Csaba

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Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Csaba
it_39m_csaba.png
GarageImage Csaba.jpg
ArtImage Csaba.png
Csaba
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The 39.M Csaba (t͡ʃɒbɒ) was a Hungarian armoured car designed by Nicholas Straussler. During World War II, it was manufactured for the Royal Hungarian Army and saw extensive use on the Eastern Front against the Soviet Union. The Csaba is based on Straussler's Alvis AC2 armoured car design and is named after Attila the Hun's youngest son. Following successful trials in 1939, the Hungarian Army ordered 61 vehicles, followed by an additional order for 40 vehicles in 1940. Twenty of them were used as combat vehicles, with the others serving as armoured command and reconnaissance vehicles. The 39.M Csaba was armed with a 20 mm Solothurn QF.36M anti-tank autocannon and a coaxial 8 mm Gebauer machine gun. The vehicle also had a removable anti-aircraft 8 mm Solothurn light machine gun that was fired from the rear hatch. The crew could dismount and carry this LMG while conducting reconnaissance on foot. It also had two driving positions, one in the front and one in the back.

Introduced in Update "Sons of Attila", the 39.M Csaba is the starter vehicle for the Hungarian ground forces line of the Italian tech tree. Its high mobility helps players easily explore the map, capture points, and quickly flee from danger. The 20 mm Solothurn QF.36M anti-tank autocannon has a quick reload but no fully automatic firing mode. As a tiny armoured car developed for reconnaissance, it has a low profile and may readily set up an ambush for enemies early in conflicts. Unfortunately, players of the 39.M Csaba will struggle to defeat well-armoured enemy tanks due to the lacklustre penetration, as well as poor post-penetration damage. Furthermore, given the poor armour and cramped interior, any penetrating rounds, even from heavy machine guns, are often fatal.

General info

Survivability and armour

Armourfront / side / back
Hull13 / 7 / 7
Turret10 / 10 / 10
Crew4 people
Visibility78 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 13 mm (58°) Upper

7 mm (13°) Lower

7 mm (47°) Top
7 mm (26°) Bottom
7 mm (72°) Top

7 mm (15-33°) Bottom

7 mm
Turret 10 mm (7°) Turret front
10 mm Gun mantlet
10 mm (17°) 10 mm (36°) 7 mm (72-90°)

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB73 / 73 km/h
RB and SB66 / 66 km/h
Number of gears5 forward
5 back
Weight6.0 t
Engine power
AB181 hp
RB and SB95 hp
Power-to-weight ratio
AB30.2 hp/t
RB and SB15.8 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 73 6 _,___ 181 __.__ 30.17
Realistic 66 66 _,___ 95 __.__ 15.83

Modifications and economy

Repair costBasic → Reference
AB99 → 128 Sl icon.png
RB95 → 123 Sl icon.png
SB111 → 143 Sl icon.png
Total cost of modifications2 970 Rp icon.png
890 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods new car suspension.png
Suspension
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank break.png
Brake System
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png
Mods new tank engine.png
Engine
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods art support.png
Artillery Support
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png

Armaments

Main armament

20 mm Solothurn QF.36M cannon
Ammunition200 rounds
Belt capacity5 rounds
Reloadbasic crew → aces
3.9 → 3.0 s
Fire rate60 shots/min
Vertical guidance-10° / 25°

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

20 mm Solothurn QF.36M Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 200 (5) 60 -10°/+25° ±180° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
36M pancelgranat APHE 34 32 25 18 13 9
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
36M pancelgranat APHE 762 0.15 1.2 9 2.38 47° 60° 65°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

8 mm 34/40M machine gun (coaxial)
Ammunition3 000 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: 34/40M (8 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

8 mm 34/40M
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Reverse gearbox allows it to retreat from danger or reposition quickly
  • Fast 1 second reload speed lets it fire rapid follow-up shots
  • Relatively high top speed, especially on paved roads
  • Good mobility, even off-road
  • Small profile makes it hard to spot and shoot at
  • Geometric hull can bounce machine gun bullets
  • 4 crewmembers allows it to survive some shots, unlike many vehicles at this rank with only 2 crewmembers
  • Good gun depression
  • Plenty of ammo

Cons:

  • Extremely low survivability due to thin armor and cramped interior
  • 20 mm shell has limited explosive filler, making spacious tanks (e.g. LVT(A), Pz.IV) hard to destroy
  • Cannon has poor penetration (34 mm at most) especially as range increases, restricting its capacity
  • Low weight, easily stopped by obstacles like small trees and fences

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Other Hungarian vehicles

Similar vehicles

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Italy light tanks
  Italy
L6/40  L6/40 · L6/40 (31 Rgt.)
M11/39  M11/39
Autoblindo  AB 41 · AB 43
Fiat 6614/6616  FIAT 6614 · AUBL/74 · AUBL/74 HVG
R3 Capraia  R3 T106 FA
Centauro  Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC
Freccia  VBC (PT2) · Freccia
Dardo  Dardo · VCC-80/60 · VCC-80/30
Other  C13 T90
USA  ▄M3A3 · ▄M24 · ▄M18
  Hungary
WWII  Csaba · Toldi IIA
Post  ◔BTR-80A · KF41