Sd.Kfz.222 (China)
This page is about the SPAA Sd.Kfz.222 (China). For the German version, see Sd.Kfz.222. |
Contents
Description
The ␗le.Pz.Sp.Wg. (2 cm) Ausf.A 1.Serie is a rank I Chinese SPAA with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update "Sky Guardians".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
The Sd.Kfz.222 is overall a poorly protected vehicle.
The frontal hull consists of 14-30 mm armour plates, which can only stop heavy machine gun rounds and, with good angling, non-HVAP autocannon shells. Thus vehicles with heavy machine guns or autocannons are highly dangerous, for example M13 MGMC, Pz.II, Sd.Kfz.234/1, etc. Any projectile with a larger calibre will go through its armour with ease. The rest of the vehicle is covered in 8 mm plates, which are barely enough to stop rifle-calibre bullets. At point blank range, even rifle-calibre machine guns have a good chance of penetrating the Sd.Kfz.222. The thin armour also makes the vehicle highly vulnerable to shrapnel from bombs and near-miss high explosive shells, so stay away from diving planes or artillery strikes.
The post-penetration survivability is low. There are only 3 crews, with 2 sitting closely together in the turret making them easy to be taken out by a single shot. However, the vehicle will sometimes survive a shot or two, but don't count on that. The open-topped turret also makes HE, HEAT, bombs, and explosive rockets very lethal due to their overpressure. Therefore, the Sd.Kfz.222 will be knocked out with a single shot from howitzer-equipped vehicles like the M8 HMC, the Chi-Ha, or the 15cm sIG 33 B Sfl.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
The Sd.Kfz.222 is a highly mobile vehicle, so the player should utilise this trait and avoid the flaws in protection.
On flat paved road, the vehicle can quickly accelerate to around 60 km/h thanks to its 18 hp/t power-to-weight ratio. This speed is comparable with famous fast tanks like BT-5. In offroad conditions, the vehicle can still maintain an average speed of around 50 km/h, allowing it to get to any location in a timely manner.
The -16 km/h reverse speed seems significantly lower than forward speed, but it is fast enough to pull the vehicle out of danger if it is not far from a cover behind. Other wise, it may be better to turn the vehicle around.
The vehicle's 4 wheels can all steer, making it very agile to navigate through confined environments like a small town, or to quickly change driving directions.
The only flaw in mobility is that, at high speed, it is awkward to precisely control the direction as the vehicle tend to "snake" around when trying to steer. Also, it takes a few seconds to fully come to a halt when braking at high speed. Lastly, due to the vehicle's light weight (only 5t), it cannot quickly ram through obstacles like metal fences without losing speed, so avoid driving into them.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 87 | 17 | 3.9 | _,___ | 143 | __.__ | 36.67 |
Realistic | 81 | 16 | _,___ | 75 | __.__ | 19.23 |
Modifications and economy
Armaments
Main armament
The Sd.Kfz.222 is armed with a single 20 mm KwK30 autocannon paired with a coaxial rifle-calibre machine gun. The Sd.Kfz.222 possesses a quick turret traverse and elevation speeds, and can elevate its gun to 80 degrees, allowing you to aim at and track aircraft with comfort. Compared to its German counterpart, the 20 mm KwK30 autocannon fires at a slower rate than the KwK38, but has double the ammunition per magazine. The KwK30 doesn't have access to the PzGr.40 belt, which grants it a higher penetration. This is a bigger disadvantage than one might expect, and limits the Chinese Sd.Kfz.222 more to its stated role as SPAA, especially in uptiers. Against many of its contemporaries, however, the penetration at point blank should be enough to deal with armoured cars and light tanks. There is more bullet drop on the KwK30 than the KwK38 autocannon, but the low penetration means it shouldn't be used to snipe, and it is not noticeable enough to really affect anti-air performance.
20 mm KwK30 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 180 (20) | 280 | -7°/+80° | ±180° | - | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Default: API-T · HEFI-T*
- Sprgr.: HEFI-T*
- PzGr.: API-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEFI-T* | 5 | 4 | 3 | 2 | 2 | 2 | |
API-T | 37 | 34 | 23 | 14 | 9 | 6 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEFI-T* | 900 | 0.12 | 0.1 | 0.1 | 10.2 | 79° | 80° | 81° | ||||
API-T | 800 | 0.15 | - | - | - | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
9 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The MG13 Dreyse is s a rifle-calibre machine gun that will only damage vehicles with exposed crew and will fail to penetrate any armoured vehicle.
7.92 mm MG13 Dreyse | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 900 (75) | 500 | - | - |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- High speed especially on paved road, comparable with fast foes like BT-5
- All-wheel steering, very agile navigating through urban areas
- Fast turret traverse, can keep up with high-speed targets like planes
- Good -16km/h reverse speed, helpful to retreat from danger
- 20-round magazine is beginner friendly
- Very small profile, easy to hide in bushes
Cons:
- No HVAP shells unlike the German version, cannot penetrate armoured targets like H.39, D2, etc
- Very poorly protected, even a heavy machine gun can frontally penetrate it
- 7-second reload is quite slow
- 280 rounds/min fire rate is slower than the German version, requiring extra aiming skills to hit planes
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Eisenwerk Weserhütte | |
---|---|
Sd.Kfz.221 | Sd.Kfz.221 (s.Pz.B.41) |
Sd.Kfz.222 | Sd.Kfz.222 · ␗Sd.Kfz.222 |
China anti-aircraft vehicles | |
---|---|
Radar SPAAG | PGZ09 |
Gun and Missile SPAAG | PGZ04A |
Missile SPAA | Antelope |
Other | ZSD63/PG87 · ZSL92 · WZ305 |
Germany | ␗Sd.Kfz.222 |
North Vietnam | Phòng không T-34 |
USA | CCKW 353 (M45) · ␗M42 |
USSR | Tor-M1 |