required number of battles with needed activity percent || 80%, 1 win
 
|-
 
| Air AB || Easy || Aerial Superiority || Play required number of battles where any of the streaks from the list has been received: "Hero of the Sky", "Thunderer", "Tsunami", "Survivor", "Mission Maker", "Punisher", "Wingman", "Terror of the Sky", "Antimech", "Rogue wave", "Bulletproof", "Balancer", "On Hand" || 1 battle
 
|-
 
| Air AB || Easy || Big Game || Destroy enemy bases || 1 base
 
|-
 
| Air AB || Easy || Clear Sky || Win required number of battles || 2 wins
 
|-
 
| Air AB || Easy || Crown of Laurel || Win a battle taking required place in the team || 1-7 places, 1 win
 
|-
 
| Air AB || Easy || Eagle's Eye || Make required number of critical hits || 10 critical hits
 
|-
 
| Air AB || Easy || High Performance || Win required number of battles getting "Fighter Rescuer" or "Bomber Rescuer" in each of them || 1 win
 
|-
 
| Air AB || Easy || Higher than the Sky || Play a battle taking required place in the team || 1-5 places, 1 battle
 
|-
 
| Air AB || Easy || Mass Destruction || Destroy ground and waterbourne targets using a bomber || 3 targets
 
|-
 
| Air AB || Easy || Meteor Shower || Destroy ground and waterbourne targets using a strike aircraft || 3 targets
 
|-
 
| Air AB || Easy || On and On || Destroy player vehicles using a fighter || 7 vehicles
 
|-
 
| Air AB || Easy || War Eagle || Play a battle destroying required number of enemy aircraft || 2 aircraft, 2 battles
 
|-
 
| Air AB || Easy || Winged Ally || Help allied players to destroy the enemies || 3 assists
 
|-
 
| Air AB || Medium || Activist || Win required number of battles with needed activity percent || 85%, 3 wins
 
|-
 
| Air AB || Medium || Aerial Superiority || Play required number of battles where any of the streaks from the list has been received: "Hero of the Sky", "Thunderer", "Tsunami", "Survivor", "Mission Maker", "Punisher", "Wingman", "Terror of the Sky", "Antimech", "Rogue wave", "Bulletproof", "Balancer", "On Hand" || 2 battles
 
|-
 
| Air AB || Medium || Big Game || Destroy enemy bases || 6 bases
 
|-
 
| Air AB || Medium || Clear Sky || Win required number of battles || 6 wins
 
|-
 
| Air AB || Medium || Crown of Laurel || Win a battle taking required place in the team || 1-4 places, 3 wins
 
|-
 
| Air AB || Medium || Eagle's Eye || Make required number of critical hits || 36 critical hits
 
|-
 
| Air AB || Medium || High Performance || Win required number of battles with the total amount of "Fighter Rescuer" and "Bomber Rescuer" streaks received in every battle being greater than or equal to 2 || 2 wins
 
|-
 
| Air AB || Medium || Higher than the Sky || Play a battle taking required place in the team || 1-3 places, 4 battles
 
|-
 
| Air AB || Medium || Interception || Destroy enemy bombers || 10 bombers
 
|-
 
| Air AB || Medium || Mass Destruction || Destroy ground and waterbourne targets using a bomber || 32 targets
 
|-
 
| Air AB || Medium || Meteor Shower || Destroy ground and waterbourne targets using a strike aircraft || 28 targets
 
|-
 
| Air AB || Medium || On and On || Destroy player vehicles using a fighter || 45 vehicles
 
|-
 
| Air AB || Medium || Pull the Trigger || Win required number of battles getting the "Multi strike x2" streak in each of them || 1 win
 
|-
 
| Air AB || Medium || Pursuit || Destroy enemy strike aircraft || 4 strike aircraft
 
|-
 
| Air AB || Medium || Stave to Splinters || Win required number of battles getting the "Fire Arrows" streak in each of them || 1 win
 
|-
 
| Air AB || Medium || The Best in the Air || Play required number of battles where any of the streaks from the list has been received: "Hero of the Sky", "Thunderer", "Tsunami", "Survivor", "Mission Maker", "Punisher", "Wingman" || 1 battle
 
|-
 
| Air AB || Medium || The First Convergence || Win required number of battles getting the "First Strike" streak in each of them || 1 win
 
|-
 
| Air AB || Medium || Turning Engagement || Destroy enemy fighters || 40 fighters
 
|-
 
| Air AB || Medium || War Eagle || Play a battle destroying required number of enemy aircraft || 4 aircraft, 4 battles
 
|-
 
| Air AB || Medium || Wing to Wing || Win required number of battles with the total amount of "Teamwork" and "Supporting Fire" streaks received in every battle being greater than or equal to 2 || 1 win
 
|-
 
| Air AB || Medium || Winged Ally || Help allied players to destroy the enemies || 18 assists
 
|-
 
| Air RB || Easy || Activist || Win required number of battles with needed activity percent || 85%, 1 win
 
|-
 
| Air RB || Easy || Aerial Superiority || Play required number of battles where any of the streaks from the list has been received: "Hero of the Sky", "Thunderer", "Tsunami", "Survivor", "Mission Maker", "Punisher", "Wingman", "Terror of the Sky", "Antimech", "Rogue wave", "Bulletproof", "Balancer", "On Hand" || 1 battle
 
|-
 
| Air RB || Easy || Big Game || Destroy enemy bases || 1 base
 
|-
 
| Air RB || Easy || Clear Sky || Win required number of battles || 2 wins
 
|-
 
| Air RB || Easy || Crown of Laurel || Win a battle taking required place in the team || 1-4 places, 1 win
 
|-
 
| Air RB || Easy || Eagle's Eye || Make required number of critical hits || 5 critical hits
 
|-
 
| Air RB || Easy || High Performance || Win required number of battles getting "Fighter Rescuer" or "Bomber Rescuer" in each of them || 1 win
 
|-
 
| Air RB || Easy || Higher than the Sky || Play a battle taking required place in the team || 1-3 places, 1 battle
 
|-
 
| Air RB || Easy || Mass Destruction || Destroy ground and waterbourne targets using a bomber || 4 targets
 
|-
 
| Air RB || Easy || Meteor Shower || Destroy ground and waterbourne targets using a strike aircraft || 5 targets
 
|-
 
| Air RB || Easy || On and On || Destroy player vehicles using a fighter || 3 vehicles
 
|-
 
| Air RB || Easy || War Eagle || Play a battle destroying required number of enemy aircraft || 1 aircraft, 2 battles
 
|-
 
| Air RB || Easy || Winged Ally || Help allied players to destroy the enemies || 1 assist
 
|-
 
| Air RB || Medium || Activist || Win required number of battles with needed activity percent || 85%, 3 wins
 
|-
 
| Air RB || Medium || Aerial Superiority || Play required number of battles where any of the streaks from the list has been received: "Hero of the Sky", "Thunderer", "Tsunami", "Survivor", "Mission Maker", "Punisher", "Wingman", "Terror of the Sky", "Antimech", "Rogue wave", "Bulletproof", "Balancer", "On Hand" || 2 battles
 
|-
 
| Air RB || Medium || Big Game || Destroy enemy bases || 6 bases
 
|-
 
| Air RB || Medium || Clear Sky || Win required number of battles || 6 wins
 
|-
 
| Air RB || Medium || Crown of Laurel || Win a battle taking required place in the team || 1-3 places, 2 wins
 
|-
 
| Air RB || Medium || Eagle's Eye || Make required number of critical hits || 14 critical hits
 
|-
 
| Air RB || Medium || High Performance || Win required number of battles with the total amount of "Fighter Rescuer" and "Bomber Rescuer" streaks received in every battle being greater than or equal to 2 || 1 win
 
|-
 
| Air RB || Medium || Higher than the Sky || Play a battle taking required place in the team || 1-3 places, 4 battles
 
|-
 
| Air RB || Medium || Interception || Destroy enemy bombers || 2 bombers
 
|-
 
| Air RB || Medium || Mass Destruction || Destroy ground and waterbourne targets using a bomber || 10 targets
 
|-
 
| Air RB || Medium || Meteor Shower || Destroy ground and waterbourne targets using a strike aircraft || 15 targets
 
|-
 
| Air RB || Medium || On and On || Destroy player vehicles using a fighter || 12 vehicles
 
|-
 
| Air RB || Medium || Pull the Trigger || Win required number of battles getting the "Multi strike x2" streak in each of them || 1 win
 
|-
 
| Air RB || Medium || Pursuit || Destroy enemy strike aircraft || 3 strike aircraft
 
|-
 
| Air RB || Medium || The Best in the Air || Play required number of battles where any of the streaks from the list has been received: "Hero of the Sky", "Thunderer", "Tsunami", "Survivor", "Mission Maker", "Punisher", "Wingman" || 1 battle
 
|-
 
| Air RB || Medium || The First Convergence || Win required number of battles getting the "First Strike" streak in each of them || 1 win
 
|-
 
| Air RB || Medium || Turning Engagement || Destroy enemy fighters || 10 fighters
 
|-
 
| Air RB || Medium || War Eagle || Play a battle destroying required number of enemy aircraft || 2 aircraft, 3 battles
 
|-
 
| Air RB || Medium || Wing to Wing || Win required number of battles with the total amount of "Teamwork" and "Supporting Fire" streaks received in every battle being greater than or equal to 2 || 1 win
 
|-
 
| Air RB || Medium || Winged Ally || Help allied players to destroy the enemies || 2 assists
 
|-
 
| Air SB || Easy || Eagle's Eye || Make required number of critical hits || 5 critical hits
 
|-
 
| Air SB || Easy || On and On || Destroy player vehicles using a fighter || 3 vehicles
 
|-
 
| Air SB || Easy || Winged Ally || Help allied players to destroy the enemies || 1 assist
 
|-
 
| Air SB || Medium || Eagle's Eye || Make required number of critical hits || 14 critical hits
 
|-
 
| Air SB || Medium || Interception || Destroy enemy bombers || 2 bombers
 
|-
 
| Air SB || Medium || On and On || Destroy player vehicles using a fighter || 12 vehicles
 
|-
 
| Air SB || Medium || Pursuit || Destroy enemy strike aircraft || 3 strike aircraft
 
|-
 
| Air SB || Medium || Turning Engagement || Destroy enemy fighters || 10 fighters
 
|-
 
| Air SB || Medium || Winged Ally || Help allied players to destroy the enemies || 2 assists
 
|-
 
| Naval AB || Easy || Activist || Win required number of battles with needed activity percent || 80%, 1 win
 
|-
 
| Naval AB || Easy || Board to Board || Win required number of battles getting "Teamwork" or "Supporting Fire" in each of them || 1 win
 
|-
 
| Naval AB || Easy || Cannoneer || Achieve the required damage to naval targets || 13,000 damage
 
|-
 
| Naval AB || Easy || Coast Guard || Destroy player vehicles using a boat || 2 vehicles
 
|-
 
| Naval AB || Easy || Conqueror || Get the "Series of Captures" streak required number of times || 1 streak
 
|-
 
| Naval AB || Easy || Do not Swim over the Buoys || Destroy enemy vessels that are at a strategic point || 1 vessel
 
|-
 
| Naval AB || Easy || Duck Hunt || Destroy enemy aircraft in combined battles || 1 aircraft
 
|-
 
| Naval AB || Easy || Happy Ending || Win required number of battles || 2 wins
 
|-
 
| Naval AB || Easy || Masthead Bomber || Destroy ground and waterbourne targets using a bomber || 1 target
 
|-
 
| Naval AB || Easy || Naval Ally || Help allied players to destroy the enemies || 7 assists
 
|-
 
| Naval AB || Easy || On Course || Destroy ground and waterbourne targets using a strike aircraft || 1 target
 
|-
 
| Naval AB || Easy || On Guard || Win required number of battles getting "Ship Rescuer" in each of them || 1 win
 
|-
 
| Naval AB || Easy || On the Crest of a Wave || Play a battle taking required place in the team || 1-3 places, 1 battle
 
|-
 
| Naval AB || Easy || Petrel || Win a battle achieving the required damage on naval targets || 4,500 damage, 1 win
 
|-
 
| Naval AB || Easy || Rock || Destroy enemy vessels while at an allied strategic point || 1 vessel
 
|-
 
| Naval AB || Easy || Shark || Play a battle destroying required number of enemy vessels || 2 vessels, 2 battles
 
|-
 
| Naval AB || Easy || Threat of the Seas || Destroy player vehicles using a destroyer || 3 vehicles
 
|-
 
| Naval AB || Easy || Victorious || Win a battle taking required place in the team || 1-5 places, 1 win
 
|-
 
| Naval AB || Medium || 27 Cables || Destroy enemy destroyers and cruisers using the destroyer's offensive (gunnery) armament from a distance of at least 27 cables (5,000 m) || 1 destroyer or cruiser
 
|-
 
| Naval AB || Medium || Activist || Win required number of battles with needed activity percent || 85%, 3 wins
 
|-
 
| Naval AB || Medium || Board to Board || Win required number of battles with the total amount of "Teamwork" or "Supporting Fire" streaks received in every battle being greater than or equal to 2 || 1 win
 
|-
 
| Naval AB || Medium || Cannoneer || Achieve the required damage to naval targets || 25,000 damage
 
|-
 
| Naval AB || Medium || Cape Roller || Destroy player vehicles using a bluewater ship || 10 vehicles
 
|-
 
| Naval AB || Medium || Captain Octopus || Win the required number of battles fulfilling three conditions in each of them:
 
  
* destroy one player vessel
+
===Daily tasks===
* destroy one player aircraft
+
Daily battle tasks come in two levels of difficulty and in different game modes. Initially, two battle tasks are given for air force and ground force each, with unique tasks between [[#Game_modes#Arcade_Battles|Arcade mode]] and [[:Category:Game_modes#Realistic_Battles|Realistic mode]] (there are no tasks for Simulator mode) for a total of four unique battle tasks. These tasks can be fulfilled with vehicles between Rank II to VI. Once these are finished, a new set of battle tasks appear in the same fashion, four total between the game modes and vehicle choices. These are slightly harder and require vehicles between Rank III to VI to be fulfilled.
* capture a strategic point
 
| 1 win
 
|-
 
| Naval AB || Medium || Conqueror || Get the "Series of Captures" streak required number of times || 2 streaks
 
|-
 
| Naval AB || Medium || Do not Swim over the Buoys || Destroy enemy vessels that are at a strategic point || 3 vessels
 
|-
 
| Naval AB || Medium || Duck Hunt || Destroy enemy aircraft in combined battles || 7 aircraft
 
|-
 
| Naval AB || Medium || Happy Ending || Win required number of battles || 6 wins
 
|-
 
| Naval AB || Medium || Hurricane || Play a battle destroying required number of enemy aircraft || 1 aircraft, 2 battles
 
|-
 
| Naval AB || Medium || Masthead Bomber || Destroy ground and waterbourne targets using a bomber || 4 targets
 
|-
 
| Naval AB || Medium || Naval Ally || Help allied players to destroy the enemies || 25 assists
 
|-
 
| Naval AB || Medium || On Course || Destroy ground and waterbourne targets using a strike aircraft || 4 targets
 
|-
 
| Naval AB || Medium || On Guard || Win required number of battles with the total amount of "Ship Rescuer" streaks received in every battle being greater than or equal to 2 || 2 wins
 
|-
 
| Naval AB || Medium || On the Crest of a Wave || Play a battle taking required place in the team || 1-3 places, 4 battles
 
|-
 
| Naval AB || Medium || Petrel || Win a battle achieving the required damage on naval targets || 7,000 damage, 1 win
 
|-
 
| Naval AB || Medium || Rock || Destroy enemy vessels while at an allied strategic point || 2 vessels
 
|-
 
| Naval AB || Medium || Shark || Play a battle destroying required number of enemy vessels || 2 vessels, 6 battles
 
|-
 
| Naval AB || Medium || Swordfish || Destroy enemy vessels while in an aircraft using torpedoes || 1 vessel
 
|-
 
| Naval AB || Medium || Vanguard || Win required number of battles getting the "First Strike" streak in each of them || 1 win
 
|-
 
| Naval AB || Medium || Victorious || Win a battle taking required place in the team || 1-3 places, 3 wins
 
|-
 
| Naval AB || Medium || Whaleman || Destroy enemy destroyers and cruisers while in a boat using torpedoes || 1 bluewater ship
 
|-
 
| Naval RB || Easy || Activist || Win required number of battles with needed activity percent || 80%, 1 win
 
|-
 
| Naval RB || Easy || Board to Board || Win required number of battles getting "Teamwork" or "Supporting Fire" in each of them || 1 win
 
|-
 
| Naval RB || Easy || Cannoneer || Achieve the required damage to naval targets || 13,000 damage
 
|-
 
| Naval RB || Easy || Coast Guard || Destroy player vehicles using a boat || 2 vehicles
 
|-
 
| Naval RB || Easy || Conqueror || Get the "Series of Captures" streak required number of times || 1 streak
 
|-
 
| Naval RB || Easy || Do not Swim over the Buoys || Destroy enemy vessels that are at a strategic point || 1 vessel
 
|-
 
| Naval RB || Easy || Duck Hunt || Destroy enemy aircraft in combined battles || 1 aircraft
 
|-
 
| Naval RB || Easy || Happy Ending || Win required number of battles || 2 wins
 
|-
 
| Naval RB || Easy || Naval Ally || Help allied players to destroy the enemies || 7 assists
 
|-
 
| Naval RB || Easy || On Guard || Win required number of battles getting "Ship Rescuer" in each of them || 1 win
 
|-
 
| Naval RB || Easy || On the Crest of a Wave || Play a battle taking required place in the team || 1-3 places, 1 battle
 
|-
 
| Naval RB || Easy || Petrel || Win a battle achieving the required damage on naval targets || 3,000 damage, 1 win
 
|-
 
| Naval RB || Easy || Rock || Destroy enemy vessels while at an allied strategic point || 1 vessel
 
|-
 
| Naval RB || Easy || Shark || Play a battle destroying required number of enemy vessels || 2 vessels, 2 battles
 
|-
 
| Naval RB || Easy || Threat of the Seas || Destroy player vehicles using a destroyer || 3 vehicles
 
|-
 
| Naval RB || Easy || Victorious || Win a battle taking required place in the team || 1-5 places, 1 win
 
|-
 
| Naval RB || Medium || 27 Cables || Destroy enemy destroyers and cruisers using the destroyer's offensive (gunnery) armament from a distance of at least 27 cables (5,000 m) || 1 destroyer or cruiser
 
|-
 
| Naval RB || Medium || Activist || Win required number of battles with needed activity percent || 85%, 3 wins
 
|-
 
| Naval RB || Medium || Board to Board || Win required number of battles with the total amount of "Teamwork" or "Supporting Fire" streaks received in every battle being greater than or equal to 2 || 2 wins
 
|-
 
| Naval RB || Medium || Cannoneer || Achieve the required damage to naval targets || 25,000 damage
 
|-
 
| Naval RB || Medium || Cape Roller || Destroy player vehicles using a bluewater ship || 10 vehicles
 
|-
 
| Naval RB || Medium || Captain Octopus || Win the required number of battles fulfilling three conditions in each of them:
 
  
* destroy one player vessel
+
The first completed task will reward the player with 1,000 silver lions and 50 war bonds, though there is one specific task that gives 75 war bonds. The second completed task will reward the player with 2,000 silver lions and 100 war bonds, with one specific task giving 150 war bonds. Thus, a maximum of 3,000 silver lions and 225 war bonds can be earned each day.
* destroy one player aircraft
 
* capture a strategic point
 
| 1 win
 
|-
 
| Naval RB || Medium || Conqueror || Get the "Series of Captures" streak required number of times || 2 streaks
 
|-
 
| Naval RB || Medium || Do not Swim over the Buoys || Destroy enemy vessels that are at a strategic point || 3 vessels
 
|-
 
| Naval RB || Medium || Duck Hunt || Destroy enemy aircraft in combined battles || 3 aircraft
 
|-
 
| Naval RB || Medium || Happy Ending || Win required number of battles || 6 wins
 
|-
 
| Naval RB || Medium || Hurricane || Play a battle destroying required number of enemy aircraft || 1 aircraft, 2 battles
 
|-
 
| Naval RB || Medium || Masthead Bomber || Destroy ground and waterbourne targets using a bomber || 2 targets
 
|-
 
| Naval RB || Medium || Naval Ally || Help allied players to destroy the enemies || 25 assists
 
|-
 
| Naval RB || Medium || On Course || Destroy ground and waterbourne targets using a strike aircraft || 2 targets
 
|-
 
| Naval RB || Medium || On Guard || Win required number of battles with the total amount of "Ship Rescuer" streaks received in every battle being greater than or equal to 2 || 2 wins
 
|-
 
| Naval RB || Medium || On the Crest of a Wave || Play a battle taking required place in the team || 1-3 places, 5 battles
 
|-
 
| Naval RB || Medium || Petrel || Win a battle achieving the required damage on naval targets || 6,500 damage, 1 win
 
|-
 
| Naval RB || Medium || Rock || Destroy enemy vessels while at an allied strategic point || 3 vessels
 
|-
 
| Naval RB || Medium || Shark || Play a battle destroying required number of enemy vessels || 2 vessels, 4 battles
 
|-
 
| Naval RB || Medium || Swordfish || Destroy enemy vessels while in an aircraft using torpedoes || 1 vessel
 
|-
 
| Naval RB || Medium || Vanguard || Win required number of battles getting the "First Strike" streak in each of them || 1 win
 
|-
 
| Naval RB || Medium || Victorious || Win a battle taking required place in the team || 1-3 places, 3 wins
 
|-
 
| Naval RB || Medium || Whaleman || Destroy enemy destroyers and cruisers while in a boat using torpedoes || 1 bluewater ship
 
|-
 
| Ground AB || Easy || Activist || Win required number of battles with needed activity percent || 80%, 1 win
 
|-
 
| Ground AB || Easy || At the Top || Play a battle taking required place in the team || 1-5 places, 1 battle
 
|-
 
| Ground AB || Easy || Bird Hunt || Destroy enemy aircraft in combined battles || 1 aircraft
 
|-
 
| Ground AB || Easy || Bulls Eye || Make required number of critical hits || 10 critical hits
 
|-
 
| Ground AB || Easy || Firepower || Destroy player vehicles using an SPG || 2 vehicles
 
|-
 
| Ground AB || Easy || Happy Ending || Win required number of battles || 2 wins
 
|-
 
| Ground AB || Easy || One Step Ahead || Get the "According to Intelligence" streak required number of times || 1 streak
 
|-
 
| Ground AB || Easy || Out of the Ordinary || Win required number of battles with the total amount of "Tank Rescuer" streaks received in every battle being greater than or equal to 1 || 1 win
 
|-
 
| Ground AB || Easy || Pioneer || Get the "Series of Captures" streak required number of times || 1 streak
 
|-
 
| Ground AB || Easy || Scout || Get the "Intelligence" streak required number of times || 1 streak
 
|-
 
| Ground AB || Easy || Set to Work || Get the "Help with Repairing" streak required number of times || 1 streak
 
|-
 
| Ground AB || Easy || Slow but Sure || Destroy player vehicles using a heavy tank || 3 vehicles
 
|-
 
| Ground AB || Easy || Tactical Efficiency || Destroy player vehicles using a light or medium tank || 6 vehicles
 
|-
 
| Ground AB || Easy || Turret to Turret || Win required number of battles getting "Teamwork" or "Supporting Fire" in each of them || 1 win
 
|-
 
| Ground AB || Easy || Tiger || Play a battle destroying required number of enemy tanks || 2 tanks, 2 battles
 
|-
 
| Ground AB || Easy || Triumphator || Win a battle taking required place in the team || 1-7 places, 1 win
 
|-
 
| Ground AB || Easy || Unexpected Threat || Destroy player vehicles using an SPAA || 1 vehicle
 
|-
 
| Ground AB || Easy || Vigilante || Help allied players to destroy the enemies || 5 assists
 
|-
 
| Ground AB || Medium || Activist || Win required number of battles with needed activity percent || 85%, 3 wins
 
|-
 
| Ground AB || Medium || At the Top || Play a battle taking required place in the team || 1-3 places, 4 battles
 
|-
 
| Ground AB || Medium || Bird Hunt || Destroy enemy aircraft in combined battles || 6 aircraft
 
|-
 
| Ground AB || Medium || Bulls Eye || Make required number of critical hits || 40 critical hits
 
|-
 
| Ground AB || Medium || Dreadnought || Win required number of battles getting the "Multi strike x2" streak in each of them || 1 win
 
|-
 
| Ground AB || Medium || Firepower || Destroy player vehicles using an SPG || 12 vehicles
 
|-
 
| Ground AB || Medium || Ground Superiority || Play required number of battles where any of the streaks from the list has been received: "Heavy Metal Hero", "Survivor", "Mission Maker", "Punisher", "Wingman", "Heavy Metal Fury", "Bulletproof", "Balancer", "On Hand" || 2 battles
 
|-
 
| Ground AB || Medium || Happy Ending || Win required number of battles || 6 wins
 
|-
 
| Ground AB || Medium || Hard Targets || Destroy SPGs of the enemy || 6 tank destroyers
 
|-
 
| Ground AB || Medium || Mammoth Hunting || Destroy heavy tanks of the enemy || 10 heavy tanks
 
|-
 
| Ground AB || Medium || Morning Star || Win required number of battles getting the "First Strike" streak in each of them || 1 win
 
|-
 
| Ground AB || Medium || One Step Ahead || Get the "According to Intelligence" streak required number of times || 2 streaks
 
|-
 
| Ground AB || Medium || Out of the Ordinary || Win required number of battles with the total amount of "Tank Rescuer" streaks received in every battle being greater than or equal to 2 || 2 wins
 
|-
 
| Ground AB || Medium || Pioneer || Get the "Series of Captures" streak required number of times || 3 streaks
 
|-
 
| Ground AB || Medium || Scout || Get the "Intelligence" streak required number of times || 5 streaks
 
|-
 
| Ground AB || Medium || Set to Work || Get the "Help with Repairing" streak required number of times || 4 streaks
 
|-
 
| Ground AB || Medium || Skywatchers || Destroy SPAAs of the enemy || 3 SPAAs
 
|-
 
| Ground AB || Medium || Slow but Sure || Destroy player vehicles using a heavy tank || 16 vehicles
 
|-
 
| Ground AB || Medium || Tactical Efficiency || Destroy player vehicles using a light or medium tank || 26 vehicles
 
|-
 
| Ground AB || Medium || The Best on the Ground || Play required number of battles where any of the streaks from the list has been received: "Heavy Metal Hero", "Survivor", "Mission Maker", "Punisher", "Wingman" || 1 battle
 
|-
 
| Ground AB || Medium || Through the Fire || Destroy light and medium tanks of the enemy || 22 light or medium tanks
 
|-
 
| Ground AB || Medium || Tiger || Play a battle destroying required number of enemy tanks || 3 tanks, 5 battles
 
|-
 
| Ground AB || Medium || Triumphator || Win a battle taking required place in the team || 1-4 places, 3 wins
 
|-
 
| Ground AB || Medium || Turret to Turret || Win required number of battles with the total amount of "Teamwork" and "Supporting Fire" streaks received in every battle being greater than or equal to 2 || 1 win
 
|-
 
| Ground AB || Medium || Unexpected Threat || Destroy player vehicles using an SPAA || 8 vehicles
 
|-
 
| Ground AB || Medium || Vigilante || Help allied players to destroy the enemies || 22 assists
 
|-
 
| Ground RB || Easy || Activist || Win required number of battles with needed activity percent || 80%, 1 win
 
|-
 
| Ground RB || Easy || At the Top || Play a battle taking required place in the team || 1-4 places, 1 battle
 
|-
 
| Ground RB || Easy || Bird Hunt || Destroy enemy aircraft in combined battles || 1 aircraft
 
|-
 
| Ground RB || Easy || Bulls Eye || Make required number of critical hits || 10 critical hits
 
|-
 
| Ground RB || Easy || Firepower || Destroy player vehicles using an SPG || 2 vehicles
 
|-
 
| Ground RB || Easy || Happy Ending || Win required number of battles || 2 wins
 
|-
 
| Ground RB || Easy || Ground Superiority || Play required number of battles where any of the streaks from the list has been received: "Heavy Metal Hero", "Survivor", "Mission Maker", "Punisher", "Wingman", "Heavy Metal Fury", "Bulletproof", "Balancer", "On Hand" || 1 battle
 
|-
 
| Ground RB || Easy || One Step Ahead || Get the "According to Intelligence" streak required number of times || 1 streak
 
|-
 
| Ground RB || Easy || Out of the Ordinary || Win required number of battles with the total amount of "Tank Rescuer" streaks received in every battle being greater than or equal to 1 || 1 win
 
|-
 
| Ground RB || Easy || Pioneer || Get the "Series of Captures" streak required number of times || 1 streak
 
|-
 
| Ground RB || Easy || Scout || Get the "Intelligence" streak required number of times || 1 streak
 
|-
 
| Ground RB || Easy || Set to Work || Get the "Help with Repairing" streak required number of times || 1 streak
 
|-
 
| Ground RB || Easy || Slow but Sure || Destroy player vehicles using a heavy tank || 2 vehicles
 
|-
 
| Ground RB || Easy || Tactical Efficiency || Destroy player vehicles using a light or medium tank || 3 vehicles
 
|-
 
| Ground RB || Easy || Tiger || Play a battle destroying required number of enemy ground vehicles || 2 ground vehicles, 2 battles
 
|-
 
| Ground RB || Easy || Triumphator || Win a battle taking required place in the team || 1-6 places, 1 win
 
|-
 
| Ground RB || Easy || Turret to Turret || Win required number of battles getting "Teamwork" or "Supporting Fire" in each of them || 1 win
 
|-
 
| Ground RB || Easy || Unexpected Threat || Destroy player vehicles using an SPAA || 1 vehicle
 
|-
 
| Ground RB || Easy || Vigilante || Help allied players to destroy the enemies || 5 assists
 
|-
 
| Ground RB || Medium || Activist || Win required number of battles with needed activity percent || 85%, 3 wins
 
|-
 
| Ground RB || Medium || At the Top || Play a battle taking required place in the team || 1-3 places, 3 battles
 
|-
 
| Ground RB || Medium || Bird Hunt || Destroy enemy aircraft in combined battles || 4 aircraft
 
|-
 
| Ground RB || Medium || Bulls Eye || Make required number of critical hits || 32 critical hits
 
|-
 
| Ground RB || Medium || Dreadnought || Win required number of battles getting the "Multi strike x2" streak in each of them || 1 win
 
|-
 
| Ground RB || Medium || Firepower || Destroy player vehicles using an SPG || 8 vehicles
 
|-
 
| Ground RB || Medium || Ground Superiority || Play required number of battles where any of the streaks from the list has been received: "Heavy Metal Hero", "Survivor", "Mission Maker", "Punisher", "Wingman", "Heavy Metal Fury", "Bulletproof", "Balancer", "On Hand" || 2 battles
 
|-
 
| Ground RB || Medium || Happy Ending || Win required number of battles || 5 wins
 
|-
 
| Ground RB || Medium || Hard Targets || Destroy SPGs of the enemy || 4 tank destroyers
 
|-
 
| Ground RB || Medium || Mammoth Hunting || Destroy heavy tanks of the enemy || 5 heavy tanks
 
|-
 
| Ground RB || Medium || Morning Star || Win required number of battles getting the "First Strike" streak in each of them || 1 win
 
|-
 
| Ground RB || Medium || One Step Ahead || Get the "According to Intelligence" streak required number of times || 2 streaks
 
|-
 
| Ground RB || Medium || Out of the Ordinary || Win required number of battles with the total amount of "Tank Rescuer" streaks received in every battle being greater than or equal to 2 || 1 win
 
|-
 
| Ground RB || Medium || Pioneer || Get the "Series of Captures" streak required number of times || 1 streak
 
|-
 
| Ground RB || Medium || Scout || Get the "Intelligence" streak required number of times || 5 streaks
 
|-
 
| Ground RB || Medium || Set to Work || Get the "Help with Repairing" streak required number of times || 2 streaks
 
|-
 
| Ground RB || Medium || Skywatchers || Destroy SPAAs of the enemy || 2 SPAAs
 
|-
 
| Ground RB || Medium || Slow but Sure || Destroy player vehicles using a heavy tank || 8 vehicles
 
|-
 
| Ground RB || Medium || Star Shower || Play a battle destroying required number of enemy aircraft || 1 aircraft, 2 battles
 
|-
 
| Ground RB || Medium || Tactical Efficiency || Destroy player vehicles using a light or medium tank || 20 vehicles
 
|-
 
| Ground RB || Medium || The Best on the Ground || Play required number of battles where any of the streaks from the list has been received: "Heavy Metal Hero", "Survivor", "Mission Maker", "Punisher", "Wingman" || 1 battle
 
|-
 
| Ground RB || Medium || Through the Fire || Destroy light and medium tanks of the enemy || 18 light or medium tanks
 
|-
 
| Ground RB || Medium || Tiger || Play a battle destroying required number of enemy tanks || 3 tanks, 4 battles
 
|-
 
| Ground RB || Medium || Triumphator || Win a battle taking required place in the team || 1-4 places, 2 wins
 
|-
 
| Ground RB || Medium || Turret to Turret || Win required number of battles with the total amount of "Teamwork" and "Supporting Fire" streaks received in every battle being greater than or equal to 2 || 1 win
 
|-
 
| Ground RB || Medium || Unexpected Threat || Destroy player vehicles using an SPAA || 5 vehicles
 
|-
 
| Ground RB || Medium || Vigilante || Help allied players to destroy the enemies || 12 assists
 
|-
 
| Ground SB || Easy || Activist || Win required number of battles with needed activity percent || 80%, 1 win
 
|-
 
| Ground SB || Easy || Out of the Ordinary || Win required number of battles with the total amount of "Tank Rescuer" streaks received in every battle being greater than or equal to 1 || 1 win
 
|-
 
| Ground SB || Easy || Slow but Sure || Destroy player vehicles using a heavy tank || 2 vehicles
 
|-
 
| Ground SB || Easy || Tiger || Play a battle destroying required number of enemy tanks || 2 tanks, 2 battles
 
|-
 
| Ground SB || Easy || Turret to Turret || Win required number of battles getting "Teamwork" and "Supporting Fire" in each of them || 1 win
 
|-
 
| Ground SB || Easy || Unexpected Threat || Destroy player vehicles using an SPAA || 1 vehicle
 
|-
 
| Ground SB || Medium || At the Top || Play a battle taking required place in the team || 1-3 places, 3 battles
 
|-
 
| Ground SB || Medium || Bird Hunt || Destroy enemy aircraft in combined battles || 3 aircraft
 
|-
 
| Ground SB || Medium || Dreadnought || Win required number of battles getting the "Multi strike x2" streak in each of them || 1 win
 
|-
 
| Ground SB || Medium || Firepower || Destroy player vehicles using an SPG || 8 vehicles
 
|-
 
| Ground SB || Medium || Happy Ending || Win required number of battles || 5 wins
 
|-
 
| Ground SB || Medium || Skywatchers || Destroy SPAAs of the enemy || 2 SPAAs
 
|-
 
| Ground SB || Medium || Slow but Sure || Destroy player vehicles using a heavy tank || 8 vehicles
 
|-
 
| Ground SB || Medium || Through the Fire || Destroy light and medium tanks of the enemy || 15 light or medium tanks
 
|-
 
|}
 
  
=== Special tasks ===
+
Daily tasks typically reset every 22 hours.
"Special tasks" are a type of battle tasks that will reward you with medals, which are necessary to unlock the access to some goods in the WB shop. A special task is made available once you've completed both easy and medium tasks from the daily tasks. It can be purchased in the WB shop for 30 {{Wb}}. Once bought, a special task stays active until completion (it still can be changed for a small fee like the daily tasks). Only one special task can be active at a time, but you can complete more than one special task per day. Active special tasks are located in a separate tab in the Battle Task window.
 
  
A certain number of medals is needed to get access to different items in the WB shop in complement to the shop level.
+
If the suggested Battle Task is disliked by the player, it can be change for a designated amount of [[Silver Lions]]. The more often the task is changed, the more Silver Lions it will cost. After a specific number of changes in a day, the change will then charge for [[Golden_Eagles|Golden Eagles]] only - so choose carefully.
  
Special tasks will reward the player with 5 progress points in the Battle Pass menu. Additionally, the player will receive a battle trophy containing rewards ranging from boosters and backups to Silver Lions upon completion of a special task.
+
===Special tasks===
 +
Special tasks are what the name suggest, they are special tasks which can be unlocked by receiving the required war bonds to purchase them from the [[Daily_missions#War_bond_shop|War bond shop]]. They cost 30 war bonds. Special tasks operate in the same way as war bonds - However special tasks are very strict on the requirements. Some tasks may only be restricted to certain ranks and units, so caution must be taken to prevent earning an unwinnable special task. Once special tasks are bought from the Warbond shop, a choice will be provided between four different special tasks like the daily tasks, two for ground forces and air forces between Arcade and Realistic game modes. Please see the shop interface below on how to change and select them.
  
Special Tasks require the use of rank III and above vehicles to be fulfilled. Check for any other requirements at the bottom of the task description, as some specify additional target parameters such as whether bots count or not.
+
Special tasks will reward the player with a battle trophy for universal back ups.  
  
{| class="mw-collapsible mw-collapsed wikitable sortable" width="100%"
+
===Task mechanics===
|-
+
The "How to's" around tasks in the game.
! Game mode || Name || Description || Requirement
 
|-
 
| Air AB || Activist || Win required number of battles with needed activity percent || 85%, 7 wins
 
|-
 
| Air AB || Aerial Superiority || Play required number of battles where any of the streaks from the list has been received: "Hero of the Sky", "Thunderer", "Tsunami", "Survivor", "Mission Maker", "Punisher", "Wingman", "Terror of the Sky", "Antimech", "Rogue wave", "Bulletproof", "Balancer", "On Hand" || 5 battles
 
|-
 
| Air AB || Almighty || Win the required number of battles fulfilling three conditions in each of them:
 
  
* destroy one player vehicle using a fighter
+
====Changing a task====
* destroy three ground targets using a bomber
+
'''Economic'''<br>
* destroy three ground targets using a strike aircraft
+
To change a task from its current requirement to a new one, simply press the golden "Change Task" button on the bottom left corner of a task box in the menu. The "Change Task" button has the cost to change tasks in a "Change Task (###)" format. As stated earlier, changing tasks require a set amount of silver lions, but it gets progressively more expensive until it starts charging golden eagles for a change.
| 2 wins
 
|-
 
| Air AB || At the Forefront || Get the "Mission Maker" streak || 1 streak
 
|-
 
| Air AB || Big Game || Destroy enemy bases || 15 bases
 
|-
 
| Air AB || Botfly || Win required number of battles destroying one enemy vehicle by at least 1.0 battle rating higher than yours in every battle || 3 wins
 
|-
 
| Air AB || Clear Sky || Win required number of battles || 10 wins
 
|-
 
| Air AB || Crown of Laurel || Win a battle taking required place in the team || 1-3 places, 5 wins
 
|-
 
| Air AB || Eagle's Eye || Make required number of critical hits || 100 critical hits
 
|-
 
| Air AB || Higher than the Sky || Play a battle taking required place in the team || 1-2 places, 4 battles
 
|-
 
| Air AB || Interception || Destroy enemy bombers || 25 bombers
 
|-
 
| Air AB || Mass Destruction || Destroy ground and waterbourne targets using a bomber || 180 targets
 
|-
 
| Air AB || Meteor Shower || Destroy ground and waterbourne targets using a strike aircraft || 78 targets
 
|-
 
| Air AB || On and On || Destroy player vehicles using a fighter || 100 vehicles
 
|-
 
| Air AB || Pull the Trigger || Win required number of battles getting the "Multi strike x2" streak in each of them || 2 wins
 
|-
 
| Air AB || Pursuit || Destroy enemy strike aircraft || 15 strike aircraft
 
|-
 
| Air AB || Stave to Splinters || Win required number of battles getting the "Fire Arrows" streak in each of them || 1 win
 
|-
 
| Air AB || The Best in the Air || Play required number of battles where any of the streaks from the list has been received: "Hero of the Sky", "Thunderer", "Tsunami", "Survivor", "Mission Maker", "Punisher", "Wingman" || 4 battles
 
|-
 
| Air AB || Turning Engagement || Destroy enemy fighters || 80 fighters
 
|-
 
| Air AB || Unbreakable Wing || Get the "Best Squad" streak required number of times || 4 streaks
 
|-
 
| Air AB || War Eagle || Play a battle destroying required number of enemy aircraft || 6 aircraft, 6 battles
 
|-
 
| Air AB || Winged Ally || Help allied players to destroy the enemies || 60 assists
 
|-
 
| Air AB || Worthy Play || Win required number of battles fulfilling all additional conditions || 2,500 mission points, 2 wins
 
|-
 
| Air RB || Activist || Win required number of battles with needed activity percent || 85%, 7 wins
 
|-
 
| Air RB || Aerial Superiority || Play required number of battles where any of the streaks from the list has been received: "Hero of the Sky", "Thunderer", "Tsunami", "Survivor", "Mission Maker", "Punisher", "Wingman", "Terror of the Sky", "Antimech", "Rogue wave", "Bulletproof", "Balancer", "On Hand" || 5 battles
 
|-
 
| Air RB || At the Forefront || Get the "Mission Maker" streak || 1 streak
 
|-
 
| Air RB || Big Game || Destroy enemy bases || 20 bases
 
|-
 
| Air RB || Botfly || Win required number of battles destroying one enemy vehicle by at least 1.0 battle rating higher than yours in every battle || 2 wins
 
|-
 
| Air RB || Clear Sky || Win required number of battles || 15 wins
 
|-
 
| Air RB || Crown of Laurel || Win a battle taking required place in the team || 1-3 places, 4 wins
 
|-
 
| Air RB || Eagle's Eye || Make required number of critical hits || 30 critical hits
 
|-
 
| Air RB || Higher than the Sky || Play a battle taking required place in the team || 1-2 places, 4 battles
 
|-
 
| Air RB || Interception || Destroy enemy bombers || 8 bombers
 
|-
 
| Air RB || Mass Destruction || Destroy ground and waterbourne targets using a bomber || 70 targets
 
|-
 
| Air RB || Meteor Shower || Destroy ground and waterbourne targets using a strike aircraft || 80 targets
 
|-
 
| Air RB || On and On || Destroy player vehicles using a fighter || 30 vehicles
 
|-
 
| Air RB || Pull the Trigger || Win required number of battles getting the "Multi strike x2" streak in each of them || 2 wins
 
|-
 
| Air RB || Pursuit || Destroy enemy strike aircraft || 8 strike aircraft
 
|-
 
| Air RB || The Best in the Air || Play required number of battles where any of the streaks from the list has been received: "Hero of the Sky", "Thunderer", "Tsunami", "Survivor", "Mission Maker", "Punisher", "Wingman" || 4 battles
 
|-
 
| Air RB || Turning Engagement || Destroy enemy fighters || 26 fighters
 
|-
 
| Air RB || Unbreakable Wing || Get the "Best Squad" streak required number of times || 3 streaks
 
|-
 
| Air RB || War Eagle || Play a battle destroying required number of enemy aircraft || 3 aircraft, 4 battles
 
|-
 
| Air RB || Winged Ally || Help allied players to destroy the enemies || 8 assists
 
|-
 
| Air RB || Worthy Play || Win required number of battles fulfilling all additional conditions || 2,000 mission points, 3 wins
 
|-
 
| Air SB || Eagle's Eye || Make required number of critical hits || 30 critical hits
 
|-
 
| Air SB || Interception || Destroy enemy bombers || 8 bombers
 
|-
 
| Air SB || On and On || Destroy player vehicles using a fighter || 30 vehicles
 
|-
 
| Air SB || Pursuit || Destroy enemy strike aircraft || 8 strike aircraft
 
|-
 
| Air SB || Turning Engagement || Destroy enemy fighters || 26 fighters
 
|-
 
| Air SB || Winged Ally || Help allied players to destroy the enemies || 8 assists
 
|-
 
| Naval AB || 27 Cables || Destroy enemy destroyers and cruisers using the destroyer's offensive (gunnery) armament from a distance of at least 27 cables (5,000 m) || 3 bluewater ships
 
|-
 
| Naval AB || Activist || Win required number of battles with needed activity percent || 85%, 7 wins
 
|-
 
| Naval AB || Cannoneer || Achieve the required damage to naval targets || 80,000 damage
 
|-
 
| Naval AB || Cape Roller || Destroy player vehicles using a bluewater ship || 25 vehicles
 
|-
 
| Naval AB || Captain Octopus || Win the required number of battles fulfilling three conditions in each of them:
 
  
* destroy one player vessel
+
'''Game mode'''<br>
* destroy one player aircraft
+
When switching from game modes between [[#Game_modes#Arcade_Battles|AB]] to [[:Category:Game_modes#Realistic_Battles|RB]] on the Hanger interface battle selection tab under the "To Battle!" button, this will be done autonomously. However, it is possible to simply change from the task menu by the bottom buttons of "Arcade Battles" and "Realistic Battles" (refer to the image).
* capture a strategic point
+
[[File:DailyMissions Task GameMode.jpg|none|thumb|x70px|Game mode change from within the task menu.]]
| 2 wins
+
 
|-
+
====Checking task progression====
| Naval AB || Do not Swim over the Buoys || Destroy enemy vessels that are at a strategic point || 7 vessels
+
[[File:DailyMissions Task Reward.jpg|right|x100px|thumb|Displaying the progress of the task]]
|-
+
 
| Naval AB || Duck Hunt || Destroy enemy aircraft in combined battles || 12 aircraft
+
To check the progress of the daily task, simply look at the task icon that, as stated earlier, will be on the right side of the hangar user interface right under the "Events & Tournaments" tab. This will show a simplified version of a progression, such as the numbers completed compared to the numbers needed. Clicking on that tab icon will open up another tab in-game, which is the task menu. It will then display the progress of that task in more details along with the requirements needed.
|-
+
 
| Naval AB || Happy Ending || Win required number of battles || 8 wins
+
To check the progression of special tasks, the player must go into the task menu and a small tab on top of the menu will be labeled for "Special Tasks".
|-
+
 
| Naval AB || Hurricane || Play a battle destroying required number of enemy aircraft || 2 aircraft, 3 battles
+
Unfortunately, it is currently impossible to view the task progression while in the middle of a match.
|-
+
 
| Naval AB || In the Heat of Battle || Get the "Mission Maker" streak || 1 streak
+
====Claiming a completed task====
|-
+
Once the task has been completed, you will notice a gold filled box with a green tick on the task. A large blue rectangular box will also show "Get Reward". Click this box in order to obtain the task completion reward of silver lions and war bonds, the latter of which will be used in the war bond shop.
| Naval AB || Masthead Bomber || Destroy ground and waterbourne targets using a bomber || 9 targets
+
 
|-
+
[[File:DailyMissions Task Completed.jpg|right|thumb|Displaying A completed Task]]
| Naval AB || Naval Ally || Help allied players to destroy the enemies || 70 assists
+
 
|-
+
Do note that unless the player performs this action, the task will remain unclaimed and thus any attempted progress at other tasks will not be counted. As soon as a task is completed, it should be claimed as soon as possible to not waste any possible progress on war bonds, medals, and the store levels!
| Naval AB || On the Crest of a Wave || Play a battle taking required place in the team || 1-2 places, 5 battles
+
 
|-
+
War bonds will accumulate in the balance up to a maximum of 3,600. When the game detects that a reward will cause the balance to exceed the maximum, it will notify the player that accepting the excess reward will cause the extras to be deleted to fit in the maximum storage.
| Naval AB || On Course || Destroy ground and waterbourne targets using a strike aircraft || 9 targets
 
|-
 
| Naval AB || Petrel || Win a battle achieving the required damage on naval targets || 9,000 damage, 1 win
 
|-
 
| Naval AB || Rock || Destroy enemy vessels while at an allied strategic point || 5 vessels
 
|-
 
| Naval AB || Sea Battle || Win required number of battles fulfilling all additional conditions || 2,000 mission points, 2 wins
 
|-
 
| Naval AB || Shark || Play a battle destroying required number of enemy vessels || 3 vessels, 5 battles
 
|-
 
| Naval AB || Swordfish || Destroy enemy vessels while in an aircraft using torpedoes || 3 vessels
 
|-
 
| Naval AB || Team Work || Get the "Best Squad" streak required number of times || 6 streaks
 
|-
 
| Naval AB || Victorious || Win a battle taking required place in the team || 1-3 places, 5 wins
 
|-
 
| Naval AB || Whaleman || Destroy enemy destroyers and cruisers while in a boat using torpedoes || 4 bluewater ships
 
|-
 
| Naval RB || 27 Cables || Destroy enemy destroyers and cruisers using the destroyer's offensive (gunnery) armament from a distance of at least 27 cables (5,000 m) || 5 bluewater ships
 
|-
 
| Naval RB || Activist || Win required number of battles with needed activity percent || 85%, 7 wins
 
|-
 
| Naval RB || Cannoneer || Achieve the required damage to naval targets || 65,000 damage
 
|-
 
| Naval RB || Cape Roller || Destroy player vehicles using a bluewater ship || 25 vehicles
 
|-
 
| Naval RB || Captain Octopus || Win the required number of battles fulfilling three conditions in each of them:
 
  
* destroy one player vessel
+
With completion of special tasks, the player will be rewarded the "special task medals" that allows the player to access more option in the war bond shop such as test drives, decals, decorations, and premium vehicles!
* destroy one player aircraft
 
* capture a strategic point
 
| 2 wins
 
|-
 
| Naval RB || Do not Swim over the Buoys || Destroy enemy vessels that are at a strategic point || 7 vessels
 
|-
 
| Naval RB || Duck Hunt || Destroy enemy aircraft in combined battles || 8 aircraft
 
|-
 
| Naval RB || Happy Ending || Win required number of battles || 8 wins
 
|-
 
| Naval RB || Hurricane || Play a battle destroying required number of enemy aircraft || 1 aircraft, 4 battles
 
|-
 
| Naval RB || In the Heat of Battle || Get the "Mission Maker" streak || 1 streak
 
|-
 
| Naval RB || Masthead Bomber || Destroy ground and waterbourne targets using a bomber || 6 targets
 
|-
 
| Naval RB || Naval Ally || Help allied players to destroy the enemies || 100 assists
 
|-
 
| Naval RB || On Course || Destroy ground and waterbourne targets using a strike aircraft || 5 targets
 
|-
 
| Naval RB || On the Crest of a Wave || Play a battle taking required place in the team || 1-2 places, 5 battles
 
|-
 
| Naval RB || Petrel || Win a battle achieving the required damage on naval targets || 9,000 damage, 1 win
 
|-
 
| Naval RB || Rock || Destroy enemy vessels while at an allied strategic point || 5 vessels
 
|-
 
| Naval RB || Sea Battle || Win required number of battles fulfilling all additional conditions || 1,800 mission points, 2 wins
 
|-
 
| Naval RB || Shark || Play a battle destroying required number of enemy vessels || 3 vessels, 6 battles
 
|-
 
| Naval RB || Swordfish || Destroy enemy vessels while in an aircraft using torpedoes || 2 vessels
 
|-
 
| Naval RB || Team Work || Get the "Best Squad" streak required number of times || 8 streaks
 
|-
 
| Naval RB || Victorious || Win a battle taking required place in the team || 1-3 places, 5 wins
 
|-
 
| Naval RB || Whaleman || Destroy enemy destroyers and cruisers while in a boat using torpedoes || 2 bluewater ships
 
|-
 
| Ground AB || Activist || Win required number of battles with needed activity percent || 85%, 7 wins
 
|-
 
| Ground AB || At the Top || Play a battle taking required place in the team || 1-2 places, 3 battles
 
|-
 
| Ground AB || Bird Hunt || Destroy enemy aircraft in combined battles || 18 aircraft
 
|-
 
| Ground AB || Bulls Eye || Make required number of critical hits || 120 critical hits
 
|-
 
| Ground AB || Can-do Approach || Win required number of battles fulfilling three conditions in each of them:
 
  
* destroy one player vehicle using a light or medium tank
+
To see the history of the war bonds completed, press the "History tab" to get a log of recent tasks completed and their rewards.
* destroy one player vehicle using a heavy tank
 
* destroy one player vehicle using an SPG
 
| 1 win
 
|-
 
| Ground AB || Dreadnought || Win required number of battles getting the "Multi strike x2" streak in each of them || 2 wins
 
|-
 
| Ground AB || Efficiency || Win required number of battles fulfilling all additional conditions || 2,900 mission points, 2 wins
 
|-
 
| Ground AB || Fate Bringer || Get the "Mission Maker" streak || 1 streak
 
|-
 
| Ground AB || Firepower || Destroy player vehicles using an SPG || 30 vehicles
 
|-
 
| Ground AB || Ground Superiority || Play required number of battles where any of the streaks from the list has been received: "Heavy Metal Hero", "Survivor", "Mission Maker", "Punisher", "Wingman", "Heavy Metal Fury", "Bulletproof", "Balancer", "On Hand" || 3 battles
 
|-
 
| Ground AB || Happy Ending || Win required number of battles || 12 wins
 
|-
 
| Ground AB || Hard Targets || Destroy SPGs of the enemy || 10 tank destroyers
 
|-
 
| Ground AB || Mammoth Hunting || Destroy heavy tanks of the enemy || 22 heavy tanks
 
|-
 
| Ground AB || One Step Ahead || Get the "According to Intelligence" streak required number of times || 6 streaks
 
|-
 
| Ground AB || Scout || Get the "Intelligence" streak required number of times || 15 streaks
 
|-
 
| Ground AB || Set to Work || Get the "Help with Repairing" streak required number of times || 10 streaks
 
|-
 
| Ground AB || Skywatchers || Destroy SPAAs of the enemy || 4 SPAAs
 
|-
 
| Ground AB || Slow but Sure || Destroy player vehicles using a heavy tank || 34 vehicles
 
|-
 
| Ground AB || Star Squad || Get the "Best Squad" streak required number of times || 4 streaks
 
|-
 
| Ground AB || Steppe Spider || Win required number of battles destroying one enemy vehicle by at least 1.0 battle rating higher than yours in every battle || 2 wins
 
|-
 
| Ground AB || Tactical Efficiency || Destroy player vehicles using a light or medium tank || 45 vehicles
 
|-
 
| Ground AB || The Best on the Ground || Play required number of battles where any of the streaks from the list has been received: "Heavy Metal Hero", "Survivor", "Mission Maker", "Punisher", "Wingman" || 3 battles
 
|-
 
| Ground AB || Through the Fire || Destroy light and medium tanks of the enemy || 40 light or medium tanks
 
|-
 
| Ground AB || Tiger || Play a battle destroying required number of enemy tanks || 5 tanks, 5 battles
 
|-
 
| Ground AB || Triumphator || Win a battle taking required place in the team || 1-3 places, 3 wins
 
|-
 
| Ground AB || Unexpected Threat || Destroy player vehicles using an SPAA || 25 vehicles
 
|-
 
| Ground AB || Vigilante || Help allied players to destroy the enemies || 50 assists
 
|-
 
| Ground RB || Activist || Win required number of battles with needed activity percent || 85%, 7 wins
 
|-
 
| Ground RB || At the Top || Play a battle taking required place in the team || 1-2 places, 4 battles
 
|-
 
| Ground RB || Bird Hunt || Destroy enemy aircraft in combined battles || 14 aircraft
 
|-
 
| Ground RB || Bulls Eye || Make required number of critical hits || 120 critical hits
 
|-
 
| Ground RB || Can-do Approach || Win required number of battles fulfilling three conditions in each of them:
 
  
* destroy one enemy using a light or medium tank
+
[[File:DailyMissions Task History.jpg|none|x100px|thumb|Displaying War Bond Completed History]]
* destroy one enemy using a heavy tank
 
* destroy one enemy using an SPG
 
| 2 wins
 
|-
 
| Ground RB || Dreadnought || Win required number of battles getting the "Multi strike x2" streak in each of them || 2 wins
 
|-
 
| Ground RB || Efficiency || Win required number of battles fulfilling all additional conditions || 2,500 mission points, 2 wins
 
|-
 
| Ground RB || Fate Bringer || Get the "Mission Maker" streak || 1 streak
 
|-
 
| Ground RB || Firepower || Destroy player vehicles using an SPG || 24 vehicles
 
|-
 
| Ground RB || Ground Superiority || Play required number of battles where any of the streaks from the list has been received: "Heavy Metal Hero", "Survivor", "Mission Maker", "Punisher", "Wingman", "Heavy Metal Fury", "Bulletproof", "Balancer", "On Hand" || 3 battles
 
|-
 
| Ground RB || Happy Ending || Win required number of battles || 15 wins
 
|-
 
| Ground RB || Hard Targets || Destroy SPGs of the enemy || 14 tank destroyers
 
|-
 
| Ground RB || Mammoth Hunting || Destroy heavy tanks of the enemy || 25 heavy tanks
 
|-
 
| Ground RB || One Step Ahead || Get the "According to Intelligence" streak required number of times || 8 streaks
 
|-
 
| Ground RB || Scout || Get the "Intelligence" streak required number of times || 15 streaks
 
|-
 
| Ground RB || Set to Work || Get the "Help with Repairing" streak required number of times || 7 streaks
 
|-
 
| Ground RB || Skywatchers || Destroy SPAAs of the enemy || 12 SPAAs
 
|-
 
| Ground RB || Slow but Sure || Destroy player vehicles using a heavy tank || 35 vehicles
 
|-
 
| Ground RB || Star Shower || Play a battle destroying required number of enemy aircraft || 1 aircraft, 6 battles
 
|-
 
| Ground RB || Star Squad || Get the "Best Squad" streak required number of times || 7 streaks
 
|-
 
| Ground RB || Steppe Spider || Win required number of battles destroying one enemy vehicle by at least 1.0 battle rating higher than yours in every battle || 2 wins
 
|-
 
| Ground RB || Tactical Efficiency || Destroy player vehicles using a light or medium tank || 75 vehicles
 
|-
 
| Ground RB || The Best on the Ground || Play required number of battles where any of the streaks from the list has been received: "Heavy Metal Hero", "Survivor", "Mission Maker", "Punisher", "Wingman" || 4 battles
 
|-
 
| Ground RB || Through the Fire || Destroy light and medium tanks of the enemy || 60 light or medium tanks
 
|-
 
| Ground RB || Tiger || Play a battle destroying required number of enemy tanks || 5 tanks, 5 battles
 
|-
 
| Ground RB || Triumphator || Win a battle taking required place in the team || 1-3 places, 6 wins
 
|-
 
| Ground RB || Unexpected Threat || Destroy player vehicles using an SPAA || 15 vehicles
 
|-
 
| Ground RB || Vigilante || Help allied players to destroy the enemies || 35 assists
 
|-
 
| Ground SB || At the Top || Play a battle taking required place in the team || 1-2 places, 4 battles
 
|-
 
| Ground SB || Bird Hunt || Destroy enemy aircraft in combined battles || 10 aircraft
 
|-
 
| Ground SB || Can-do Approach || Win required number of battles fulfilling three conditions in each of them:
 
  
* destroy one enemy using a light or medium tank
+
==War bond shop==
* destroy one enemy using a heavy tank
+
The ''War bond shop'' is where players spend their well-earned war bonds on various in-game equipment such as universal back ups, boosters, test drives, decals, decorations, and even premium vehicles. It is also where players go to activate the special tasks.
* destroy one enemy using an SPG
 
| 2 wins
 
|-
 
| Ground SB || Dreadnought || Win required number of battles getting the "Multi strike x2" streak in each of them || 2 wins
 
|-
 
| Ground SB || Fate Bringer || Get the "Mission Maker" streak || 1 streak
 
|-
 
| Ground SB || Firepower || Destroy player vehicles using an SPG || 24 vehicles
 
|-
 
| Ground SB || Hard Targets || Destroy SPGs of the enemy || 14 tank destroyers
 
|-
 
| Ground SB || Happy Ending || Win required number of battles || 15 wins
 
|-
 
| Ground SB || Star Squad || Get the "Best Squad" streak required number of times || 7 streaks
 
|-
 
| Ground SB || Tactical Efficiency || Destroy player vehicles using a light or medium tank || 75 vehicles
 
|-
 
| Ground SB || The Best on the Ground || Play required number of battles where any of the streaks from the list has been received: "Heavy Metal Hero", "Survivor", "Mission Maker", "Punisher", "Wingman" || 4 battles
 
|-
 
| Ground SB || Through the Fire || Destroy light and medium tanks of the enemy || 60 light or medium tanks
 
|-
 
| Ground SB || Tiger || Play a battle destroying required number of enemy tanks || 5 tanks, 5 battles
 
|-
 
| Ground SB || Triumphator || Win a battle taking required place in the team || 1-3 places, 6 wins
 
|-
 
| Ground SB || Vigilante || Help allied players to destroy the enemies || 35 assists
 
|-
 
|}
 
  
== Task mechanics ==
+
Opening the war bond shop from the bottom right button in the task menu will open up the following image:
  
=== Changing a task ===
+
[[File:DailyMissions Shop Interface.jpg|none|thumb|Shop interface]]
  
;Objective
+
Compared to the Update 1.55 implementation, the war bond overhaul reinvented the way the war bond shop works in conjunction with the tasks. Aside from the war bond amount that must be obtained, special task medals and shop levels are considered in the options for sale for the player.
  
To change a task from its current requirement to a new one, simply press the golden "Change Task" button on the bottom corner of a task box in the menu. The "Change Task" button has the cost to change tasks in a "Change Task (###)" format. As stated earlier, changing tasks require a set amount of silver lions, but it gets progressively more expensive until it starts charging golden eagles for a change. This increasing fee is reset the next day.
+
===Special task medals===
 +
Special task medals are obtained by completing special tasks that are purchasable from the war bond shop. Specific items in the war bond shop require certain numbers of special task medals to be bought:
  
;Game mode
+
* Test drives - x1 medal
 +
* Decals & decorations - x3 medal
 +
* Premium & gift vehicles - x12 medal
 +
* Battle trophy (vehicle) - x14 medal
  
When switching from game modes between [[:Category:Game_modes#Realistic_Battles|AB]] to [[:Category:Game_modes#Realistic_Battles|RB]] on the Hangar interface battle selection tab under the "To Battle!" button, this will be done autonomously. However, it is possible to simply change from the task menu by the bottom buttons of "Arcade Battles" and "Realistic Battles" (refer to the image).
+
To start collecting medals, one must start a special task. It is the first selection in the war bond shop on the top left corner with an icon of a circular symbol with a star in the middle with wings sprouting from the back. These cost 30 war bonds to start. To make sure the player is committed, the game will prompt the player on a confirmation for the purchase (see image called "Task confirmation: Purchase" on the left)
[[File:DailyMissions Task GameMode.jpg|none|thumb|x70px|Game mode change from within the task menu.]]
 
  
=== Checking task progression ===
+
[[File:DailyMissions Task SpecialPurchase.jpg|left|thumb|Task Confirmation: Purchase]]
[[File:DailyMissions Task Reward.jpg|right|x100px|thumb|Displaying the progress of the task]]
 
  
To check the progress of the daily task, simply look at the task icon that, as stated earlier, will be on the right side of the hangar user interface right under the "Events & Tournaments" tab. This will show a simplified version of a progression, such as the numbers completed compared to the numbers needed. Clicking on that tab icon will open up another tab in-game, which is the task menu. It will then display the progress of that task in more details along with the requirements needed.
+
Once the special war bond task has been purchased. it will then ask the player to select one of the tasks to commit towards (see image called "Special Task: Selection" on the right). Four tasks will be available, two for ground and air forces each for arcade and realistic mode, just like the regular daily tasks. Only one can be chosen, so the player must ensure they are in possession of the vehicles that meet the task requirements.  
  
To check the progression of special tasks, the player can either check it on the right side of the hangar user interface menu or in the battle tasks menu. By clicking at the bottom of the hangar menu tab on the corresponding symbols, the player can switch between daily and special task.
+
[[File:DailyMissions Task SpecialSelection.jpg|right|thumb|Special Task: Selection]]
  
Unfortunately, it is currently impossible to view the task progression while in the middle of a match.
+
Completing the special task will then open a battle trophy and grant the special medal task. If the player picks a task that is too hard or impossible to complete, it can be changed just like the daily task with the golden rectangular box labeled "Change task". Instead of a random selection like the daily tasks, this action will bring up the special task selection screen again to freely pick a single special task to commit towards.
  
=== Claiming a completed task ===
+
This will be the conditions for successfully completing the task, and getting you one step closer to upgrading the war bond shop! If a task is to hard, it can also be changed in the same way as conventional war bonds, for a sum of golden eagles or sliver lions - If the task has to be changed, it will pop up with a new screen, in a new selection window. This screen will show a list of tasks, which it can be now be changed to.
Once the task has been completed, you will notice a large blue rectangular box with "Get Reward" in the result screen or the hangar tab as well as a green tick in a yellow box next to the task title in the battle task menu. Click on the blue button in order to obtain the Battle Pass progress points.
 
  
[[File:DailyMissions Task Completed.jpg|right|thumb|Displaying a completed task]]
+
===Shop level===
 +
Shop levels is another requirement certain items in the shop need before being bought. The state of the shop level can be seen on the bottom of the task menu and the shop interface as seen here:
  
Unless the player performs this action, the task will remain unclaimed, and the player will not be able to begin progressing on the subsequent medium task. As soon as a task is completed, it should be claimed as soon as possible to not waste any possible progress.
+
[[File:DailyMissions Task ShopLevel.jpg|none|x200px|thumb|Shop upgrade progress on the bottom.]]
  
Warbonds will accumulate in the balance up to a maximum of 3,600. When a reward will cause the balance to exceed the maximum, a notice will be presented to the player allowing them to choose between receiving a partial reward immediately and losing any surplus warbonds, or postponing reception of the reward until enough warbonds have been spent that redeeming the full reward would no longer be above the limit.
+
Shop levels are determined by the number of completed daily battle tasks, with the following milestones:
  
With completion of special tasks, the player will be rewarded the "special task medals" that allows the player to access more options in the warbond shop such as test drives, decals, decorations, and premium vehicles!
+
*'''Level II''' - requires 5 completed daily tasks.
 +
*'''Level III''' - requires 12 completed daily tasks.
 +
*'''level IV''' - requires 22 completed daily tasks.
 +
*'''Level V''' - requires 40 completed daily tasks.
  
To see the history of the warbonds completed, press the "History tab" to get a log of recent tasks completed and their rewards.
+
With two daily tasks able to be completed each day, a constant play through can get players up to a shop level V in 20 days.
  
[[File:DailyMissions Task History.jpg|none|x100px|thumb|Displaying warbond completed history]]
+
==FAQ==
 +
'''Q:''' Will my war bond disappear after the month's war bond shop is over?<br>
 +
'''A:''' No! Your war bond amount will be retained in the following month.
  
== Trivia ==
+
'''Q:''' Will my special task medals disappear after the month's war bond shop is over?<br>
 +
'''A:''' Yes! The special task medals amount will reset the following month, which must be replenished for the next month's shop selections.
  
* In [[Update 1.55 "Royal Armour"]], '''Battle Tasks''' were introduced as a new game mechanic, these individual tasks bring variety into the gameplay and prevent situations when all the players in a battle try to complete certain tasks ignoring mission objectives needed for a victory.
+
'''Q:''' Will my war bond shop level reset after the month's war bond shop is over?<br>
* [[Update 1.71 "New E.R.A"]] simplified the way Battle tasks work (from 3-stage to 2-stage daily tasks) and introduced Special tasks.
+
'''A:''' Yes! The war bond shop level will reset.
* [[Update "New Power"]] introduced the [[Battle Pass]], bringing many changes to how battle tasks work.
 
  
== See also ==
+
'''Q:''' How do I start a special task?<br>
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
'''A:''' Go to the war bond shop from the bottom right button of the task menu. The special tasks will be seen as purchasable as the very first item (top left) for 30 war bonds. Purchase it and select the tasks that is most suitable to have it as a special task.
* ''reference to the article about the game mechanic;'' -->
 
  
* [[Warbonds]]
+
'''Q:''' How do I increase the war bond shop level?<br>
* [[Battle Pass Seasons]]
+
'''A:''' Complete tasks!
  
== External links ==
+
== Additional information (links) ==
<!-- ''Paste links to sources and external resources, such as:''
+
<!-- ''Specify the links to the sources used to create articles and video guides for this vehicle, the link to discussion on the official forum War Thunder'' -->
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
  
* [[wt:en/game/changelog/current/1212|[Changelog] Server update 24.02.2021]] (Battle tasks requirements have been updated for Season 2 of Battle Pass)
+
===Dev blogs===
* [[wt:en/news/6967-special-battle-pass-in-war-thunder-en|[Special] Battle Pass in War Thunder!]]
+
[https://warthunder.com/en/devblog/current/861 [Update<nowiki>]</nowiki> Battle tasks - First iteration of Battle tasks from 1.55.]<br>
* [[wt:en/news/4935-warbonds-updated-battle-tasks-en|[Warbonds] Updated Battle Tasks]]
+
[https://warthunder.com/en/news/4935-warbonds-updated-battle-tasks-en [Update<nowiki>]</nowiki> Updated Battle Tasks - Redesigned battle task from 1.71.]
* [[wt:en/devblog/current/861|[Devblog] Battle tasks]]
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 18:04, 1 March 2019

Introduction

In Update 1.55 "Royal Armour", we introduced the new game mechanic - Battle Tasks, these individual tasks bring variety into the gameplay and prevent situations when all the players in a battle try to complete one certain tasks ignoring mission objectives needed for a victory. Update 1.71 "New E.R.A" made big improvements in the way Battle tasks work.

This is why every day a player will be given several random tasks of various difficulty levels. The more difficult the task is, the higher the reward.

How do tasks work?

Battle tasks are freely available to players with Rank III vehicles in a little menu on the right side of the hanger user interface, under the "Events & Tournaments" tab. Battle tasks are cycled daily and each day, the player are able to fulfill two battle tasks.

Task/Tab icon

Daily tasks

Daily battle tasks come in two levels of difficulty and in different game modes. Initially, two battle tasks are given for air force and ground force each, with unique tasks between Arcade mode and Realistic mode (there are no tasks for Simulator mode) for a total of four unique battle tasks. These tasks can be fulfilled with vehicles between Rank II to VI. Once these are finished, a new set of battle tasks appear in the same fashion, four total between the game modes and vehicle choices. These are slightly harder and require vehicles between Rank III to VI to be fulfilled.

The first completed task will reward the player with 1,000 silver lions and 50 war bonds, though there is one specific task that gives 75 war bonds. The second completed task will reward the player with 2,000 silver lions and 100 war bonds, with one specific task giving 150 war bonds. Thus, a maximum of 3,000 silver lions and 225 war bonds can be earned each day.

Daily tasks typically reset every 22 hours.

If the suggested Battle Task is disliked by the player, it can be change for a designated amount of Silver Lions. The more often the task is changed, the more Silver Lions it will cost. After a specific number of changes in a day, the change will then charge for Golden Eagles only - so choose carefully.

Special tasks

Special tasks are what the name suggest, they are special tasks which can be unlocked by receiving the required war bonds to purchase them from the War bond shop. They cost 30 war bonds. Special tasks operate in the same way as war bonds - However special tasks are very strict on the requirements. Some tasks may only be restricted to certain ranks and units, so caution must be taken to prevent earning an unwinnable special task. Once special tasks are bought from the Warbond shop, a choice will be provided between four different special tasks like the daily tasks, two for ground forces and air forces between Arcade and Realistic game modes. Please see the shop interface below on how to change and select them.

Special tasks will reward the player with a battle trophy for universal back ups.

Task mechanics

The "How to's" around tasks in the game.

Changing a task

Economic
To change a task from its current requirement to a new one, simply press the golden "Change Task" button on the bottom left corner of a task box in the menu. The "Change Task" button has the cost to change tasks in a "Change Task (###)" format. As stated earlier, changing tasks require a set amount of silver lions, but it gets progressively more expensive until it starts charging golden eagles for a change.

Game mode
When switching from game modes between AB to RB on the Hanger interface battle selection tab under the "To Battle!" button, this will be done autonomously. However, it is possible to simply change from the task menu by the bottom buttons of "Arcade Battles" and "Realistic Battles" (refer to the image).

Game mode change from within the task menu.

Checking task progression

Displaying the progress of the task

To check the progress of the daily task, simply look at the task icon that, as stated earlier, will be on the right side of the hangar user interface right under the "Events & Tournaments" tab. This will show a simplified version of a progression, such as the numbers completed compared to the numbers needed. Clicking on that tab icon will open up another tab in-game, which is the task menu. It will then display the progress of that task in more details along with the requirements needed.

To check the progression of special tasks, the player must go into the task menu and a small tab on top of the menu will be labeled for "Special Tasks".

Unfortunately, it is currently impossible to view the task progression while in the middle of a match.

Claiming a completed task

Once the task has been completed, you will notice a gold filled box with a green tick on the task. A large blue rectangular box will also show "Get Reward". Click this box in order to obtain the task completion reward of silver lions and war bonds, the latter of which will be used in the war bond shop.

Displaying A completed Task

Do note that unless the player performs this action, the task will remain unclaimed and thus any attempted progress at other tasks will not be counted. As soon as a task is completed, it should be claimed as soon as possible to not waste any possible progress on war bonds, medals, and the store levels!

War bonds will accumulate in the balance up to a maximum of 3,600. When the game detects that a reward will cause the balance to exceed the maximum, it will notify the player that accepting the excess reward will cause the extras to be deleted to fit in the maximum storage.

With completion of special tasks, the player will be rewarded the "special task medals" that allows the player to access more option in the war bond shop such as test drives, decals, decorations, and premium vehicles!

To see the history of the war bonds completed, press the "History tab" to get a log of recent tasks completed and their rewards.

Displaying War Bond Completed History

War bond shop

The War bond shop is where players spend their well-earned war bonds on various in-game equipment such as universal back ups, boosters, test drives, decals, decorations, and even premium vehicles. It is also where players go to activate the special tasks.

Opening the war bond shop from the bottom right button in the task menu will open up the following image:

Shop interface

Compared to the Update 1.55 implementation, the war bond overhaul reinvented the way the war bond shop works in conjunction with the tasks. Aside from the war bond amount that must be obtained, special task medals and shop levels are considered in the options for sale for the player.

Special task medals

Special task medals are obtained by completing special tasks that are purchasable from the war bond shop. Specific items in the war bond shop require certain numbers of special task medals to be bought:

  • Test drives - x1 medal
  • Decals & decorations - x3 medal
  • Premium & gift vehicles - x12 medal
  • Battle trophy (vehicle) - x14 medal

To start collecting medals, one must start a special task. It is the first selection in the war bond shop on the top left corner with an icon of a circular symbol with a star in the middle with wings sprouting from the back. These cost 30 war bonds to start. To make sure the player is committed, the game will prompt the player on a confirmation for the purchase (see image called "Task confirmation: Purchase" on the left)

Task Confirmation: Purchase

Once the special war bond task has been purchased. it will then ask the player to select one of the tasks to commit towards (see image called "Special Task: Selection" on the right). Four tasks will be available, two for ground and air forces each for arcade and realistic mode, just like the regular daily tasks. Only one can be chosen, so the player must ensure they are in possession of the vehicles that meet the task requirements.

Special Task: Selection

Completing the special task will then open a battle trophy and grant the special medal task. If the player picks a task that is too hard or impossible to complete, it can be changed just like the daily task with the golden rectangular box labeled "Change task". Instead of a random selection like the daily tasks, this action will bring up the special task selection screen again to freely pick a single special task to commit towards.

This will be the conditions for successfully completing the task, and getting you one step closer to upgrading the war bond shop! If a task is to hard, it can also be changed in the same way as conventional war bonds, for a sum of golden eagles or sliver lions - If the task has to be changed, it will pop up with a new screen, in a new selection window. This screen will show a list of tasks, which it can be now be changed to.

Shop level

Shop levels is another requirement certain items in the shop need before being bought. The state of the shop level can be seen on the bottom of the task menu and the shop interface as seen here:

Shop upgrade progress on the bottom.

Shop levels are determined by the number of completed daily battle tasks, with the following milestones:

  • Level II - requires 5 completed daily tasks.
  • Level III - requires 12 completed daily tasks.
  • level IV - requires 22 completed daily tasks.
  • Level V - requires 40 completed daily tasks.

With two daily tasks able to be completed each day, a constant play through can get players up to a shop level V in 20 days.

FAQ

Q: Will my war bond disappear after the month's war bond shop is over?
A: No! Your war bond amount will be retained in the following month.

Q: Will my special task medals disappear after the month's war bond shop is over?
A: Yes! The special task medals amount will reset the following month, which must be replenished for the next month's shop selections.

Q: Will my war bond shop level reset after the month's war bond shop is over?
A: Yes! The war bond shop level will reset.

Q: How do I start a special task?
A: Go to the war bond shop from the bottom right button of the task menu. The special tasks will be seen as purchasable as the very first item (top left) for 30 war bonds. Purchase it and select the tasks that is most suitable to have it as a special task.

Q: How do I increase the war bond shop level?
A: Complete tasks!

Additional information (links)

Dev blogs

[Update] Battle tasks - First iteration of Battle tasks from 1.55.
[Update] Updated Battle Tasks - Redesigned battle task from 1.71.