T22

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Revision as of 07:36, 3 June 2021 by DnaGonite (talk | contribs) (U38088265 moved page Type 1939 (T22) to T22: Renamed in 2.7)

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
T22
germ_destroyer_class1939_t22.png
GarageImage T22.jpg
T22
AB RB SB
3.7 3.7 3.7
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Type 1939-class, T22, 1944 is a rank I German destroyer with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test. It is a big improvement from the first German destroyer (the Type 1924 Leopard) in every major way.

General info

Survivability and armour

Armourfront / side / back
Main fire tower8 / 8 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 480 t
Crew206 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB73 / 31 km/h
RB59 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Modifications and economy

Repair costBasic → Reference
AB215 → 279 Sl icon.png
RB334 → 434 Sl icon.png
Total cost of modifications2 985 Rp icon.png
910 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 60 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
120 Rp icon.png
Cost:
35 Sl icon.png
50 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
60 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
120 Rp icon.png
Cost:
35 Sl icon.png
50 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
60 Ge icon.png
Mods ship venting.png
Ventilation
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
60 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods he frag base fuse tank.png
105mm_germany_skc32_navy_base_fuse_he_ammo_pack
Research:
120 Rp icon.png
Cost:
35 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
20 mm HET magazines
Research:
120 Rp icon.png
Cost:
35 Sl icon.png
50 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
120 Rp icon.png
Cost:
35 Sl icon.png
50 Ge icon.png
Mods he frag dist fuse ship.png
105mm_germany_skc32_navy_dist_fuse_he_ammo_pack
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
20 mm APT magazines
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
60 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
60 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png

Armament

Primary armament

4 х Turret10.5 cm/45 SK C/32 cannon
Ammunition100 rounds
Vertical guidance-10° / 70°

The 10.5 cm cannons, while being smaller than the guns of its contemporaries, can still perform effectively with its lower reload speed. It offers a little more forgiveness to the player, while often offering less to the target. The damage dealt by the HE round with the base fuse, along with its reload, allows the player to whittle away at the target, and with a little aiming, can render the target completely defenceless.

Secondary armament

5 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

2 х Turret2 x 3.7 cm SK C/30 mounting
Ammunition4000 rounds

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 16 x 533 mm G7a torpedo
Setup 214 x WBG depth charge
Setup 36 x 533 mm G7a torpedo
2 x WBG depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

The Type 1939 is a really capable destroyer with effective anti-ship capabilities best used supporting allied ships and destroying light vessels or lightly armoured destroyers. The Type 1939 has good manoeuvrability but it has some trouble fighting ships at its BR because of its unnusual gun calibre, so the best tactic is to dodge and attack in short bursts.

Pros and cons

Pros:

  • Great reload speed
  • Doesn't catch on fire very easily
  • Its fast-firing weapons are easy to aim

Cons:

  • Insufficient crew, a frequent cause of ship loss is crew depletion
  • Weak guns which will struggle damaging destroyers at its battle rating
  • Your low speed will make you an easy target in battle for other destroyers and ships with torpedoes

History

Referred as the workhorses of Kriegsmarine, the Type 1939 general purpose destroyers were created to escort blockade runners and battleships. They saw action in every major German operation, from Norway until the end of World War 2.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Germany destroyers
  Torpedo boats
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
  Destoyers
Type 1934A  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47