Difference between revisions of "WSP Table Templates"

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(Aircraft: Added detail tables)
(Aircraft: Added MEC and mods tables)
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Note: Hidden notes from display are written above or below the table you want to use, please see them.  
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Note: Hidden notes from display are written above or below the table you want to use, please see them.
  
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.  
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In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
  
 
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
 
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
  
 
== Aircraft ==
 
== Aircraft ==
 +
=== Flight performance ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
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! Setting 2
 
! Setting 2
 
| _,___ m || _,___ hp || _,___ hp
 
| _,___ m || _,___ hp || _,___ hp
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|}
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=== Manual Engine Control ===
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="7" | MEC elements
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|-
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! rowspan="2" | Mixer
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! rowspan="2" | Pitch
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! colspan="3" | Radiator
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! rowspan="2" | Supercharger
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! rowspan="2" | Turbocharger
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|-
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! Oil !! Water !! Type
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|-
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| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
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|-
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|}
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=== Modules ===
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{| class="wikitable"
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! Tier
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! colspan="2" | Flight performance
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! Survivability
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! colspan="2" | Weaponry
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|-
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| I
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|-
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| II
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|-
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| III
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|-
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| IV
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|-
 
|}
 
|}
  
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Name of gun  
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! colspan="8" | Name of gun
 
|-
 
|-
! colspan="4" rowspan="1" width="5em" | Aircraft  
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! colspan="4" rowspan="1" width="5em" | Aircraft
 
! rowspan="1" | Capacity
 
! rowspan="1" | Capacity
 
! rowspan="1" | Fire Rate (shots/minute)
 
! rowspan="1" | Fire Rate (shots/minute)

Revision as of 21:07, 30 October 2019

Note: Hidden notes from display are written above or below the table you want to use, please see them.

In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.

**You will see " Between the arrows is hidden text, which can be read.

Aircraft

Flight performance

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
_ _ _ _ _
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
___ ~__ ~__
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ___ < ___ < ___ > ___
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 _,___ m _,___ hp _,___ hp
Setting 2 _,___ m _,___ hp _,___ hp

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I
II
III
IV

Tanks

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade ___ ___ ___ ____ ____ __.__ __.__
Realistic ___ ___ ____ __.__ __._

Main armament

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __._ __._ __._ __._ __._ __.__ __.__ __.__ __.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
__ __ __ __ __ __ __

Machine guns

Name of gun & Linked to the gun
Mount Total Ammo Shots per Belt Fire rate Vertical guidance Horizontal guidance
Pintle ___ ___ ___ -___°/+___° ±___°
Coaxial ___ ___ ___ N/A (Fixed)

Naval

Guns: Machine & Cannons

Name of gun
Aircraft Capacity Fire Rate (shots/minute) Muzzle Velocity (meters/second)
ID NAME ___ rpg ___ ___
Name of gun
Shell Type Mass (kg) Explosive Mass (kg) Tracer Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___