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Bluewater Fleet
HMS Dreadnought
V
Rank
AB
6.3
RB
6.3
Battle rating
Great Britain
Game nation
Battleship
Main role
175,000
RP
Research
490,000
SL
Purchase
General information

The launch of HMS Dreadnought in 1906 redefined naval warfare, sparking a new arms race and dividing all battleships into two groups: pre-dreadnoughts and dreadnoughts. She was the first battleship to combine an all-big-gun design with steam turbines, giving her an unrivalled combination of mobility and firepower, well beyond anything her competitors could achieve. In the first year of her service, she underwent rigorous sea trials, proving herself to be an exceptional vessel. From 1907 to 1911, she served as the flagship of the Royal Navy, taking part in multiple ceremonial events and naval exercises with the Home Fleet. At the outbreak of the First World War in 1914, she was based at Scapa Flow, assigned to patrolling the North Sea. In March 1915, she claimed her only kill by ramming the German submarine U-29, which had unknowingly surfaced in her path while attacking another British battleship. This remains the only recorded instance of a battleship sinking a submarine by ramming. She missed the Battle of Jutland and saw no further combat before being sold for scrap in 1921, leaving behind very few surviving artifacts.

HMS Dreadnought was introduced in Update "New Power" along with similar early dreadnoughts from the USA, Japan, Germany, and the Soviet Union. Despite having ten main guns, only a maximum of eight can be brought to bear on a target due to the presence of two wing-mounted turrets. In exchange, her chase salvo is more capable than that of a typical all-centreline battleship. She lacks any effective secondary or anti-air armament, as her 76 mm guns lack the rate of fire needed to effectively counter most threats. However, her magazines, hidden deep below the waterline, along with very few exposed crew stations, make her exceptionally survivable in close-range battles, making her an appealing option for players who enjoy brawling and pushing the enemy team.


Camouflages:

Specification
Armour
Citadel 100 / 279 / 19 mm
Main fire tower 279 / 279 / 330 mm
Hull 25 mm (steel)
Superstructure 16 mm (steel)
Number of sections 9
Displacement 20,730 t
Crew 810 persons
Max speed
Forward 39334533 km/h
Backward 22192619 km/h
Primary armament
5 × Turret — 2 × 305 mm/45 Mark X cannon
Ammunition 1,100 rounds
Reload basic crew → aces
39.4 → 30.3 s
Vertical guidance -3 / 13°
Turret Rotation Speed
Horizontal 32.632.6 °/s
Vertical 43.443.4 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
1000 m2500 m5000 m7500 m10000 m15000 m
HE727272727272
APC501453394352321280
SAPCBC266240209186170148
Secondary armament
18 × Turret — 76 mm/50 12pdr 18cwt QF Mark I cannon
Ammunition 5,400 rounds
Reload basic crew → aces
5.2 → 4 s
Vertical guidance 0 / 20°
Turret Rotation Speed
Horizontal 2218.72218.7 °/s
Vertical 20172017 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
100 m1000 m2000 m3000 m4000 m5000 m
SAP1009286807571
Anti-aircraft armament
2 × Turret — 76 mm/45 QF 3in 20cwt HA Mark I cannon
Ammunition 300 rounds
Reload basic crew → aces
6.5 → 5 s
Vertical guidance -10 / 85°
Turret Rotation Speed
Horizontal 1512.81512.8 °/s
Vertical 1210.21210.2 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
100 m1000 m2000 m3000 m4000 m5000 m
HE-TF777777
Additional armament
Setup 1 30 × 450 mm R.G.F. Mark VI** torpedo
Economy
Repair cost Basic → Reference
AB 22,774 → 28,604 SL
RB 28,736 → 36,092 SL
Crew training 140,000 SL
Experts 490,000 SL
Aces 1,500 GE
Research Aces 670,000 RP
Reward multiplier AB / RB
450 / 600 % SL
190 % RP
Total cost of modifications 174,100 RP
276,000 SL
Talisman cost 2,000 GE

Research order:

Seakeeping
Unsinkability
Firepower
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