PLAY
Ground Vehicles
Pz.IV G
II
Rank
AB
3.7
RB
3.3
SB
3.3
Battle rating
Germany
Game nation
Medium tank
Main role
5,600
RP
Research
22,000
SL
Purchase
General information

The Panzerkampfwagen IV Ausführung G (Panzer IV G) (Sd.Kfz. Index: Sd.Kfz. 161/2) is the seventh variant of the Panzerkampfwagen IV medium tank family. The Panzer IV G variant effectively changed the Panzer IV's overall combat purpose. While all previous variants were primarily meant to engage fortifications and entrenched positions in support of the infantry, the Panzer IV G was the first entirely new variant to receive a significant increase in firepower against armoured targets. Previously, Panzer IIIs were usually assigned to such tasks. Aside from its rearmament with the long-barrelled 75 mm Kampfwagenkanone (KwK) 40 L/43 tank gun, relatively few modifications were made to its overall design in comparison to the earlier Panzer IV F2 variant. The production of this variant began in 1942, considerably assisting the German armoured divisions in fighting more effectively against the well-armoured enemy tanks on the Eastern Front and in North Africa.

Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panzer IV G variant is very identical to the previous Panzer IV F2 variant except for three obvious differences. To begin, the thickness of the hull frontal armour was increased from 50 mm to 80 mm. Second, the previous Panzer IV F2 variant's ball-shaped muzzle brake was replaced with the more common double-chambered muzzle brake type. Third, since the new Panzer IV G's first operational employment was during the North African Campaign during intense skirmishes with British forces, the tank was painted in the unique Dunkelgelb yellow coat. Small changes, such as the addition of smoke grenade launchers on either side of the turret, were also made, giving players the chance to hide from enemy sight when the situation becomes complicated. Otherwise, the gameplay is identical to the previous Panzer IV F2 variant.



Survivability and armour
Armour front / side / back
Hull 80 / 30 / 20 mm
Turret 50 / 30 / 30 mm
Visibility 98 %
Crew 5 persons
Support systems
Mobility
Max speed
Forward 4044 km/h
Backward 78 km/h
Power-to-weight ratio 12.711.224.119.6 hp/t
Engine power 300265572465 hp
Weight 23.7 t
Optics
Gunner
Commander
Driver
Optics zoom
1.9x–3.5x
Armaments
75 mm KwK40 L43 cannon
Ammunition 87 rounds
Reload basic crew → aces
7.6 → 5.9 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 10.58.919.814.31512.828.220.4 °/s
Vertical 2.82.29.86.343.2149 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
APCBC1371351231109887
HE101010101010
HEAT808080808080
APCR16315914312611096
Smoke333333
7.92 mm MG34 machine gun (coaxial)
Ammunition 3,000 rounds
Belt capacity 150 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 900 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/AP/AP-T13127320
Economy
Repair cost Basic → Reference
AB 638 → 920 SL
RB 732 → 1,056 SL
SB 907 → 1,308 SL
Crew training 6,300 SL
Experts 220,000 SL
Aces 210 GE
Research Aces 22,000 RP
Reward multiplier AB / RB / SB
50 / 60 / 80 % SL
124 % RP
Total cost of modifications 10,430 RP
13,810 SL
Talisman cost 750 GE

Research order:
Pz.IV G

Mobility
Protection
Firepower
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