B7A2 (Homare 23)
This page is about the premium Japanese bomber B7A2 (Homare 23). For the regular version, see B7A2. |
Contents
Description
The B7A2 (Homare 23) Ryusei was a prototype to test the new Homare 23 engine on the B7A2 which boasted 200 hp more than the Homare 12 installed on the production line of the B7A2. Other than the engine, the fuselage, wings, and armament haven't changed resulting in an enhanced B7A2 which wasn't able to be mass-produced.
The Ryusei (Homare 23) was introduced in Update "La Royale" as a reward for Battle Pass: Season XII, "Armour Breaking Ambusher". Like its previous production model, the B7A2, it's deceivingly manoeuvrable and has an even stronger engine for the same plane, still lacking any real armour. It can bite back with its defensive 13 mm machine gun or engage frontally with two wing-mounted Type 99 Model 2 cannons. While technically classified as a carrier-borne torpedo bomber, it is very capable of fulfilling the roles of dive-, level-, and torpedo bombing targets. While the max tonnage of bombs doesn't increase over the previous B6N Tenzan, it can carry four additional wing-mounted 60 kg bombs next to its bomb bay that can load two 250 kg or six 60 kg. The main playstyle of the B7A2 is more like an unarmoured attacker, using its arsenal of bombs and cannons on targets either in the sky, on the ground, or on the sea with the deadly precision of its gyrostabilized dive-bomber sight.
- Nicknames
- Official Designation: 流星 (Ryūsei, "Shooting Star")
- Allied reporting name: Grace.
General info
Flight performance
Characteristics | Max speed (km/h at 6,000 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 566 | 549 | 10000 | 20.5 | 21.4 | 11.9 | 11.9 | 270 |
Upgraded | 609 | 586 | 19.8 | 20.0 | 18.8 | 14.9 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | ✓ | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
680 | 350 | 457 | 428 | 280 | ~15 | ~15 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 380 | < 380 | < 450 | > 312 |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Modifications and economy
Armaments
Offensive armament
The B7A2 (Homare 23) is armed with:
- 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 400 total)
Suspended armament
The B7A2 (Homare 23) can be outfitted with the following ordnance:
- 10 x 60 kg Navy Type 97 Number 6 bombs (600 kg total)
- 4 x 60 kg Navy Type 97 Number 6 bombs + 2 x 250 kg Navy Type 98 Number 25 bombs (740 kg total)
- 1 x 800 kg Number 80 Mod. 1 bomb (800 kg total)
- 1 x 850 kg Type 91 Model 3 torpedo
Defensive armament
The B7A2 (Homare 23) is defended by:
- 1 x 13 mm Type 2 machine gun, dorsal turret (1,000 rpg)
Usage in battles
The Ryusei is best utilized as a multi-role aircraft, similar to the role the Ju 87 D-5 plays. Once its payload is dropped, the B7A2 becomes a low altitude, low-speed dogfighter similar to an A6M. In realistic battles, the B7A2 is often paired with aircraft such as the A6M3, A6M3 mod. 22, and A6M3 mod. 22Ko. If unable to shake an enemy off your tail, these "Zeroes" can be relied on as they have impressive low altitude capabilities.
Payload choice is dependent on target choice. If the target is a light pillbox, for instance, one does not need an 800 kg bomb. Instead, equip either of the other bomb loadout options. The same goes for most ground units, apart from arcade mini bases. The Ryusei is similar to aircraft such as the Ki-49-IIa in that it can "hover" above an enemy base or airfield, rapidly dropping its payload and diving up to altitude again. Since the B7A2 is a dive bomber, it does not have to be level to drop its payload accurately. The Ryusei's ability to "hover" above enemy mini bases and airfields can be a great help to any arcade battles team. Upgrading the crew reload speed makes this aircraft a potential game-winner, especially when in a squad.
Similar to the Ju 87 D-5, the Ryusei's airspeed is not on par with the aircraft it faces, no matter the game mode. This handicaps the B7A2 to playing solely a support role, only being able to engage the aircraft it can catch. Nonetheless, having a B7A2 on any team, no matter the game mode, never hurts.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- B7A for Carrier-based torpedo bomber
- Bomber spawn
- 1 x Type 91 Aerial Torpedo
- Torpedo has the highest drop speed in the game at 580 km/h and is one of the most feared torpedoes in Naval Battles
- 10 x Type 97 No.6 Land Bomb (60kg)
- Gets a bomb bay of 6 x 60 kg bombs which can be used to hit multiple targets (+4 on the wings that drop in pairs)
- 1 x No.80 Land Bomb (800 kg)
- Heaviest bomb Japanese Navy can offer
- Common Navy plane construction:
- Excellent manoeuvrability
- B7A2 (Homare 23) specific
- Airbrakes
- Short take-off and landing distance
- 2 x wing mounted Type 99 Model 2 (20 mm)
- 1 x tail defensive Type 2 (13 mm) with good coverage
Cons:
- B7A for Carrier-based torpedo bomber
- Relatively Large target
- Common Navy plane construction:
- Little armour, and no self-sealing fuel tanks
- Exposed tail gunner
- Easily compress when exceeding 600 km/h
- Mediocre roll rate
- Limited WEP time (only 5 minutes 20 seconds of water injection)
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Japan bombers | |
---|---|
Navy | |
Carrier-based attack bomber | |
B5N | B5N2 |
B6N | B6N1 · B6N2 · B6N2a |
B7A | B7A2 · B7A2 (Homare 23) |
Carrier-based dive bomber | |
D3A | D3A1 |
D4Y | D4Y1 · D4Y2 · D4Y3 Ko |
Shipboard Observation seaplane | |
F1M | F1M2 |
Land-based Attack bomber | |
G4M | G4M1 |
G5N | G5N1 |
G8N | G8N1 |
Flying boat | |
H6K | H6K4 |
H8K | H8K2 · H8K3 |
Land-based Bomber | |
P1Y | P1Y1 |
Army | |
Light | Ki-32 |
Ki-48-II otsu | |
Heavy | Ki-21-Ia · Ki-21-I hei |
Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L | |
Ki-67-I Ko · Ki-67-I otsu | |
Other countries | ▅B-17E |
Japan premium aircraft | |
---|---|
Fighters | Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai |
Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34 | |
▅Fw 190 A-5 · A7M1 (NK9H) · Tada's Ki-61-I hei · ▅P-51C-11-NT | |
J2M4 Kai · A6M5 Ko · A6M6c · J2M5 · Ki-87 · J6K1 | |
Twin-engine fighters | Ki-96 |
Jet fighters | F-86F-40 JASDF▅ · T-2 Early · F-4EJ ADTW |
Strike aircraft | ▄AV-8S |
Bombers | Ki-21-I hei · Ki-48-II otsu · H8K3 · B7A2 (Homare 23) · ▅B-17E |