Difference between revisions of "Colbert"

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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_cruiser_suffren_class_colbert Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==

Revision as of 15:26, 31 December 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Colbert
fr_cruiser_suffren_class_colbert.png
GarageImage Colbert.jpg
Colbert
AB RB SB
5.3 5.3 5.3
Research:105 000 Specs-Card-Exp.png
Purchase:310 000 Specs-Card-Lion.png
Show in game

Description

The Suffren-class, Colbert, 1942 is a rank IV French heavy cruiser with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update "La Royale".

General info

Survivability and armour

Armourfront / side / back
Citadel16 / 50 / 25 mm
Main fire tower30 / 30 / 30 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section9
Displacement13 313 t
Crew773 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB71 / 34 km/h
RB61 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 34
RB/SB Stock ___ ___
Upgraded 61 29

Modifications and economy

Repair costBasic → Reference
AB11 354 → 15 407 Sl icon.png
RB11 775 → 15 978 Sl icon.png
Total cost of modifications92 800 Rp icon.png
154 800 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training90 000 Sl icon.png
Experts310 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods ship venting.png
Ventilation
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods he frag dist fuse ship.png
90 mm 1925 HE-TF
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
203 mm 1927 SAP
Research:
3 700 Rp icon.png
Cost:
6 200 Sl icon.png
210 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
5 200 Rp icon.png
Cost:
8 700 Sl icon.png
290 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
4 700 Rp icon.png
Cost:
7 800 Sl icon.png
260 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
6 000 Rp icon.png
Cost:
10 000 Sl icon.png
330 Ge icon.png

Armament

Primary armament

4 х Turret2 x 203 mm/50 model 1924 gun
Ammunition300 rounds
Vertical guidance-10° / 45°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
OEA Mle 1927 HE HE 61 61 61 61 61 61
OPF Mle 1927 SAPBC SAPBC 151 140 123 109 97 79
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
OEA Mle 1927 HE HE 850 123.82 0 0.1 9.13 79° 80° 81°
OPF Mle 1927 SAPBC SAPBC 850 123.1 0.03 9 8.88 48° 63° 71°

Secondary armament

8 х Turret90 mm/50 model 1926 gun
Ammunition500 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
OEA Mle 1925 HE HE 13 13 13 13 13 13
OEA Mle 1925 HE-TF HE-TF 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OEA Mle 1925 HE HE 850 9.5 0 0.1 905 79° 80° 81°
OEA Mle 1925 HE-TF HE-TF 850 9.5 0 0.1 905 79° 80° 81°

Anti-aircraft armament

2 х Turret37 mm/50 model 1925 gun
Ammunition1000 rounds
4 х Turret2 x 37 mm/50 model 1933 gun
Ammunition2000 rounds
4 х Turret4 x 13.2 mm model 1929 Hotchkiss machine gun
Ammunition7200 rounds
Belt capacity30 rounds
Fire rate476 shots/min
4 х Turret13.2 mm Browning machine gun
Ammunition1800 rounds
Belt capacity100 rounds
Fire rate476 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 110 x 550 mm model 1923DT torpedo
Main article: Model 1923DT (550 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Scout plane

Main article: 2 x Loire 130С

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Arsenal de Brest
Avisos 
Arras-class  Arras
Light Cruisers 
Duguay-Trouin-class  Duguay-Trouin · Primauguet
Heavy Cruisers 
Suffren-class  Colbert · Dupleix
Battleships 
Bretagne-class  Bretagne
Dunkerque-class  Dunkerque

France heavy cruisers
Suffren-class  Colbert · Dupleix