Type 90
Contents
This page is about the the medium tank Type 90. For other usages of "Type 90", see Type 90 (Disambiguation). |
Description
The Type 90 is a Rank VII Japanese medium tank
with a battle rating of 11.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X".
General info
Survivability and armour
The Type 90, although similar in design to the Leopard 2A4, does not boast the same superb survivability. Due to the three man crew, it is in your best interests to avoid getting hit if at all. Since there are more weak spots than areas that are protected, you only need to keep in mind that the sides of the frontal turret will block most shots if angled at 10 degrees. The turret ring is very vulnerable, susceptible to penetration by 30mm AP or APDS rounds and gives way to both commander and gunner.
If ambushed and can not shoot back (damaged barrel, chamber, or dead gunner) try to drive into the enemy so his hull is inclined against you and his gun mostly aiming your mantlet. The gun breach will hopefully absorb any shells shot into the turret and allowing for the repair to complete without dying.
It is recommended to carry only 19 shells: 18 on the back of your turret and 1 on the chamber. More shells beyond this first stage loadout would be placed in the wet storage fuel tank and is liable to exploding after any tanker sneezes in its general direction.
Mobility
Arcade | Realistic simulator | |
Max speed | 73 km/h 37 km/h reverse |
50-60km/h-(can get to 70km/h on some situations) 37km/h reverse |
Engine horse power | 1500hp-2400rpm | |
gearbox | 7 gears forward, 2 gears backward |
- Access to hydraulic suspension
- When hydraulics are deployed to maximum height it increase traction but decrease the vehicle's overall balance due to higher centre of mass (more than the stabilizer can counter).
- Neutral steering capabilities
Armaments
Main armament
120 mm Type 90 L/44 | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
42 | -7°/+10° | ±180° | Two-plane | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 28.6 | __.__ | __.__ | __.__ | __.__ |
Realistic | 17.9 | __.__ | __.__ | __.__ | __.__ |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
5.00 | 5.00 | 5.00 | 5.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
JM33 | APFSDS | 540 | 530 | 520 | 500 | 480 | 460 |
JM12A1 | HEATFS | 650 | 650 | 650 | 650 | 650 | 650 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
JM33 | APFSDS | 1,640 | 4.3 | N/A | N/A | N/A | ° | 78° | 80° | 81° |
JM12A1 | HEATFS | 1,140 | 13.5 | 0.0 | 0.1 | 1,640 | ° | 65° | 72° | 75° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Recommendations | Visual discrepancy |
---|---|---|---|---|---|---|---|---|
42 | XX (X+) | (+) | (+) | (+) | (+) | (+) | Hull empty: (18) | no |
Machine guns
12.7 mm M2HB | ||||||
---|---|---|---|---|---|---|
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,000 (200) | 577 | -8°/+40° | ±120° |
7.62 mm Type 74 | ||||||
---|---|---|---|---|---|---|
Coaxial mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
4,500 (250) | 500 | N/A | N/A |
Usage in battles
In realistic battles, the Type 90 continues the traditional Japanese roles of fire support, sniping, and flanking. You can use this vehicle to rush down the center of the map with its speed allowing it to quickly engage and disengage enemies, negating the downsides of the subpar armor by simply not being hit. With a five second reload time for the cannon, and a high-penetration round, it should only take 5-15 seconds to finish of an enemy tank. Through utilizing the terrain by using suspension to hide the chassis when peeking, and angling armor in a way to force enemies to hit your armored turret, the Type 90 can be a very powerful glass cannon in a battle.
Modules
Tier | Mobility | Protection | Firepower | |||
---|---|---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |||
II | Suspension | Brake System | FPE | Adjustment of Fire | ||
III | Filters | Crew Replenishment | Elevation mechanism | Smoke grenade | ||
IV | Transmission | Engine | Artillery Support | JM33 | Laser rangefinder |
Pros and cons
Pros:
- Really good composite armour
- One of the best APFSDS shell in the entire game, able to penetrate all tanks from far range
- 5 second autoloader and best reload speed combined with the best shell in the perfect turret
- Great mobility
- Great acceleration for both forward and reverse speed
- A bit smaller than the Leopard 2A4, giving it a lower profile
Cons:
- Lacks composite armour on lower front armour plate, plus combined with the presence of shells in the front of the tank, a direct hit will quickly take it out
- Hydropneumatic suspension adjustment takes time and requires the tank to be stationary
- Lower general survivability than the Leopard 2A4 due to the crew of 3; one good hit and the tank is out
History
Development of the Type 90 began almost immediately after the introduction of the Type 74 into service, with the Japanese High Command already looking for a superior replacement. A central aspect of the new machine would have to be the ability to take on and defeat the new Soviet T-72 main battle tank. With that in mind, Japanese engineers began working on a prototype design, which would see completion in 1980. Two prototypes of this initial design were built, tested and improved upon between 1980 - 1986.
Testing resumed in 1986 with a second batch of four prototype vehicles, featuring a number of improvements over the initial two. The most significant change included the replacement of a Japanese-made 120mm smoothbore gun with the established Rheinmetall 120 L/44, most notably used by the M1A1 Abrams and Leopard 2 at the time. The decision to change the gun from a domestic one to a licence-built alternative most likely came as a measure to reduce production costs. However, unlike the MBTs of western armies, the designers of the Type 90 opted to equip the tank with an autoloading mechanism, making it the only production vehicle that did so in combination with the Rh 120 cannon. Further testing and army trials of these prototypes was conducted during the late 80s before the Japanese army formally introduced the tank into service in 1990 as the Type 90. Production of the Type 90 began in 1990 and continued until 2009, with 341 vehicles made.
- From Devblog
Media
Skins and camouflages for the Type 90 from live.warthunder.com.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Japan medium tanks | |
---|---|
Type 97 | Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun |
Type 1 | Chi-He · Chi-He (5th Regiment) · Ho-I |
Type 3 | Chi-Nu · Chi-Nu II |
Type 4 | Chi-To · Chi-To Late |
Type 5 | Chi-Ri II |
Type 61 MBT | ST-A1* · ST-A2* · ST-A3* · Type 61 |
Type 74 MBT | ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G) |
Type 90 MBT | Type 90 · Type 90 (B) · Type 90 (B) "Fuji" |
Type 10 MBT | TKX (P)* · TKX* · Type 10 |
Other | Ka-Chi |
USA | ▅M4A3 (76) W · ▅M47 |
*Prototype |