La Combattante P730

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the French coastal Motor Gun Boat La Combattante (P730). For bluewater destroyer, see La Combattante.
La Combattante
fr_p730_combattante.png
GarageImage La Combattante P730.jpg
La Combattante
AB RB SB
3.7 3.7 3.7
Research:250 000 Specs-Card-Exp.png
Purchase:700 000 Specs-Card-Lion.png
Show in game

Description

La Combattante was a prototype French naval patrol vessel, laid down in April 1962 and launched on 20 June 1963 by Constructions Mécaniques de Normandie. She entered service on 1 March 1964, featuring an innovative non-magnetic hull made of laminated wood and plastic. Initially based in Toulon, she was later deployed to Djibouti, Papeete, and Cherbourg. Notably, La Combattante played a key role in missile trials, including the development of the Exocet. Transferred to the Maritime Gendarmerie in 1985, she was decommissioned in September 1996 after 33 years of service.

The La Combattante (P730) is a motor gun boat introduced in Update "Dance of Dragons", as the only Rank V French coastal vessel of the initial release of the tree, and the first naval vessel armed with HEAT warhead missiles - in this case, the SS.11. The missiles are both the vessel's most unique feature and its greatest limitation, forcing her to engage targets within a range of less than 3 km. This, combined with her slow speed and large profile, makes her prone to damage and comparatively easy to destroy, especially by destroyers found at this BR range. She is also equipped with two 40 mm Bofors guns, but lacks radar or HE-VT ammunition to effectively deal with aerial targets.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement230 t
Crew28 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB57 / 31 km/h
RB43 / 23 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 57 31
RB/SB Stock ___ ___
Upgraded 43 23

Modifications and economy

Repair costBasic → Reference
AB4 685 → 5 964 Sl icon.png
RB5 982 → 7 615 Sl icon.png
Total cost of modifications208 400 Rp icon.png
337 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training200 000 Sl icon.png
Experts700 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 220 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
330 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
23 000 Rp icon.png
Cost:
37 000 Sl icon.png
580 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
330 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
23 000 Rp icon.png
Cost:
37 000 Sl icon.png
580 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png
Mods tank ammo.png
.50 AP belt
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
250 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
.50 APIT belt
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
200 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
330 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
330 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
23 000 Rp icon.png
Cost:
37 000 Sl icon.png
580 Ge icon.png

Armament

Primary armament

2 х Turret40 mm Bofors L/60 Mark 3 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min
Vertical guidance-10° / 80°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

  • Universal: AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Secondary armament

2 х Turret12.7 mm Browning AN-M2 machine gun
Ammunition2000 rounds
Belt capacity200 rounds
Fire rate577 shots/min
Main article: AN-M2 (12.7 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: API-T · AP · HEI · AP
  • .50 AP belt: API-T · AP · AP · AP
  • .50 APIT belt: API-T · API-T · API-T · HEI

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
API-T 28 27 23 19 15 11
AP 29 28 25 20 17 14
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
API-T 887 0.04 - - - 47° 56° 65°
AP 856 0.05 - - - 47° 56° 65°

Special armament

TurretSS.11 missile launcher
Ammunition4 rounds
Belt capacity4 rounds
Fire rate60 shots/min
Main article: SS.11

Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Has AS.11 missiles

Cons:

  • Larger and slower than contemporary boats
  • AS.11 missiles are slow
  • Slow-firing 40 mm Bofors guns pale in comparison to contemporaries

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Constructions Mécaniques de Normandie (CMN)
Patrol Boats  La Combattante

France boats
Motor torpedo boats  VTB-8 · VTB-9 · VTB-11 · VTB-14
  VLT-1 · VLT-2 · VTB-19
  MTB-96
Motor gun boats  L9059 · La Combattante · VTB-13
Gunboats  La Suprise