PLAY
Aviation
A6M2
II
Rank
AB
3.7
RB
3.7
SB
3.3
Battle rating
Japan
Game nation
Fighter
Main role
5,600
RP
Research
22,000
SL
Purchase
Imperial Japan
Origin country
General information

The A6M2 Mod. 21, designated as the Type 0 Carrier-based Fighter Model 21 (零式艦上戦闘機二一型), was the most common version of the Zero encountered by Allied pilots. The A6M2 had excellent manoeuvrability and long range, making it a formidable carrier-borne dogfighter in the early stages of the war. It participated in several major battles, such as Pearl Harbor, Midway, and the Aleutian Islands campaign. However, it also had some weaknesses, such as lack of armour, self-sealing fuel tanks, or hydraulic boosters. As the war progressed, the A6M2 Model 21 became outmatched by newer and more powerful Allied fighters, such as the F6F Hellcat and the F4U Corsair.

It has been in the game since the start of the Open Beta Test prior to Update 1.27. As the first proper production model of the A6M series, the A6M2 mod. 21 comes with the full package for carrier operations over the A6M2 mod. 11: tail hook, external fuel tank mountings, and foldable wing tips. Despite the different wings, the Model 21 will fly on par with the earlier model. It has near unprecedented manoeuvrability, and deadly but limited and low-velocity 20 mm cannons. The A6M2 can dominate any dogfight at its own or lower altitude, depending on the pilot's skill, but it can be easily outrun by faster enemies. In that case, the pilot has to decide whether to take a final shot or break off the engagement, as pursuing the enemy may expose the Zero to interception by other fighters. If faced with a Boom-N-Zoom attack, the pilot must avoid the enemy's fire by using the Zero's agility, as the plane has no armour, self-sealing fuel tanks, or robust airframe. Although the A6M2 is not the fastest plane in its tier, it can keep up with its opponents better than the later A6M5s, which encounter proportionally much faster aircraft more often.



Flight performance
Max speed
at 4,400 m 510475532491 km/h
Rate of Climb 13.310.217.210.2 m/s
Turn time 1718.216.317.7 s
Max altitude 10,300 m
Takeoff Run 175 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 2.4 t
Engine Nakajima Sakae 12
Length 9.1 m
Wingspan 11.8 m

Limits:
Max Speed Limit (IAS) 660 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 280 km/h
Gear Speed Limit (IAS) 310 km/h
Offensive armament
2 × 20 mm Type 99 Model 1 cannon
Ammunition 120 rounds
Fire rate 516 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/HEF-I/HEF-I/APHE191712754
HEF-T/HEF/HEF/APHE444444
APHE/APHE/APHE/APHE/HEF/HEF-T191712754
HEF-T333333
HEF/HEF/HEF/APHE/APHE444444
2 × 7.7 mm Type 97 machine gun
Ammunition 1,360 rounds
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/IAI/AP/I13127320
T/AP/IAI/AP13127320
T/T/T/AP13127320
I/AP/AP/AP/IAI13127320
Suspended armament
Setup 1 2 × 60 kg Navy Type 97 Number 6 ground bomb
Economy
Repair cost Basic → Reference
AB 599 → 815 SL
RB 1,290 → 1,754 SL
SB 1,818 → 2,472 SL
Crew training 6,300 SL
Experts 220,000 SL
Aces 250 GE
Research Aces 22,000 RP
Reward multiplier AB / RB / SB
40 / 100 / 200 % SL
124 % RP
Total cost of modifications 10,290 RP
13,750 SL
Talisman cost 750 GE

Research order:

Flight performance
Survivability
Weaponry
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