Template:NavalMobility/Documentation
Contents
Description
This template inserts a standardised naval vessel mobility table using values from Template:Specs. Additional values have to be measured, it's recommended to always use fully-featured table. Note that all measured values should be done in Test Sail, with Secondary weapons picked to No offensive armament.
Parameters
- SpeedForwardStockAB - Measured sustained speed flanking ahead (FLK AHEAD) in Arcade mode. If the speed flickers between two values in game - pick one that shows the most time, if both show about as much - higher one.
- SpeedBackStockAB - Same as above, only at full reverse. No not add minus before value (eg. instead -20 just write 20)
- TurnTimeStockAB - Measured average time in seconds after at least 2nd full 360° turn (recommended average of 3 turns after the speed stabilizes). Table template will automatically round visible value if needed, but template will still use a number in a provided precision for the calculations (eg. providing 18.433 over 18.43 is fine). Step-by-step guide:
- 1. Go in game, select the vessel, edit modifications to uncheck all of them for stock (or select all for Spaded - if you don't have all modifications research yet, you cannot measure the Spaded value)
- 2. Right-click on the boat, choose Test Sail.
- 3. Remove all additional weaponry (torpedoes, depth charges, etc. - Secondary weapons selected to No offensive armament)
- 4. Select Difficulty to appropriate mode - either Arcade Battles or Realistic Battles - select Vehicle Modification to Current, Time of Day 12:00, Weather: Clear.
- 5. Enter a full rudder deflection turn (either starboard or port, shouldn't matter) at flank speed (FLK AHEAD)
- 6. Wait for the speed to stabilize (turns should be completed at constant speeds), note the speed here - it's inputted in the TurnSpeed (eg. TurnSpeedStockAB) parameter.
- 7. Complete several turns (>5; the more, the better), stop-watch the times to complete each turn
- 8. Take the average of the times
- Alternatively you can use video recorder, then measure time in one of a freeware tools, such as Avidemux, 60 FPS video is recommended
- TurnSpeedStockAB - Measured average sustained speed. If the speed flickers between two values in game - pick one that shows the most time, if both show about as much - higher one
- TurnTimeSpadedAB - As above, only with all modifications
- TurnSpeedSpadedAB - As above, only with all modifications
- SpeedForwardStockRB - As above, only in Realistic Battles
- SpeedBackStockRB - As above
- TurnTimeStockRB - As above
- TurnSpeedStockRB - As above
- TurnTimeSpadedRB - As above
- TurnSpeedSpadedRB - As above
Examples of use
The default table filled automatically from data of the Type T-14
{{NavalMobility}} |
Version with only the stock speed measured
{{NavalMobility |SpeedForwardStockAB = 83 |SpeedBackStockAB = 20 |SpeedForwardStockRB = 53 |SpeedBackStockRB = 17 }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recommended, fully-featured example. Note that turn time of 18.433 was rounded to 18.43.
{{NavalMobility |SpeedForwardStockAB = 83 |SpeedBackStockAB = 20 |TurnTimeStockAB = 16.43 |TurnSpeedStockAB = 35 |TurnTimeSpadedAB = 11.1 |TurnSpeedSpadedAB = 33 |SpeedForwardStockRB = 53 |SpeedBackStockRB = 17 |TurnTimeStockRB = 18.433 |TurnSpeedStockRB = 35 |TurnTimeSpadedRB = 16.6 |TurnSpeedSpadedRB = 35 }} |
Version with only partial measurements. Note that the table will accept only speed, or just turn speed, or just turn speed and time, without maximum speed. Still though, please remember, that it's highly recommended to provide all values.
{{NavalMobility |SpeedForwardStockAB = 83 |SpeedBackStockAB = 20 |TurnSpeedStockAB = 35 |TurnTimeSpadedAB = 11.1 |TurnTimeStockRB = 18.433 |TurnSpeedStockRB = 35 |TurnTimeSpadedRB = 16.6 |TurnSpeedSpadedRB = 35 }} |
Mobility Characteristics table for the naval units. All measured value should be done in Test Sail, with Secondary weapons picked to 'No offensive armament'.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Speed forward - stock in AB | SpeedForwardStockAB | Measured sustained speed flanking forward. If the speed flickers between two values in game - pick one that shows the most time, if both show about as much - higher one
| Number | optional |
Speed back - stock in AB | SpeedBackStockAB | Measured sustained speed full reverse. If the speed flickers between two values in game - pick one that shows the most time, if both show about as much - higher one
| Number | optional |
Turn time - stock in AB | TurnTimeStockAB | Measured average time in seconds after at least 2nd full 360° turn (recommended average of 3 turns). Table will round visible value if needed, but use number in a provided precision for calculations.
| String | optional |
Turn speed - stock in AB | TurnSpeedStockAB | Measured average sustained speed. If the speed flickers between two values in game - pick one that shows the most time, if both show about as much - higher one
| Number | optional |
Turn time - spaded in AB | TurnTimeSpadedAB | Measured average time in seconds after at least 2nd full 360° turn (recommended average of 3 turns). Table will round visible value if needed, but use number in a provided precision for calculations.
| String | optional |
Turn speed - spaded in AB | TurnSpeedSpadedAB | Measured average sustained speed. If the speed flickers between two values in game - pick one that shows the most time, if both show about as much - higher one
| Number | optional |
Speed forward - stock in RB | SpeedForwardStockRB | Measured sustained speed flanking forward. If the speed flickers between two values in game - pick one that shows the most time, if both show about as much - higher one
| Number | optional |
Speed back - stock in RB | SpeedBackStockRB | Measured sustained speed full reverse. If the speed flickers between two values in game - pick one that shows the most time, if both show about as much - higher one
| Number | optional |
Turn time - stock in RB | TurnTimeStockRB | Measured average time in seconds after at least 2nd full 360° turn (recommended average of 3 turns). Table will round visible value if needed, but use number in a provided precision for calculations.
| String | optional |
Turn speed - stock in RB | TurnSpeedStockRB | Measured average sustained speed. If the speed flickers between two values in game - pick one that shows the most time, if both show about as much - higher one
| Number | optional |
Turn time - spaded in RB | TurnTimeSpadedRB | Measured average time in seconds after at least 2nd full 360° turn (recommended average of 3 turns). Table will round visible value if needed, but use number in a provided precision for calculations.
| String | optional |
Turn speed - spaded in RB | TurnSpeedSpadedRB | Measured average sustained speed. If the speed flickers between two values in game - pick one that shows the most time, if both show about as much - higher one
| Number | optional |