Difference between revisions of "Vladimir T-90A (April Fools)"
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== See also == | == See also == | ||
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− | * | + | * [[T-90A]] - In-game version |
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== External links == | == External links == |
Revision as of 08:42, 2 November 2023
Contents
Description
The Vladimir T-90A was a Rank IX Russian main battle tank with a battle rating of 14.3. It was introduced in Update 1.67 as part of Rank IX Open Testing lasting from March 31st to April 3rd.
General info
Survivability and armour
Armour | Front | Sides | Rear |
---|---|---|---|
Hull | 600 mm (Kinetic) 900 mm (Cumulative) |
80 mm | 45 mm |
Turret | 800 mm (Kinetic) 1,100 mm (Cumulative) |
80 mm | 50 mm |
Crew
- Commander
- Gunner
- Driver
Total: 3 Crew members
Mobility
Game Mode | Mobility characteristics | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|
Max Speed | Weight | AoA Weight | Stock | Upgraded | Stock | Upgraded | |
Arcade | 67 | 46.5 | N/A | N/A | 1,668 | N/A | 35.87 |
Realistic | 60 | N/A | 1,000 | N/A | 35.87 |
Armaments
Main armament
125 mm 2A46M | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
43 | -4°/+14° | ±180° | Two-plane | ||
Turret rotation speed (°/s) | |||||
Arcade | 41.2 | ||||
Realistic | 35.0 | ||||
Reloading rate (seconds) | |||||
7.5 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
3BM60 | APDS-FS | 642 | 640 | 635 | 630 | 620 | 610 |
3BK29M | HEATFS | 700 | 700 | 700 | 700 | 700 | 700 |
9M119M | ATGM | 750 | 750 | 750 | 750 | 750 | 750 |
3OF26 | HE | 47 | 47 | 47 | 47 | 47 | 47 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile mass in kg |
Fuse delay in m | Fuse sensitivity in mm | Explosive Mass in g (TNT equivalent) |
Ricochet | |||
0% | 50% | 100% | ||||||||
3BM60 | APDS-FS | 1750 | 4.4 | N/A | N/A | N/A | 78° | 80° | 81° | |
3BK29M | HEATFS | 915 | 18 | 0.0 | 0.1 | 2,790 | 65° | 72° | 75° | |
9M119M | ATGM | 350 | 23 | 0.0 | 0.01 | 4,720 | 65° | 72° | 75° | |
3OF26 | HE | 850 | 23 | 0.1 | 0.5 | 5,780 | 79° | 80° | 81° |
Ammo racks
Full ammo |
Ammo Part |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|
43 | Projectiles Propellants |
41 (+2) 41 (+2) |
37 (+6) 29 (+14) |
33 (+10) 27 (+16) |
30 (+13) 26 (+17) |
27 (+16) 23 (+20) |
26 (+17) 1 (+42) |
23 (+20) N/A |
1 (+42) N/A |
No |
Note:
- Sponsons empty: 23 (+20) shells.
Additional armament
12 x 81 mm smoke grenade launcher
Machine guns
12.7 mm NSVT machine gun (300 Rounds, pintle-mount)
7.62 mm PKT machine gun (2,000 Rounds, coaxial)
Usage in battles
General playstyle
The T-90 should be played in accordance with Russian armoured doctrine, in the offensive. The low profile and assortment of ammunition allows for the T-90 to take the offensive against distant and close-range target easily. The APDS-FS and HEATFS gives the T-90 good variety in a close-range engagement and the ATGM gives a relatively accurate long-range fighting ammunition next to the APDS.
How to vs MBTs and Helicopters
The biggest adversary is the Leopard 2A5 and other T-90As. Any shot to the T-90’s sides is surely going to set off the ammunition inside the tank, resulting in an instant kill. While it is possible to do the same against another T-90, more careful shot placement is required for the Leopard 2A5 due to their ammunition stowage. Aim for the front right area to hit the ammunition in the front of the hull and in the turret rear to hit the ammunition there.
Tactics
Arcade: In Arcade, the T-90A can effectively engage at a long distance with estimation of range and position. With that in mind, the T-90A could snipe at distance enemies with ATGM to trace and eliminate vehicles.
Realistic: With the lack of enemy marker, it is important to carefully range targets. The T-90A can effectively engage targets still provided it does not experience any damaging shot during the engagement.
Specific enemies worth noting
Opposing Leopard 2 and T-90s are perhaps the biggest threat to the T-90A on the ground. The front armour is quite resistant to enemy rounds, but rounds on the lower glacis and hull roof may penetrate into the crew compartment. Good luck surviving if any tanks manage to get a shot on the T-90A's sides and ammo carousel.
From the air, helicopters with guided missiles will prove a big threat. Use the Leopard's great mobility and smoke to hide the tank from a precise direct hit from helicopters.
Describe the vehicle in the game - its distinctive features, the tactics used against major opponents, recommendations for using the vehicle in different situations.
The T-90 has quite a unique shape of a near-circular turret, and two red "eyes" on the turret front. A big notable feature on the T-90A is inside, with its carousel ammunition provided for the autoloading mechanism. This presents a very large ammo rack that any enemy tank could detonate with a simple penetration through the front or through the sides.
What to expect, if it would be in command of the enemy.
The T-90A will close in for a kill with its HEATFS and APDS-FS ammunition. From a distance though, it can still fight with ATGM to attack distant targets with great accuracy and control.
Pros and cons
Pros
- Extra variety in ammunition with ATGM ammo
- Autoloader gives a constant reload rate
- 12.7 mm pintle machine gun gives better AA defensive power
- Low profile
Cons
- Poor gun depression of -4°
- Average reload rate is long
- Ammo all over hull, one penetrating shot can lead to ammo rack explosion
- Small crew count makes each person valuable, if two are knocked out, instantly goes to crew replenishment
- Poor reverse speed
- Smoke dischargers all used up on first use
- No neutral steering
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- T-90A - In-game version