PLAY
Aviation
P1Y1 mod. 11
III
Rank
AB
3.3
RB
3.3
SB
4.0
Battle rating
Japan
Game nation
Bomber
Main role
18,000
RP
Research
47,000
SL
Purchase
Imperial Japan
Origin country
General information

The P1Y1 mod.11, designated as the Ginga 11 (銀河一一型), was a land-based long-range (dive-)bomber that was requested by the Japanese Navy after learning of the successes in the European theatres and out of their own experience with their own Type 96 G3Ms (and later Type 1 G4Ms) attack bombers lacking the ability to commit dive bombing actions. Initial development began by examining a purchased Ju 88 A with little real valuable lessons being drawn from the Ju 88 and development continued, with the last prototypes being rushed to be used in service production due to the lengthy development time and deterioration of the war situation. This resulted in a late-war multirole high-speed bomber that was troubled with maintenance and overall production numbers.

The Ginga was introduced in Update 1.63 "Desert Hunters". This bomber is one of the fastest at its battle rating and plays like the German Ju 288 C and Ar 234 B-2. The main strategy is to dive, release bombs, escape, and repeat. The P1Y1 can reach over 675 km/h (400 mph) in a dive, which outruns most fighters. However, the P1Y1 is also very fragile, with weak defensive guns and no turrets on the underside. This makes it vulnerable to attacks from below and to fighters that can catch up with it. The P1Y1 needs to rely on its speed and agility to evade enemies or seek friendly cover or the home base. If a heavier plane is chasing it, the P1Y1 can usually outturn it and make it lose energy and retreat. If a plane is behind its rear gunner, the gunner can fire and force the enemy to dodge and lose aim.


Camouflages:

Flight performance
Max speed
at 5,900 m 546505574523 km/h
Rate of Climb 10.26.515.36.5 m/s
Turn time 2627.425.126.9 s
Max altitude 9,400 m
Takeoff Run 720 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 3 persons
Gross weight 10.4 t
Engine 2 x Nakajima Homare 12
Length 15 m
Wingspan 20 m

Limits:
Max Speed Limit (IAS) 680 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 275 km/h
Gear Speed Limit (IAS) 275 km/h
Defensive armament
2 × Turret — 20 mm Type 99 Model 1 cannon
Ammunition 450 rounds
Fire rate 516 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/HEF/APHE191712754
HEF-T/APHE/APHE/APHE/APHE191712754
HEF/HEF-T/HEF/APHE/HEF-T444444
Suspended armament
Setup 1 2 × 250 kg Navy Type Number 25 Model 2 bomb
Setup 2 Type 91 Model 3 torpedo (850 kg)
Setup 3 2 × 500 kg Navy Type Number 50 Model 2 bomb
Setup 4 800 kg Number 80 Mod. 1 bomb
Economy
Repair cost Basic → Reference
AB 1,054 → 1,417 SL
RB 1,769 → 2,378 SL
SB 3,628 → 4,876 SL
Crew training 13,000 SL
Experts 280,000 SL
Aces 400 GE
Research Aces 47,000 RP
Reward multiplier AB / RB / SB
70 / 150 / 260 % SL
136 % RP
Total cost of modifications 19,560 RP
32,100 SL
Talisman cost 980 GE

Research order:
P1Y1 mod. 11

Flight performance
Survivability
Weaponry
Rating by players
You must play more than 3 battles for the last week and more than 10 battles in a vehicle to rate it.
Like:
3
Flight performance: Not enough ratings
Survivability: Not enough ratings
Aerial combat: Not enough ratings
Ground attack: Not enough ratings
Balance: Not enough ratings
Settings
Settings
Characteristics:
Modification:
Articles
No articles about this vehicle yet

Become the first author and get rewards!
Write a guide, tell about interesting historical facts, make a tutorial or simply an interesting post.
No more content