File:GarageImage Sea Fury FB 51 (France).jpg
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current | 12:08, 10 September 2024 | 1,920 × 1,080 (560 KB) | Keebird (talk | contribs) |
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JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=0 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=0 sunDir:p3=0.600886, -0.535061, 0.59384 moonDir:p3=0.693827, -0.404431, 0.595852 cloudsPos:p2=356.231, -897.995 version{ game_version:t="2.39.0.8" gui_version:t="2.39.0.8" build_date:t="Sep 10 2024" build_time:t="03:56:53" build_number:i=18581 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 1650 SUPER" cur_time:i=1725967088 video_vendor_info:t="NVIDIA GeForce GTX 1650 SUPER, ver: 56070, 4095 MB (4096 MB), 300 MHz / 6001 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="229.80" } camera{ pos:p3=383.291, 38.2848, 588.292 dir:p3=-0.495134, -0.656059, 0.569587 itm:m=[[0.75471, 0, 0.656059] [-0.430413, 0.754709, 0.495134] [-0.495134, -0.656059, 0.569587] [383.291, 38.2848, 588.292]] type:i=9 } location{ hangar:b=yes scene:t="levels/hangar_field.bin" missionFile:t="gameData/scenes/hangar_field_mission.blk" environment:t="14.5" weather:t="clear" gmtTime:r=14.5 localTime:r=14.5 sunDir:p3=0.600886, -0.535061, 0.59384 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=27 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=2 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=500, 500 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=19, 19 mie_height:p2=1.2, 1.2 mie_scale:p2=1.89209, 1.89209 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.803861, 0.803861 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=0.75 rayleigh_scale:p2=0.905565, 0.905565 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 haze_strength:r=1 haze_min_angle:r=0 haze_peak_hour_offset:r=0 moon_brightness:r=1 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.855735, 0.855735 altitude:p2=8, 8 } clouds_weather_gen{ "layers[0].coverage":p2=0.523937, 0.523937 "layers[0].freq":p2=3, 3 "layers[0].seed":p2=1100.65, 1100.65 "layers[1].coverage":p2=0.428883, 0.428883 "layers[1].freq":p2=6, 6 "layers[1].seed":p2=327, 327 epicness:r=0.99 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=0.989801, 0.989801 "layers[0].thickness":p2=8, 8 "layers[0].density":p2=0.90172, 0.90172 "layers[0].clouds_type":p2=0.5, 0.5 "layers[0].clouds_type_variance":p2=1, 1 "layers[1].startAt":p2=6.59628, 6.59628 "layers[1].thickness":p2=4.05616, 4.05616 "layers[1].density":p2=1.37239, 1.37239 "layers[1].clouds_type":p2=0.259683, 0.259683 "layers[1].clouds_type_variance":p2=0.5, 0.5 extinction:p2=2.29552, 2.29552 turbulenceStrength:p2=0.393928, 0.393928 shapeNoiseScale:i=7 cumulonimbusShapeScale:i=5 turbulenceFreq:i=3 } clouds_rendering{ forward_eccentricity:r=0.85 back_eccentricity:r=0.16 forward_eccentricity_weight:r=0.5 erosion_noise_size:r=62.8 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6217.68 } player{ pos:p3=378.722, 31.896, 594.884 dir:p3=0.962311, 0.212606, -0.169575 tm:m=[[0.962311, 0.212606, -0.169575] [-0.209297, 0.977138, 0.0373675] [0.173642, -0.000467615, 0.984809] [378.722, 31.896, 594.884]] vel:p3=0.00675062, -0.0363493, -0.00255665 full_name:t="▄Sea Fury FB 51" model_name:t="sea_fury_fb11" file_name:t="sea_fury_fb51" blk:t="gameData/flightModels/sea_fury_fb51.blk" model_pos:p3=379.2, 30, 594.8 current_unit_name:t="sea_fury_fb51" loaded_unit_name:t="sea_fury_fb51" loaded_skin:t="" } network{ hid:t="4c8222" } config_blk{ releaseChannel:t="" renderer3:t="auto" rdseed:i=41 graphicsQuality:t="movie" language:t="English" doShowDriversOutdated:b=yes use_eac:b=yes forcedLauncher:i=0 use_release_candidate:b=no lastTimeSetWin64:i=1649818903 hangarBlk:t="garageimage_aircraft.blk" yunetwork{ curCircuit:t="production" isExpertMode:b=yes webStatusLocalhostOnly:b=yes webStatusPort:i=23456 enableWebStatus:b=no } oculus{ edgeScale:r=0.95 magnetometerEnabled:b=no maxSeparation:r=0.0005 predictionEnabled:b=no k2:r=0.666 k1:r=0.5 fovMul:r=1.2 zeroParallaxDist:r=3 } launcher{ startup_with_windows:b=no hide_to_tray_option:b=yes bg_update:b=yes bg_tray:b=yes } graphics{ enableSuspensionAnimation:b=yes backgroundScale:r=1 clipmapScale:r=1.5 cloudsQuality:i=0 contactShadowsQuality:i=2 tireTracksQuality:i=3 texquality:t="high" fxDensityMul:r=1 grassRadiusMul:r=1.35 rendinstDistMul:r=1.8 advancedShore:b=yes lenseFlares:b=yes anisotropy:i=16 dirtSubDiv:i=2 displacementQuality:i=3 landquality:i=4 panoramaResolution:i=3072 ssaa:r=1 shadowQuality:t="ultrahigh" lastClipSize:i=8192 skyQuality:i=1 waterQuality:t="ultrahigh" physicsQuality:i=5 riGpuObjects:b=yes giQuality:t="high" compatibilityShadowQuality:t="low" mirrorQuality:i=10 fxTarget:t="high" dynamicHoles:b=yes waterEffectsQuality:t="high" } download{ peer_exchange:b=yes dnl_limit:b=no DHT:b=no dnl_speed_rate:i=1000 upl_speed_rate:i=1000 seeding_on:b=no upl_limit:b=no UTP2:b=no } directx{ enableHdr:b=no maxaa:i=0 } render{ ssrQuality:i=1 staticShadowsOnEffects:b=yes haze:b=yes ssaoQuality:i=2 rendinstGlobalShadows:b=yes grass:b=yes softFx:b=yes shadows:b=yes selfReflection:b=yes } debug{ enableNvHighlights:t="auto" screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=no netLogerr:b=yes } sound{ speakerMode:t="auto" fmod_sound_enable:b=yes } video{ resolution:t="1920 x 1080" vsync:b=no adaptive_vsync:b=no compatibilityMode:b=no vrMode:b=yes postfx_antialiasing:t="low_taa" instancing:t="auto" alpha_to_coverage:b=yes driver:t="auto" windowed:b=no mode:t="fullscreen" fonts:t="medium" dlssQuality:i=-1 perfMetrics:i=1 latencyFlash:b=no dlssSharpness:i=0 temporalResolutionScale:r=1 latency:i=0 vrStreamerMode:b=no vreye:t="left" xessQuality:i=-1 monitor:t="auto" } gameplay{ enableVR:b=no }} |
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