PLAY
Coastal Fleet
Karl Marx
IV
Rank
AB
4.0
RB
4.0
Battle rating
Germany
Game nation
Frigate
Main role
460,000
Research
640,000
SL
Purchase
Squadron vehicle
Status
GDR
Operator country
General information

Originally laid down at No. 820 shipyard in Kaliningrad, USSR on 24 March 1954, the Tur was the eleventh of the Pr. 50 (Riga-class) frigates built for the Soviet Navy. After just two years of service with the Red Navy, she would be sold to the German Democratic Republic, who renamed her Karl Marx in honour of the German father of communism. Karl Marx served uneventfully until 1971 when she was decommissioned and sold for scrap.

Introduced in Update "Wind of Change", the Karl Marx is identical to her sister ship the Yenot in the Soviet tree. Being a frigate, the Karl Marx primarily excels at taking out coastal vessels at range thanks to her 100 mm cannons with reasonable rate of fire. Although she only has HE shells at her disposal, the Karl Marx is still capable of holding her own against destroyers at range, though she can still be easily overwhelmed if her turrets are disabled. Thus, unless you are pushing for a coastal area, it is better to stay behind friendly destroyers to shield yourself from enemy fire.


Camouflages:

Specification
Armour
Main fire tower 8 / 8 / 0 mm
Hull 16 mm (steel)
Superstructure 4 mm (steel)
Number of sections 6
Displacement 1,186 t
Crew 168 persons
Max speed
Forward 55477756 km/h
Backward 20172720 km/h
Primary armament
3 × Turret — 100 mm/56 B-34 universal naval cannon, pattern 1940
Ammunition 900 rounds
Reload basic crew → aces
5.2 → 4 s
Vertical guidance -5 / 85°
Turret Rotation Speed
Horizontal 2521.32521.3 °/s
Vertical 20172017 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HE242424242424
HE-TF242424242424
HE-VT161616161616
Secondary armament
2 × Turret — 2 × 37 mm/67 twin automatic V-11 cannon
Ammunition 8,000 rounds
Belt capacity 5 rounds
Reload basic crew → aces
0.4 → 0.3 s
Fire rate 180 shots/min
Vertical guidance -5 / 90°
Turret Rotation Speed
Horizontal 16.714.216.714.2 °/s
Vertical 12.610.712.610.7 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEF-T/AP-T/HEF-T/HEF-T/AP-T797665564944
HEF-T/HEF-T/HEF-T/HEF-T/AP-T797665564944
AP-T/AP-T/AP-T/AP-T/HEF-T797665564944
Additional armament
Setup 1 3 × 533 mm 53-39 torpedo
Setup 2 4 × BB-1 depth charge
Setup 3 96 × RBU-2500 mortar
Setup 4 3 × 533 mm 53-39 torpedo
96 × RBU-2500 mortar
Setup 5 3 × 533 mm 53-39 torpedo
4 × BB-1 depth charge
Setup 6 4 × BB-1 depth charge
96 × RBU-2500 mortar
Setup 7 3 × 533 mm 53-39 torpedo
4 × BB-1 depth charge
96 × RBU-2500 mortar
Economy
Repair cost Basic → Reference
AB 9,100 → 11,411 SL
RB 13,070 → 16,390 SL
Crew training 185,000 SL
Experts 640,000 SL
Aces 1,400 GE
Research Aces 620,000 RP
Reward multiplier AB / RB
210 / 410 % SL
184 % RP
Total cost of modifications 186,600 RP
297,000 SL
Talisman cost 1,900 GE

Seakeeping
Unsinkability
Firepower
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
1
Armor protection: Not enough ratings
Survivability: Not enough ratings
Mobility: Not enough ratings
Armament: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content