Hornet Mk.I
This page is about the premium British twin-engine fighter Hornet Mk.I. For the regular version, see Hornet Mk.III. |
Contents
Description
The Hornet Mk.I is a premium rank IV British twin-engine fighter with a battle rating of 5.3 (AB), 6.0 (RB), and 5.7 (SB). It was introduced in Update "Hot Tracks".
The Hornet Mk.I represents the beginning of the end of British propeller aircraft. An earlier model of the tech tree Mk.III with a lighter airframe at the expense of the engine power of the Mk.III. The Mk.I attains slightly more agility than it's successor alongside its premium bonuses. With a fearsome x4 20mm Hispano Mk.V cannons all mounted under the nose of the aircraft it possesses the ability to shred apart whatever is unfortunate enough to fall within its sights.
Able to climb and fight at high altitudes with a focus on energy fighting with only a lightly noticeable reduction in power that the Mk.III possesses. For any pilot willing to put the time in this aircraft will provide a terrifying force in any battle, even ground scenarios with its ability to carry suspended armaments and armour piercing 20mm rounds.
General info
Flight performance
For pilots who loved the Mosquito, the Hornet is a dream come true. As a descendant of the Mosquito FB Mk VI, it maintains many similarities to its older brother, namely an all-wooden construction and the iconic de Havilland tail design. However, the Hornet somehow managed to improve on the already excellent Mosquito platform, increasing speed, manoeuvrability and armament while reducing overall aircraft proportions. From takeoff and into its flight, the Hornet is an overall smooth operator with brutal speed, reaching easily over 600 km/h in level flight at 4,000 m, insane climb rate, and excellent manoeuvrability for a twin-engined fighter. However, it's still a twin-engined fighter which means it can still be outmanoeuvred by most single-engined opponents it faces. Being a predecessor to the regular tech-tree variant Hornet Mk.III, its flight performance is slightly worse but barely noticeable.
The consideration in buying this plane should rely on the experience already gathered with other twin-engined fighters, although when flying this plane is mastered, it's excellent at grinding out the British prop-ranks.
Characteristics | Max Speed (km/h at 5,791 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 716 | 696 | 11500 | 26.4 | 27.5 | 19.1 | 19.1 | 500 |
Upgraded | 804 | 756 | 24.0 | 25.0 | 34.3 | 25.2 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
826 | 324 | 370 | 356 | 287 | ~9 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 420 | < 390 | < 450 | > 324 |
Survivability and armour
The pilot in the Hornet Mk.I is very well protected as propellor planes go, with armour both in front and behind the pilot providing layered protection to aim to make 'pilot sniping' much more difficult, even having spaced layers of steel behind to insure against penetrating rounds from tailing aircraft.
The Hornet Mk.I is built tough but with critical weaknesses in the layout of its internal components, the tail is almost entirely bereft of vital parts. Only the rudder and tail controls being of significance meaning many rounds that do not break will simply pass through with little damage. However a head-on or strike to the wings will result in a downed or seriously crippled aircraft with Coolers, fuel, spars and engines all packed tightly together. Pilots should exercise caution when engaging enemies that can strike head-on or above/below the hornet during positioning.
- 38 mm bulletproof glass - armoured windscreen
- 12.7 mm steel plate in front of cockpit
- 12.7 mm steel plate behind pilot
- 2 x 3mm steel box behind the cockpit
- All fuel is stored in the wings
- All critical components are in the front of the aircraft, with only tail controls in the rear
Modifications and economy
As a premium aircraft, all modifications are unlocked upon purchase.
Armaments
Offensive armament
The Hornet Mk.I is armed with:
- 4 x 20 mm Hispano Mk.V cannons, chin-mounted (190 rpg = 760 total)
The Mk.V Hispanos are a successor to the venerable and fearsome Hispano Mk.II's found on the Spitfires. With a fast fire rate and a comfortable ammunition load of 190 rpg the trigger time afforded to the pilot is enough to allow adjusting for lead or harassing lighter aircraft without worrying overmuch about running dry. The ammunition available has an excellent air belt that is recommended at all times with a mixture of Armour-piercing Incendiary ammunition and High explosive incendiary shells. While a ground belt is available, it only provided up to 36mm of penetration in ideal conditions which will not be adequate for most ground vehicles encountered at its BR. The air belt will reliably still destroy SPAA and light vehicles and be on hand for enemy aircraft who may engage.
All the guns are mounted beneath the chin of the Hornet Mk.I allowing for accurate and easy to lead fire with little if no need for convergence.
Suspended armament
The Hornet Mk.I can be outfitted with the following ordnance:
- Without load
- 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
- 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)
- 8 x AP Mk I rockets
- 8 x AP Mk II rockets
- 8 x RP-3 rockets
- 2 x 500 lb G.P. Mk.IV bombs + 4 x AP Mk I rockets (1,000 lb total)
- 2 x 500 lb G.P. Mk.IV bombs + 4 x AP Mk II rockets (1,000 lb total)
- 2 x 500 lb G.P. Mk.IV bombs + 4 x RP-3 rockets (1,000 lb total)
- 2 x 1,000 lb M.C. Mk.I bombs + 4 x AP Mk I rockets (2,000 lb total)
- 2 x 1,000 lb M.C. Mk.I bombs + 4 x AP Mk II rockets (2,000 lb total)
- 2 x 1,000 lb M.C. Mk.I bombs + 4 x RP-3 rockets (2,000 lb total)
The secondary loadout is very standard fare for the GB aviation tree, a mid of 500 and 1000lb 'dumb' bombs made available with AP and RP-3 rockets which experiences GB pilots will have had many encounters with at this point. A mixture can be taken as the pilot wishes, owing to the role of the Hornet Mk.I it is not advisable to carry such in an air battle setting due to the performance impact and the presence of dedicated bomber craft. However in ground RB the Hornet can strike at errant ground vehicles to assist its team before turn to maintain air superiority once its payload is spent.
The bomb payloads will be ample to knock out most if not all enemy ground vehicles the hornet may encounter, the rockets may struggle greatly at it's BR due to a maximum of only 100mm of armour penetration from the AP Mk II rockets.
Usage in battles
Being a twin-engine fighter, it handles rather poorly when compared to single-engined fighters. It should not be expected to outmanoeuvre enemies, therefore you should really rely on your speed and try to keep you energy advantage. It might be possible to lure enemies into various manoeuvres where the excellent acceleration can be used to your advantage. If you have any experience from similar fighters like the Hornet Mk.III or any Mosquito, you can heavily use that to you advantage. Because the Hornet is an all-wooden construction, its ripping speed and maximum wing overload is rather low compared to other fighters.
When engaging fighters, a BnZ-playstyle should be used. One shouldn't commit to turning with the engaged enemy, because almost every plane, even light bombers will outturn you. The 4x Hispano Mk.Vs mounted in the front of the plane with an ammo pool of 190 rounds per gun, provide excellent firepower. The Hornet should be flown near friendlies because even when it can't get its guns on target, the enemy planes need to evade the bullets, therefore being an easy target to get picked off by allied planes nearby.
Because of its excellent climb rate, the Hornet can also be used as a bomber hunter. In his role, the main focus should lie on getting altitude to engage bombers from above, with far more speed than them. Do not try to spray your guns whilst being near the rear of the bomber, instead focus on one wing, then disengage after you've stricken the bomber.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Auto control available |
Not controllable Not auto controlled |
Controllable Auto control available |
Combined | Controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- Excellent armament
- Very good climb rate
- Very fast, especially at high altitude
Cons:
- Poor roll and turn rates
- Wooden frame is vulnerable to fires and damage dealt from enemies
- Easily catches fire, the wings are littered with fuel tanks
History
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, also if applicable).
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
De Havilland Aircraft Company Limited | |
---|---|
Fighters | Hornet Mk.I · Hornet Mk.III · Mosquito FB Mk VI · Mosquito FB Mk XVIII |
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Export | ␗Mosquito FB.Mk.26 · ▄Vampire FB 52A(Italy) · ▄Vampire FB 52A(Finland) · A28B |
Britain premium aircraft | |
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