IJN Haguro

From War Thunder Wiki
Revision as of 20:14, 23 October 2024 by Jareel_Skaj (talk | contribs) (External links: Added link to the page describing the wreck (that was mentioned in the description))

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
IJN Haguro
jp_cruiser_haguro.png
GarageImage IJN Haguro.jpg
GarageImage IJN Haguro (2).jpg
GarageImage IJN Haguro (3).jpg
IJN Haguro
AB RB SB
5.7 5.7 5.7
Research:105 000 Specs-Card-Exp.png
Purchase:310 000 Specs-Card-Lion.png
Show in game

Description

Haguro (羽黒, namesake: Mount Haguro) was a Japanese heavy cruiser, the third of the Myoko-class, laid down at the Mitsubishi shipyard in March 1925, launched in March 1928, and entering service in April 1929. She underwent modernization in the early 1930s and again in 1939, participated in various operations including troop transfers and patrols in China from 1936 to 1937. During World War II, Haguro actively fought in the Pacific theater, notably in the Battle of the Java Sea in February 1942 where she played a key role in sinking eight Allied warships, including the British cruiser HMS Exeter. She also took part in the Battle of the Coral Sea, the Battle of Midway, and the Battle off Samar during the Leyte Gulf engagements. In May 1945, while attempting to deliver supplies to the Andaman Islands, Haguro was intercepted by British destroyers in the Strait of Malacca and, after being hit by torpedoes, sank. Her wreck was discovered in 2002 by the divers from the MV Empress, she sits 67 meters below the surface.

The Myoko-class, IJN Haguro, 1944 was introduced in Update "Seek & Destroy", in a number of ways it's typical for early Japanese heavy cruisers, however, thanks to modernization, it received many of the advantages of later ships, most notably an excellent anti-air battery, improved secondary guns and much better survivability than the previous vessels, although it still lags behind some of the foreign contemporaries.

General info

Survivability and armour

Armourfront / side / back
Citadel64 / 102 / 35 mm
Main fire tower25 / 25 / 25 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section9
Displacement15 933 t
Crew970 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB73 / 23 km/h
RB62 / 20 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 73 23
RB/SB Stock ___ ___
Upgraded 62 20

Modifications and economy

Repair costBasic → Reference
AB11 420 → 15 416 Sl icon.png
RB11 318 → 15 279 Sl icon.png
Total cost of modifications97 100 Rp icon.png
163 200 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training90 000 Sl icon.png
Experts310 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
4 200 Rp icon.png
Cost:
7 000 Sl icon.png
230 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
7 600 Rp icon.png
Cost:
13 000 Sl icon.png
420 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
4 200 Rp icon.png
Cost:
7 000 Sl icon.png
230 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
4 200 Rp icon.png
Cost:
7 000 Sl icon.png
230 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods ship venting.png
Ventilation
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
7 600 Rp icon.png
Cost:
13 000 Sl icon.png
420 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
7 600 Rp icon.png
Cost:
13 000 Sl icon.png
420 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods he frag dist fuse ship.png
200mm_jp_type0_aa_distant_fuse_navy_he_ammo_pack
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
200mm_jp_type88_navy_apc_ammo_pack
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods he frag dist fuse ship.png
200mm_jp_type0_aa_distant_fuse_navy_he_ammo_pack
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
4 200 Rp icon.png
Cost:
7 000 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
127mm_jp_type1_naval_aa_distant_fuse_he_ammo_pack
Research:
4 200 Rp icon.png
Cost:
7 000 Sl icon.png
230 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
7 600 Rp icon.png
Cost:
13 000 Sl icon.png
420 Ge icon.png

Armament

Primary armament

5 х Turret2 x 20 cm/50 3rd year type No.2 cannon
Ammunition240 rounds
Vertical guidance-5° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 0 HE HE 61 61 61 61 61 61
Type 91 AP APHEBC 362 321 263 218 182 139
Type 0 HE-TF HE-TF 61 61 61 61 61 61
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 0 HE HE 835 125.4 0 0.1 8.57 79° 80° 81°
Type 91 AP APHEBC 835 125.85 0.05 9 3.26 48° 63° 71°
Type 0 HE-TF HE-TF 835 125.4 0 0.1 8.57 79° 80° 81°

Secondary armament

4 х Turret2 x 5 inch/40 Type 89 cannon
Ammunition400 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
127 mm HE HE 25 25 25 25 25 25
127 mm HE-TF HE-TF 25 25 25 25 25 25
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
127 mm HE HE 720 23 0 0.1 1.96 79° 80° 81°
127 mm HE-TF HE-TF 720 23 0 0.1 1.96 79° 80° 81°

Anti-aircraft armament

4 х Turret3 x 25 mm/60 Type 96 automatic cannon
Ammunition4500 rounds
Belt capacity15 rounds
Fire rate261 shots/min
8 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min
20 х Turret25 mm/60 Type 96 automatic cannon
Ammunition1500 rounds
Belt capacity15 rounds
Fire rate261 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 116 x 610 mm Type 93 Model 1, Mod 2 torpedo

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Scout plane

Main article: 2 x Aichi E13A1

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Mitsubishi Shipbuilding Company Ltd.
Light Cruisers (CL) 
Kuma-class  IJN Tama
Sendai-class  IJN Sendai
Mogami-class  IJN Mikuma
Heavy Cruisers (CA) 
Furutaka-class  IJN Furutaka
Aoba-class  IJN Aoba
Myōkō-class  IJN Haguro
Tone-class  IJN Tone
Battleships (BB) 
Ise-class  IJN Hyuga
See also  Mitsubishi Heavy Industries, Ltd. (Post-War)

Japan heavy cruisers
Furutaka-class  IJN Furutaka · IJN Kako
Aoba-class  IJN Aoba
Myōkō-class  IJN Myoko · IJN Haguro
Mogami-class  IJN Mogami
Tone-class  IJN Tone