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This article describes the types of missions that can be found in World War battles. More information about participation in World War can be found in the main article.
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The clash of two armies in World War begins a battle in which the tasks of the mission depend on the status of the armies and the conditions they encounter.
Initially, the priority vehicles that can fulfill the mission tasks will be distributed between all participants in the battle. For example when escorting attack aircraft, fighter aircraft are distributed amongst the participants, and the AI takes control of the attackers which are the mission targets. If all positions in the aircraft formations and on the respawn points are occupied by AI, but such vehicles remain, they will be distributed among the player participants.
Types of vehicles will depend upon each mission type and specific vehicles available will be listed in each mission within the game.
Possible mission types
VS
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Air superiority
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Task:
Battle between two fighter aircraft armies, the target of which is mutual destruction and domination in the air.
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Under the control of players:
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VS |
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Cover
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Task:
The attacking fighter aircraft army needs to focus on destroying the attacker/bomber wing with a limited amount of time to win. Covering fighters need to defend the attacker/bomber wing from the enemy.
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Under the control of players:
Under the control of AI:
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| VS |
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Convoy
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Task:
The attacking aircraft army needs to destroy the convoy of armoured vehicles and transports. The defending army must protect the vehicles by controlling SPAAG.
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Under the control of players:
Reinforcement:
Under the control of AI:
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The defending team can receive reinforcements in the form of an air force.
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| VS |
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AA Defence
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Task:
The attacking air force must destroy the enemy's defensive positions. The defending side must protect the vehicles by controlling SPAAG.
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Under the control of players:
Reinforcement:
Under the control of AI:
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The defending team can receive reinforcements in the form of an air force.
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| VS |
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AA Defence
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Task:
The attacking air force must destroy the enemy artillery. The defending side must defend the guns and artillery by controlling SPAAG.
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Under the control of players:
Reinforcement:
Under the control of AI:
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The defending team can receive reinforcements in the form of an air force.
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VS
VS
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Domination
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Task:
Battle between two tank armies, the purpose of which is to capture and hold strategic points or achieve mutual destruction.
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Under the control of players:
Reinforcement:
Under the control of AI:
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Both sides can get reinforcements in the form of an air force.
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VS
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Battle (fleet)
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Task:
Battle between two boat squadrons the purpose of which is to capture and hold the strategic points or mutual destruction.
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Under the control of players:
Reinforcement:
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Both sides can get reinforcements in the form of an air force.
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VS
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Convoy
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Task:
The attacking tank army needs to destroy the armoured vehicles column. The defending side must protect the vehicles by controlling armoured vehicles.
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Under the control of players:
Reinforcement:
Under the control of AI:
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Both sides can get reinforcements in the form of an air force.
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VS | |
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Convoy (fleet)
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Task:
The attacking squadron must destroy the enemy naval convoy. The defending side is required to protect it.
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Under the control of players:
Reinforcement:
Under the control of AI:
- Landing boats
- Any other types of naval vessels in the army
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Both sides can get reinforcements in the form of an aviation army.
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VS |
VS |
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Defence
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Task:
The attacking army must capture the enemy fortified position for a limited time. The defending side must defend a single checkpoint.
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Under the control of players:
Reinforcement:
Under the control of AI:
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Both sides can get reinforcements in the form of an air force.
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In World War there can also be automatic battles that begin if the army on one side lacks the vehicles to distribute amongst 20 players, or if the artillery army has been attacked by the tank army, or the ground army has been attacked by a fighter army.
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Other features
The location of a clash on the global map influences the choice of location for the mission. Thus, for example, a battle that has begun in an urban sector will be held in a location with building development.