IJN Kako

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This page is about the Japanese heavy cruiser IJN Kako. For other Furutaka-class cruisers, see Furutaka (Family).
jp_cruiser_kako.png
GarageImage IJN Kako.jpg
ArtImage IJN Kako.png
IJN Kako
AB RB SB
4.7 4.7 4.7
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The Furutaka-class, IJN Kako, (1935) (加古, namesake: Kako River) is a rank III Japanese heavy cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

Designed to meet the 10,000-ton displacement restrictions of the Washington naval treaty, the early refit Kako features several unique quirks for a heavy cruiser. To reduce the weight of the ship, the Kako features only few secondary and AA mounts. While this made her particularly vulnerable against aerial threats, the result is that the Kako has only 8,640 tons of displacement - comparable to most of the post-treaty light cruisers - while having greater protection compared to ships of a similar or higher displacement, as well as similar good mobility.

General info

Survivability and armour

Armourfront / side / back
Citadel76 / 76 / 35 mm
Main fire tower25 / 25 / 7 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section9
Displacement8 640 t
Crew616 people

For a heavy cruiser, the Kako's protection is average. The main citadel is covered with 76.2 mm of RHA and citadel deck armour varies between 31.75 to 34.9 mm. The armour can withstand a fair amount of beatings from mid-to-long ranges (6 km or more), thought became much more vulnerable when not angled.

While the Kako features a low crew count of 616 men, she is able to maintain most of her crew due to the lack of secondary and AA mounts, which means she will only lose sailors when the crew compartment is damaged.

Along with her sister ship Furutaka, the Kako has the unique perk of being able to withstand fire damage with little to no crew loss due to her crew compartments is located further away from the deck and are spaced from each other. This ability makes the Kako much more bearable for new captains who don't have FPE, and allows experienced captains to focus on repairing the more serious damage on the ship.

Mobility

Speedforward / back
AB76 / 21 km/h
RB65 / 18 km/h

Due to her low displacement, the Kako features good mobility that is comparable to a light cruisers. She can accelerate and decelerate faster compared to other heavy cruisers and turns quite well when upgraded.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 76 21
RB/SB Stock ___ ___
Upgraded 65 18

Modifications and economy

Repair costBasic → Reference
AB5 749 → 7 795 Sl icon.png
RB5 987 → 8 118 Sl icon.png
Total cost of modifications45 700 Rp icon.png
97 600 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
380 / 600 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
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Rudder Replacement
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
165 Ge icon.png
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Propeller Replacement
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
250 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
165 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
165 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
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Ventilation
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
250 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
250 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
200mm_jp_type88_navy_apc_ammo_pack
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
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Auxiliary Armament Targeting
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
165 Ge icon.png
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120mm_jp_type0_distant_fuse_naval_he_ammo_pack
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
165 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
2 300 Rp icon.png
Cost:
4 900 Sl icon.png
190 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
250 Ge icon.png
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Hydroplane
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
250 Ge icon.png

Armament

Primary armament

6 х Turret20 cm/50 3rd year type No.1 cannon
Ammunition120 rounds
Vertical guidance-5° / 25°

The Kako features six 200 mm 3rd year type No.1 cannons mounted in six single turrets arranged in an unusual A-Bs-C-X-Ys-Z setup. While the turret itself had sluggish traverse speed, this peculiar turret setup allows the A-B and X-Y turrets to rotate freely without having to turn around when the ship is changing directions, as well as provides wide gun coverage when angled.

The 200 mm guns are extremely powerful for the Kako's battle rating, as they can deal a serious damage against more advanced cruisers when aimed properly and are devastating against destroyers that she will usually face. The main guns have access to two type of shells; an HEF shell with 8 kg of TNT equivalent, which is very powerful against destroyers and deals consistent damage against cruisers, and an APC shell with 219 mm of penetration at 10 km with decent 3 kg of explosive filler, this shell is able to penetrate any opponent and deal serious internal damage, as well as penetrate dreadnoughts at close range.

On the other hand, the 200 mm guns have a slow reload time of 15 seconds (ace crew), and a whooping 22 seconds when all the ammunition in the ready rack has been used. The guns also have a rather poor accuracy as the shells will occasionally scatter around the target.

Secondary armament

4 х Turret120 mm/45 10th year type cannon
Ammunition250 rounds

The secondary armament of the Kako is four 120 mm 10th year type cannons, placed in pairs on the port and starboard side of the superstructure. The guns have a short reload time of 4 seconds and a relatively good accuracy. This, however, is your only line of defense against aircraft, as your anti-air armament is just four machine guns. The guns are loaded with HEF shells by default with an option to use HE-TF shell for anti-air defence.

Anti-aircraft armament

2 х Turret2 x 13.2 mm Type 93 machine gun
Ammunition3600 rounds
Belt capacity30 rounds
Fire rate476 shots/min
Main article: Type 93 (13.2 mm)

The Kako has only four 13.2 mm Type 93 machine guns for anti-air armament. The guns are mounted in a twin-barrelled setup on the ship's superstructure. The guns have very poor damage output and will not help to deter any aircraft and PT boats that come close to the Kako. This leaves the 120 mm guns as the only reliable defensive weapons against PT boats.

Additional armament

Setup 124 x 610 mm Type 8 No.2 wet-heater torpedo
Main article: Type 8 No.2 (610 mm)

The Kako is loaded with 24 x 610 mm Type 8 No.2 torpedoes, launched from fixed launchers on each side of the ship. From each side can be launched up to 12 torpedoes, with six loaded inside the tube and other six in the ready racks. While the torpedoes are not as fast or powerful as the famous Type 93 torpedoes, they still pack 380.6 kg of TNT equivalent, which can sunk a destroyer in a single hit and deal a considerable amount of damage against cruisers. Unfortunately, the aforementioned fixed torpedo launchers will limit the usage of the torpedoes, as you will have to move your hull to adjust your torpedo aim and exposing your vulnerable sides. Thus it is mostly suitable for mid-to-long range area denial barrages.

Scout plane

Main article: E7K2

Located amidships is a catapult with one E7K2 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The E7K2 is equipped with only defensive machine gun turrets (ventral as well as dorsal) but it does carry 4 x 60 kg bombs. It also has the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! Carrying a heavier bomb load than most other scout planes, this unit has a very good chance to sink enemy boats or even a destroyer.

Usage in battles

The Kako's playstyle mostly depends on the opponent she faces. In a match with the same tier opponents such as destroyers and early light cruisers, the Kako is capable of pushing the targets by lending its devastating firepower at its battle rating to quickly dispatch the opponents while tanking hits in return. Otherwise when facing more advanced and better-protected cruisers, the Kako can act as a fire support ship, delivering powerful salvo and launching barrages of torpedoes at longer ranges. Due to her lack of anti-air armament, it is advised to stay close to a friendly ship with good AA capability, cover them with your firepower on the sea while you let them provide the anti-air cover.

Pros and cons

Pros:

  • Great main armament
    • 6 powerful 200 mm (7.9 inch) cannons
    • Guns have separate turrets which allows to keep more firepower active as a turret gets taken out
    • Able to do full boardsides from very steep angles
  • Good top speed and agility
  • Good survivability
    • Very durable against destroyers
    • Can bounce several shots when angled properly
    • Resilient against fire damage
  • Carries large amount of torpedoes
  • One scout plane.

Cons:

  • The main guns are very inaccurate especially compared to her sister ship (IJN Furutaka) with the newer, larger guns
  • Long reload time, which can get significantly worse when all of the ready shells have been expended
  • Torpedo launchers are fixed, unable to be traversed without moving the hull
  • Early war Japanese fit
    • Weak anti-air capability
    • Poorly protected turrets can be easily knocked out
    • Slow turret traverse
  • Large target and usually priority targeted over other vessels

History

Created as a counter to the American Omaha and British Hawkins class cruisers, the Furutaka class was designed to act as a scouting cruiser capable of protecting the main fleet from enemy scouts. While the ship was designed before the Washington Naval Treaty, she still fell within the displacement and calibre limits with 7,500 tons of displacement and the main armament of six 7.9 in/20 cm cannons mounted in single turrets; she also had a torpedo armament of 12 x 21-inch torpedo tubes mounted in the hull. These armaments would change as both Furutaka and Kako were modernized shortly after being completed, with their single mounted guns being replaced with three twin turrets and two quad-torpedo launchers being added near the aft.

During the first months of the Pacific War against the United States, Kako was assigned to Sentai 6 and tasked in covering the invasions of several islands including Guam, Wake, and New Guinea. Sentai 6 was then assigned to Operation MO, the invasion of Port Morseby, and partook in the Battle of the Coral Sea on May 7, 1942. Their next major action would not be until August, but would also be their largest. Kako and Sentai 6 had been assigned to the new Eighth Fleet. In response to the American invasion of Guadalcanal, the Eighth Fleet sortied out to counter the invasion force. On the night of August 8-9, 1942, Kako and the fleet of 4 heavy cruisers, 2 light cruisers, and a destroyer surprised the Allied Fleet in a night attack off Savo Island.

Fighting at close ranges with searchlights, flares, and star shells, Japanese naval artillery devastated the Allied fleet, sinking 4 heavy cruisers and forcing the American support ships to abandon the Marines on the island. While the battle was a stunning victory for the Japanese, they failed to sink any of the landing ships and fled the area for fear of retaliation from American carrier planes; However, it was the American submarine S-44 who got revenge. On August 10, while the Eighth fleet was returning to Rabaul, the S-44 fired four torpedoes at Kako, scoring three hits. The Kako quickly took on a list before her boilers detonated, sinking the cruiser but only taking 68 sailors with her. Kako was struck from the Japanese Naval list a month later.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

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Kawasaki Shipyard Co. (川崎造船)
Destroyer Escorts (DE) 
Ikazuchi-class  Ikazuchi
Heavy Cruisers (CA) 
Furutaka-class  IJN Kako
Battleships (BB) 
Kongō-class  IJN Haruna*
Ise-class  IJN Ise
Notes  *Initially laid down as battlecruiser, later modified and reclassified as (Fast) Battleship (FBB).
See also  Kawasaki Aircraft Industries

Japan heavy cruisers
Furutaka-class  IJN Furutaka · IJN Kako
Aoba-class  IJN Aoba
Myōkō-class  IJN Myoko · IJN Haguro
Mogami-class  IJN Mogami
Tone-class  IJN Tone