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Ground Vehicles
Sho't Kal Alef
V
Rank
AB
8.0
RB
8.0
SB
8.0
Battle rating
Israel
Game nation
Medium tank
Main role
105,000
RP
Research
300,000
SL
Purchase
General information

The Sho't Kal Alef was the first serial modernisation of the Sho't. After the Six-Day War in 1967, it became clear that the basic version of the Sho't had become seriously outdated, as its 20-pounder gun, antiquated fire control system (FCS), and weak, fuel-hungry engine could not provide sufficient firepower, good mobility, and reliability for the vehicle. A decision was made in 1969 to upgrade all existing Sho't tanks to the Sho't Kal level - with a new American 105 mm M68 gun, a more powerful diesel engine and transmission, a new FCS, and a modified commander's cupola. As early as 1970, the first modernised prototypes entered service with the IDF (Israel Defence Forces). The tanks were first used during the Yom Kippur War in 1973, after which they underwent further modifications, primarily concerning armour protection.

The Sho't Kal Alef was introduced in Update "Wind of Change". Players familiar with the British Centurion Mk 10 or Swedish Strv 101 will immediately the similar improvement in mobility, made possible by the installation of a new Continental AVDS-1790-2A engine. Also, thanks to the installation of the American M68 gun, the Sho't Kal Alef has access to a new set of ammunition, including a more powerful HEATFS shell and previously unavailable HESH shell. However, as the hull is still inherited from the Centurion Mk.5, its overall protection is inferior to competitors - even APCR and solid-shot rounds can pose a significant threat to the vehicle.


Camouflages:

Survivability and armour
Armour front / side / back
Hull 76 / 50 / 38 mm
Turret 152 / 89 / 89 mm
Visibility 119 %
Crew 4 persons
Mobility
Max speed
Forward 4853 km/h
Backward 1113 km/h
Power-to-weight ratio 14.512.827.622.4 hp/t
Engine power 7506631,4311,162 hp
Weight 51.8 t
Optics
Gunner
Commander
Driver
Optics zoom
6.0x
10.0x
Armaments
105 mm M68 cannon
Ammunition 72 rounds
First-order 11 rounds
Reload basic crew → aces
8.7 → 6.7 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 1411.926.419201737.627.2 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APDS265263252240228216
HESH127127127127127127
HEATFS400400400400400400
Smoke333333
7.62 mm L3A1 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
7.62 mm L3A1 machine gun
Ammunition 2,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 500 shots/min
Vertical guidance -10 / 50°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,385 → 5,643 SL
RB 4,847 → 6,238 SL
SB 6,637 → 8,542 SL
Crew training 86,000 SL
Experts 300,000 SL
Aces 1,200 GE
Research Aces 720,000 RP
Reward multiplier AB / RB / SB
130 / 190 / 230 % SL
196 % RP
Total cost of modifications 87,700 RP
147,200 SL
Talisman cost 2,100 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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Settings
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Characteristics:
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