PLAY
Ground Vehicles
Crusader AA Mk I
II
Rank
AB
3.0
RB
3.0
SB
3.0
Battle rating
Great Britain
Game nation
SPAA
Main role
7,900
RP
Research
10,000
SL
Purchase
General information

The Crusader III Anti-Aircraft Mark I is the first anti-air modification of the Crusader III, which is the third variant of the A15 Crusader cruiser tank family. The original 57 mm Ordnance QF 6-pounder was replaced with a 40 mm Bofors anti-aircraft gun in an open-topped turret with an autoloader and automated turret. The crew consisted of four people: the commander, the gunner, the loader, and the driver. Beginning with the Normandy landing, the Crusader III Anti-Aircraft Mark I was issued to artillery light anti-aircraft regiments, but they were withdrawn from service soon after D-Day due to Allied air superiority and a lack of Luftwaffe targets, necessitating much fewer anti-aircraft platforms.

Introduced in Update 1.55 "Royal Armour", the Crusader III Anti-Aircraft Mark I is an interesting anti-aircraft vehicle that is also capable of carrying out anti-tank roles. Despite its anti-aircraft designation, the Crusader III Anti-Aircraft Mark I struggled in this duty. The 40 mm Bofors anti-aircraft gun fires slowly with low-velocity ammunition, making it difficult to target fast-moving enemy aircraft. Nonetheless, a single hit will frequently cripple any adversary aircraft. As a result, it is critical to hide and wait for an ideal moment before opening fire on an enemy aircraft. It can also act as an anti-tank weapon. This vehicle's armour-piercing ammunition can penetrate the frontal armour of light and medium tanks, as well as the side or rear armour of some heavy tanks. Due to the low post-penetration damage, you will need to target more than one section of an enemy tank to successfully destroy it.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 20 / 28 / 14 mm
Turret 30 / 12 / 12 mm
Visibility 100 %
Crew 3 persons
Mobility
Max speed
Forward 4447 km/h
Backward 78 km/h
Power-to-weight ratio 17.615.630.825 hp/t
Engine power 340301595483 hp
Weight 19.3 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
40 mm Bofors L/60 cannon
Ammunition 160 rounds
Belt capacity 8 rounds
Reload basic crew → aces
0.6 → 0.5 s
Fire rate 120 shots/min
Vertical guidance -6 / 70°
Turret Rotation Speed basic crew → aces
Horizontal 2823.848.835.2403469.650.3 °/s
Vertical 17.51453.434.2252076.248.8 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/FI-T726958463729
FI-T987654
AP-T726958463729
Economy
Repair cost Basic → Reference
AB 520 → 669 SL
RB 386 → 497 SL
SB 602 → 775 SL
Crew training 3,000 SL
Experts 10,000 SL
Aces 115 GE
Research Aces 160,000 RP
Reward multiplier AB / RB / SB
30 / 40 / 50 % SL
112 % RP
Total cost of modifications 6,940 RP
6,730 SL
Talisman cost 530 GE

Research order:
Crusader AA Mk I

Mobility
Protection
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
3
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content