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Ground Vehicles
Dardo
VII
Rank
AB
10.0
RB
10.0
SB
10.0
Battle rating
Italy
Game nation
Light tank
Main role
260,000
RP
Research
710,000
SL
Purchase
General information

The Dardo is an infantry fighting vehicle developed for the Italian Army to provide support to infantry and the M113 and VCC-1 "Camillino" APCs, which it would later almost completely replace together with the VBC Freccia. During the later stages of the Cold War, Italy had a need for a multi-role platform for infantry support; the C-13 had been trialled, but it had not been accepted into service and the project was cancelled. New prototypes were developed from the C-13, using different types of armaments and other technologies, and a refined design known as the VCC-80 was produced in the early 1980s. It was designed and built in Rome by a consortium between IVECO and OTO Melara, in which OTO Melara was responsible for the armament and fire control systems, while IVECO was responsible for the hull and powerplant. It would be quickly picked up by the Italian army, placing a small pre-production contract in 1982, followed by a full contract for 300 vehicles in 1988 when it was designated "Dardo" (later reduced to 200 at the end of the Cold War). The final units were delivered in the early 2000s. In 2004, the Dardo was deployed with the Italian Army as part of Operation Iraqi Freedom. Ten units were also sent to Afghanistan to reinforce Italian battle groups. Some units are also in use with the Italian contingent of the United Nations Interim Force in Lebanon.

Introduced in Update "Red Skies", the Dardo works best as a support or flanking vehicle. It is recommended to find a location with a good overview of the battlefield and scout for enemies for your allies. The main armament is extremely effective against enemy lightly armoured vehicles, which are prevalent at this stage. Additionally, players should strive to unlock the TOW-2B anti-tank guided missile (ATGM) as soon as possible so that they can engage enemies from cover. However, the missile's effectiveness is unreliable, and it occasionally fails to damage the enemy at all.



Survivability and armour
Armour front / side / back
Hull 72 / 52 / 38 mm
Turret 40 / 40 / 40 mm
Visibility 88 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 7078 km/h
Backward 3235 km/h
Power-to-weight ratio 22.119.642.234.3 hp/t
Engine power 520460992806 hp
Weight 23.5 t
Optics
Gunner
Commander
Driver
Optics zoom
2.0x–8.0x
Optical device
Armaments
BGM-71 TOW ATGM
Ammunition 8 rounds
Belt capacity 2 rounds
Reload basic crew → aces
13 → 10 s
Fire rate 120 shots/min
Vertical guidance -6 / 30°
Turret Rotation Speed basic crew → aces
Vertical 17.51461.239.2252087.556 °/s
Fire on the move up to 5 km/h

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
ATGM800800800800800800
ATGM (tandem)800800800800800800
ATGM100100100100100100
25 mm Oerlikon KBA B02 cannon
Ammunition 400 rounds
Belt capacity 100 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 560 shots/min
Vertical guidance -10 / 60°
Turret Rotation Speed basic crew → aces
Horizontal 40.134.175.554.557.348.7107.977.9 °/s
Vertical 201670.144.828.622.9100.164.1 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APDS/HEI-T/HEI-T807973676155
HEI-T/HEI-T/HEI-T764333
APDS/APDS/APDS807973676155
APFSDS929083756258
7.62 mm Beretta MG42/59 machine gun (coaxial)
Ammunition 1,200 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 800 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 3,474 → 5,815 SL
RB 3,327 → 5,569 SL
SB 4,434 → 7,423 SL
Crew training 200,000 SL
Experts 710,000 SL
Aces 2,100 GE
Research Aces 1,080,000 RP
Reward multiplier AB / RB / SB
140 / 170 / 220 % SL
232 % RP
Total cost of modifications 217,400 RP
354,000 SL
Talisman cost 2,800 GE


Mobility
Protection
Firepower
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Settings
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