Difference between revisions of "165 ft PC-451"

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(Usage in battles)
(Pros and cons)
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* The 3-inch gun is powerful for its rank.
* The 3-inch gun is powerful for its rank.
* Powerful AA defense.
* Powerful AA defense.
* first US ship to receive all out steel armor

Revision as of 06:39, 27 August 2019

Experimental class sub-chaser PC-451
General characteristics
46 peopleCrew
374 tDisplacement
5Number of section
8 mm (steel)Hull armor
4 mm (steel)Superstructure armor
Primary armament
3-inch Mark 10 gunTurret
100 roundsAmmunition
-10° / 85°Vertical guidance
Secondary armament
2 x 20 mm Oerlikon Mk.II cannon2 x Turret
4 800 roundsAmmunition
60 roundsBelt capacity
450 shots/minFire rate
20 mm Oerlikon Mk.II cannon2 x Turret
2 400 roundsAmmunition
60 roundsBelt capacity
450 shots/minFire rate
Additional armament
14 x Mk.6 depth chargeSetup 1
8 x 7.2 in T37 bomb
8 x Mk.6 depth charge
Setup 2
8 x 7.2 in T37 bomb
22 x Mk.6 depth charge
Setup 3
11 000 Rp icon.pngResearch
38 000 Sl icon.pngPurchase
Sl icon.png/870 / 1 074/650 / 802Repair
11 000 Sl icon.pngCrew training
38 000 Sl icon.pngExperts
250 Ge icon.pngAces
124 % Rp icon.pngReward for battle
100 % Sl icon.png100 % Sl icon.png70 % Sl icon.png


GarageImage 165 ft PC-451.jpg

The Experimental class sub-chaser PC-451 is a rank I American sub-chaser with a battle rating of 2.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.


Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.


Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.

If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

If there is no anti-aircraft artillery, remove this section.

Torpedo armament

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

If there is no torpedo armament, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Usage in battles

do not think Twice,put a Talisman over this ship for you can use it even in the 3.0 BR, unlike it's sister of the same BR it has Steel armor, more secondary guns(all 20mm) and 3 shots with the 76mm is all you need to take out a PT boat,.

always attempt to make this ship your 2nd or last boat, most of the Torb spam will die out and planes will start Spawning, which a lot of captains can tell you that they bring down aircrafts they never saw thanks to the all the secondaries on the ship, Beware as expert pilot who aim for you will stil get ya if you are not careful.

in term of shell selection, you have the Fuse, HE, and AP with Explosive filler, if you are the upper tiers, pick the HE and Fuse load-out, the Fuse is perfect to use against aircraft is it will play as a Flak shell and register as a Hit, alongside your AA, you can bring down attackers going for your allies, or yourself. if by chance you were Down tiered, you could Damage destroyers with HE shell less than 3Km away, anything further and you might not penetrate in which your AP comes in handy..

the armor on this ship is good enough take out 1 PT even 3 were shooting at you, against other lager ship smaller than a DD, becareful as they will have guns that can deal considerable damage to you.

Pros and cons


  • The 3-inch gun is powerful for its rank.
  • Powerful AA defense.
  • first US ship to receive all out steel armor


  • Not very fast
  • 3-inch gun can be difficult to master for newer players.


Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.

USA sub-chasers
110 ft SC-497 · 165 ft PC-451 · 165 ft PC-466 Carmi