Difference between revisions of "World War: Missions"
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− | The attacking air force must destroy the enemy | + | The attacking air force must destroy the enemy vehicles controlled by the AI. The defending side must protect the vehicles by controlling SPAAG. |
| width="40%" |'''Under the control of players:''' | | width="40%" |'''Under the control of players:''' | ||
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'''Under the control of AI:''' | '''Under the control of AI:''' | ||
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− | * Tanks | + | * Tanks and tank destroyers |
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Latest revision as of 13:18, 7 February 2023
This article describes the types of missions that can be found in World War battles. More information about participation in World War can be found in the main article. |
The clash of two armies in World War begins a battle in which the tasks of the mission depend on the status of the armies and the conditions they encounter.
Initially, the priority vehicles that can fulfill the mission tasks will be distributed between all participants in the battle. For example when escorting attack aircraft, fighter aircraft are distributed amongst the participants, and the AI takes control of the attackers which are the mission targets. If all positions in the aircraft formations and on the respawn points are occupied by AI, but such vehicles remain, they will be distributed among the player participants.
Types of vehicles will depend upon each mission type and specific vehicles available will be listed in each mission within the game.
Possible mission types
VS | |
Air superiority | |
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Task:
Battle between two fighter aircraft armies, the target of which is mutual destruction and domination in the air. |
Under the control of players:
|
Column / Column Interception | |
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Task:
The attacking tank army needs to destroy the armoured vehicles column. The defending side must protect the vehicles by controlling armoured vehicles. |
Under the control of players:
Reinforcement:
Under the control of AI:
|
Both sides can get reinforcements in the form of an air force. |
Defence / Advance to Contact | |
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Task:
The attacking army must capture the enemy fortified position for a limited time. The defending side must defend a single checkpoint. |
Under the control of players:
Reinforcement:
Under the control of AI:
|
Both sides can get reinforcements in the form of an air force. |
Defense In Depth / Onslaught | |
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Task:
The attacking army must consecutively capture two fortified enemy positions for a limited time. The defending side must defend at least the last checkpoint. |
Under the control of players:
Reinforcement:
Under the control of AI:
|
Both sides can get reinforcements in the form of an air force. |
Some missions in World War run automatically without players. These battles are:
Also, a battle runs automatically if one of the armies does not have enough vehicles to distribute among 20 players. |
Other features
The location of a clash on the global map influences the choice of location for the mission. Thus, for example, a battle that has begun in an urban sector will be held in a location with building development.