Difference between revisions of "Multiplayer mission creation"
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::*Make at least 10 areas that are named '''t1_spawnarea_01''', '''t1_spawnarea_02''', '''t1_spawnarea_03''' etc. | ::*Make at least 10 areas that are named '''t1_spawnarea_01''', '''t1_spawnarea_02''', '''t1_spawnarea_03''' etc. | ||
::*copy all created '''t1_spawnarea''' areas and call them '''t2_spawnarea_01''', '''t2_spawnarea_01''', '''t2_spawnarea_01''' etc (you need them for both teams) | ::*copy all created '''t1_spawnarea''' areas and call them '''t2_spawnarea_01''', '''t2_spawnarea_01''', '''t2_spawnarea_01''' etc (you need them for both teams) | ||
− | ::''Note: If those spawns are meant to be for airplanes then place them in the air | + | ::''Note: If those spawns are meant to be for airplanes then place them in the air'' |
− | if for tanks then place them on the ground | + | ::''if for tanks then place them on the ground'' |
− | if for ships then place them on the sea level'' | + | ::''if for ships then place them on the sea level'' |
:3. Add a respawn action. | :3. Add a respawn action. | ||
::*Press the '''Action''' button in the trigger properties toolbar | ::*Press the '''Action''' button in the trigger properties toolbar |
Revision as of 14:08, 22 October 2019
t1_player01
How to create a basic multiplayer mission
- 1. Run mission editor (missioned.cmd in WarThunderCDK folder).
- 2. Select a map in Select binary dump file window by pressing ... tab (all map files are stored here: WarThunder\levels)
- Note: You can edit a mission without loaded map, location in scene viewer is just a preview.
- 3. Set basic settings in the Mission Editor.
- Choose the side toolbar Mission Settings -> mission
- Choose a name for your mission in name tab
- Note: You can't use capital letters and there should be no spaces
- Choose a name for your mission that will be displayed for other players in locName tab
- Note: You can use space there and for example write down [Multiplayer Mission] Test
- Choose a description for your mission in locDesc tab
- Set a mission type to domination in type tab
- Choose a location map in level tab
- Choose time of a day and weather in Weather params tab
- If you want to make it a free for all mode (everyone vs everyone without teams) then go to Game type params and enable gt_ffa and gt_ffa_deathmatch options
- Change the number of tickets in scoreLimit which you can find in Versus params tab
- Note: by default it's set to 5000
- Change the number of tickets that are lost after someone dies in deathPenaltyMul which you can find in Versus params tab
- Note: by default it's set to 100 tickets
Creating slots for players
- 1. Create a new unit by pressing Create unit icon and place it somewhere (you can control the map view by pressing SPACE).
- 2. Open it's properties (by for example pressing P).
- Change the Name: to t1_player01
- Switch it's type to armada
- Find a dummy unit in Class tab and select it
- 3. Copy t1_player01 unit.
- Note: You will need it to create slots for the mission, so it's preferable to create 16 of them, the game supports up to 32 players per team
- Select the unit
- Press W
- While holding Shift select one of displayed arrows and then drag it until a new unit appears
- The CDK will show you a new window, in this window change the Count of clones: amount to the number that you want in your mission
- Select Auto rename
- Press Ok, now you should see lots of copies of this unit named t1_player02, t1_player03, t1_player04 etc.
- 4. Create the same amount of t2_player units by copying t1_player units.
- In Unit copying window change Name of clone(s): to t2_player01
- Change the Count of clones: amount to the number that equals amount of t1_player units (set it to 1)
- Press Ok
- Now you should see lots of copies of t1_player units named t2_player01, t2_player02, t2_player03 etc.
- 5. Go back to side toolbar Mission Settings to add these units to make them usable as slots for players in your multiplayer mission.
- Select player_teamA
- Press wing to add new slots and add all t1_player units there one by one there
- Select player_teamB
- Press wing to add new slots and add all t2_player units there one by one there
- Note: they can't be added as squads (by putting all units in t1 and t2 squad) if you do that then the mission will simply not work
Creating respawn zones for players
Setting up a trigger for respawn action
- 1. Choose the side toolbar Triggers / Missions Obj. Navigat
- 2. Press the Trigger button to create a new trigger
- 3. Press the Properties and Trigger/MissionObj info icon which you can find on top toolbar to show the tab with trigger properties.
- 4. Select your new trigger and change it's Name to for example respawn.
- 5. Make sure that Enabled is switched on.
- 6. Change the Events type to initMission.
- Note: You need to do it this way because otherwise you will need to wait at least 30 second after launching the mission to be able to select one of available spawn zones
- In lower part of this toolbar select periodicEvent {time=1.00} in the Elements: window
- Select Elements button on the bottom and press periodicEvent
- Note: (if nothing happens then select one of folders in the Elements: window and then switch back to periodicEvent {time=1.00})
- A new window should appear, select initMission there and press Ok or double click on initMission
- Note: You need to do it this way because otherwise you will need to wait at least 30 second after launching the mission to be able to select one of available spawn zones
Adding air spawns for airplanes and ground spawns for ground units
- 1. Create areas for respawn action.
- Press one of area creation icons on the top toolbar
- Press the ground on the map view in the place where you want to put your respawn area
- press only if you selected the first icon (Point)
- press and drag (you change it's size by doing that) if you selected other icons (Sphere, Cylinder or Box)
- 2. Change properties of your area.
- Change Name: to t1_spawnarea_01
- Make at least 10 areas that are named t1_spawnarea_01, t1_spawnarea_02, t1_spawnarea_03 etc.
- copy all created t1_spawnarea areas and call them t2_spawnarea_01, t2_spawnarea_01, t2_spawnarea_01 etc (you need them for both teams)
- Note: If those spawns are meant to be for airplanes then place them in the air
- if for tanks then place them on the ground
- if for ships then place them on the sea level
- 3. Add a respawn action.
- Press the Action button in the trigger properties toolbar
- Below Filter: type missionMarkAsRespawnPoint
- Press Ok or double click on missionMarkAsRespawnPoint
- 4. Add respawn areas to missionMarkAsRespawnPoint action.
- Select missionMarkAsRespawnPoint action in Elements: window
- Add all existing t1_spawnarea areas to the tab next to target, you can create more of them by just pressing a wide target tab below
- Change the loc_name (name of that spawn zone which will be visible in game, you can use spaces and capital letters) or leave it be if you want the game to set default respawn names (Respawn #1, #2 etc.)
- Press a wide team tab, a new selectable tab should appear, press it and select A
- Press a wide tags tab on the bottom of option, it will create an expandable window with tabs of all available tags in the game, select those that you want to use in your mission (air for airplanes, tank for ground units, ship for boats and ships)
- 5. Copy existing missionMarkAsRespawnPoint action to make respawn zones for the second team.
- Below the Elements: window, there should be a copy tab, select missionMarkAsRespawnPoint action and then press this copy tab
- Press Paste ... tab, a new window should appear
- Select missionMarkAsRespawnPoint action there and press ok
- Now you should see two the same actions in the Elements: window, select the second one
- Change all target areas to those that are meant to be for the second team (B / T2)
- Switch the team tab to B
- Note: You can speed up changing target's by creating an area_squad unit and then putting all t2_spawnarea areas there, then selecting this squad in the missionMarkAsRespawnPoint action propeties
Adding airfield spawn for airplanes
- 1. Create an airfield unit.
- Select Create unit icon on the top toolbar
- Select created unit
- Open it's properties (by for example pressing P)
- Change it's Name: to airfield_01
- Change it's type to objectGroups
- Select one of available airfields in Class tab
- Note: all names of airfields start with dynaf_
- Change it's army to 1
- Note: depends for which team you want to make it, remember that 1 = A team, 2 = B team'
- 2. Add a respawn action.
- Press the Action button in the trigger properties toolbar
- Below Filter: type missionMarkAsRespawnPoint
- Press Ok or double click on missionMarkAsRespawnPoint
- 3. Add the airfield to missionMarkAsRespawnPoint action.
- Select missionMarkAsRespawnPoint action in Elements: window
- Add airfield_01 to the tab next to target
- Change the loc_name (name of that spawn zone which will be visible in game, you can use spaces and capital letters) or leave it be if you want the game to set default respawn names (Respawn #1, #2 etc.)
- Select isAirfield
- Press a wide team tab, a new selectable tab should appear, press it and select A
- Select Object and set it to airfield_01
- Press a wide tags tab on the bottom of option, it will create an expandable window with tabs of all available tags in the game, select those that you want to use in your mission (air)
Creating capture zones
- 1. Create a new area and call it capture_zone_01.
- 2. Create a new trigger.
- 3. Add a new action called missionMarkAsCaptureZone.
- Assign your new area to target (you should be able select capture_zone_01)
- Set to which army it should be assigned by default (after launching your mission, 0 - neutral, 1 - A, 2 - B)
- Set canCaptureOnGround if you want to be able to capture it by staying on the ground in the capture zone area (disabled by default)
- Set canCaptureInAir if you want it to be able to capture it while being in the air (enabled by default)
- Set canCapturebyGM if you want to make it capturable by ground units
- Set onlyPlayersCanCapture if you want it to be capturable only by players
- Set CaptureNoPenalty if you want to disable ticket drain when it's captured by one of teams
- Add tags to select which unit types are allowed to capture this zone
- Note: you can adjust how fast it drains tickets in missionSetProperties action, there are two ctaCaptureZone options which control that
Note: You can find more informations about the Mission Editor here and more informations about triggers here here
Saving your mission
- 1. On the most top bar select Mission Editor
- 2. Press Save mission (Ctrl+M)
- 3. Select where you want to save your mission and set it's name, remember to save it as .blk file
That's all, now all you need to do is to upload your mission somewhere or live.warthunder.com site, but don't forget to add a proper image and description for your mission. More details you will find here.
- Note: (any hosting service will do as long as it's link will end with .blk and don't forget to delete https:// part of that link, otherwise the game won't be able to read it unless it's a live.warthunder.com link)