Difference between revisions of "Nashorn"
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== Usage in battles == | == Usage in battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
The Nashorn should be used as a long-range sniper in realistic battles. It is recommended to sit behind a ridge or behind cover, emerging to take shots at unaware enemies. At close range, the Nashorn suffers due to its lack of a turret and poor survivability. | The Nashorn should be used as a long-range sniper in realistic battles. It is recommended to sit behind a ridge or behind cover, emerging to take shots at unaware enemies. At close range, the Nashorn suffers due to its lack of a turret and poor survivability. | ||
In arcade battles, spotting markers make any sniping positions automatically unviable. Enemy players will have no trouble locating and destroying the Nashorn. The best thing to do is to constantly be on the move, searching for new firing positions, and to keep an eye on flanking enemies. | In arcade battles, spotting markers make any sniping positions automatically unviable. Enemy players will have no trouble locating and destroying the Nashorn. The best thing to do is to constantly be on the move, searching for new firing positions, and to keep an eye on flanking enemies. | ||
+ | |||
+ | === Modules === | ||
+ | {{| class="wikitable" | ||
+ | ! Tier | ||
+ | ! colspan="2" | Mobility | ||
+ | ! Protection | ||
+ | ! colspan="2" | Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | Tracks | ||
+ | | Ostketten | ||
+ | | Parts | ||
+ | | Horizontal Drive | ||
+ | | | ||
+ | |- | ||
+ | | II | ||
+ | | Suspension | ||
+ | | Brake System | ||
+ | | FPE | ||
+ | | Adjustment of Fire | ||
+ | | Hl.Gr 39 | ||
+ | |- | ||
+ | | III | ||
+ | | Filters | ||
+ | | | ||
+ | | Crew Replenishment | ||
+ | | Elevation Mechanism | ||
+ | | | ||
+ | |- | ||
+ | | IV | ||
+ | | Transmission | ||
+ | | Engine | ||
+ | | | ||
+ | | PzGr 40/43 | ||
+ | | | ||
+ | |- | ||
+ | |}} | ||
=== Pros and cons === | === Pros and cons === |
Revision as of 21:24, 26 May 2020
Contents
Description
The 8,8 Pak 43/1 Sf."Nashorn" (Rhinoceros) is a rank III German tank destroyer
with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.57 "Battle March".
General info
Survivability and armour
The Nashorn's armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire. And, the vehicle can be hull-broken by high-calibre HE rounds.
The Nashorn also lacks roof protection, making it a very desirable target for enemy fighters and attackers. Stay behind cover to avoid strafing runs or rocket attacks.
One interesting (and somewhat comical) note on the Nashorn's armour is that being so thin, high-penetration shells may pass through it without detonating at all.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 44 | 9 | 24.3 | 426 | 572 | 17.53 | 23.54 |
Realistic | 40 | 8 | 265 | 300 | 10.91 | 12.35 |
Armaments
Main armament
The 88 mm PaK 43 gun has great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges. Most enemy tanks will be crippled or destroyed if a shot connects.
Machine guns
The Nashorn has two MG 34 (7.92 mm) machine guns aimed towards the vehicle's sides. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the space behind or in front of the tank and the area above the vehicle). The machine guns have an elevation of only around +20°, making the tank very vulnerable against diving fighters or bombers.
Usage in battles
The Nashorn should be used as a long-range sniper in realistic battles. It is recommended to sit behind a ridge or behind cover, emerging to take shots at unaware enemies. At close range, the Nashorn suffers due to its lack of a turret and poor survivability.
In arcade battles, spotting markers make any sniping positions automatically unviable. Enemy players will have no trouble locating and destroying the Nashorn. The best thing to do is to constantly be on the move, searching for new firing positions, and to keep an eye on flanking enemies.
Modules
{{| class="wikitable" ! Tier ! colspan="2" | Mobility ! Protection ! colspan="2" | Firepower |- | I | Tracks | Ostketten | Parts | Horizontal Drive | |- | II | Suspension | Brake System | FPE | Adjustment of Fire | Hl.Gr 39 |- | III | Filters | | Crew Replenishment | Elevation Mechanism | |- | IV | Transmission | Engine | | PzGr 40/43 | |- |}}
Pros and cons
Pros:
- The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot
- The thin armour may cause some shells to overpenetrate (pass through the tank without detonating)
- Two machine guns to deal with lightly armoured targets
- Reload times are faster than those of the Tiger (Germany) tanks.
- The mobility of a Panzer IV
Cons:
- Has next to no armour and can be penetrated by .50 cal machine guns
- Crew are vulnerable to artillery and strafing aircraft
- Ammo racks are exposed on the sides of the crew compartment
- Can be hull-broken
- Horrible gun depression
- Very tall silhouette
History
Also known as the Hornisse (Hornet), the Nashorn comprised a composite Pz III/IV chassis and an 8.8 cm PaK 43 gun. 494 were built and it was used on all fronts in the heavy tank destroyer units from mid-1943 on. The first user was the 655th Schwere Panzerjaegerabteilung in Russia.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
Germany tank destroyers | |
---|---|
Pz. I Derivatives | Panzerjäger I |
Pz. II Derivatives | 15cm sIG 33 B Sfl |
Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |