Difference between revisions of "WSP Table Templates"

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(Guns: Machine & Cannons)
(Tanks: Added ammunition tables)
Line 41: Line 41:
 
== Tanks ==
 
== Tanks ==
  
<!--- State what the armour is as listed below--->  
+
<!-- State what the armour is as listed below -->
 
* Cast homogeneous armour (Turret)
 
* Cast homogeneous armour (Turret)
 
* Rolled homogeneous armour (Hull)
 
* Rolled homogeneous armour (Hull)
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|-
 
|-
 
|}
 
|}
'''Notes:''' <!--- Any additional notes which the user needs to beware off--->
 
  
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.  
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 +
 
 +
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
Line 68: Line 69:
 
! Max Speed
 
! Max Speed
 
! {{Annotation|Weight|Vehicle Weight (Tons)}}
 
! {{Annotation|Weight|Vehicle Weight (Tons)}}
! {{Annotation|AoA Weight|Add on Armor Weight (Tons)}}
+
! {{Annotation|AoA Weight|Add on Armour Weight (Tons)}}
 
! Stock
 
! Stock
 
! Upgraded
 
! Upgraded
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| ___ || ___ || ____ || __.__ || __._
 
| ___ || ___ || ____ || __.__ || __._
 
|}
 
|}
 +
 
=== Main armament ===
 
=== Main armament ===
<!--- {{main|Link to cannon}} --->
+
<!-- {{main|Link to cannon}} -->
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[ CANNON PAGE | Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode
 
! Mode
Line 102: Line 104:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | __ || rowspan="2" | -/+__° || rowspan="2" | ±___° || rowspan="2" | N/A || __._ || __._  || __._  || __._  || __._  || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
+
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._  || __._  || __._  || __._  || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__
 
|-
 
|-
! ''Realistic''  
+
! ''Realistic''
| __._ || __._  || __._  || __._  || __._  
+
| __._ || __._  || __._  || __._  || __._
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="70%"
+
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 
|-
 
|-
! colspan="6" | Name of gun & Linked to the gun
+
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
|-
 
|-
! Mount
+
|}
! Total Ammo
+
 
! Shots per Belt
+
{| class="wikitable sortable" style="text-align:center"
! {{Annotation|Fire rate|Shots per minute}}
+
! colspan="7" | Smoke shell characteristics
! Vertical guidance
 
! Horizontal guidance
 
 
|-
 
|-
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
+
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| Coaxial || ___ || ___ || ___ || colspan="2" | Not Applicable (Fixed)
+
| __ || __ || __ || __ || __ || __ || __
 
|-
 
|-
 
|}
 
|}
  
 +
=== Machine guns ===
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
|-
 
|-
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! Horizontal guidance
 
! Horizontal guidance
 
|-
 
|-
| Coaxial || ___ || ___ || ___ || colspan="2" | Not Applicable (Fixed)
+
| Pintle || ___ || ___ || ___ || -___°/+___° || ±___°
|-
 
| Fixed front || ___ || ___ || ___ || colspan="2" | Not Applicable (Fixed)
 
 
|-
 
|-
| Fixed rear || ___|| ___ || ___ || colspan="2" | Not Applicable (Fixed)
+
| Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed)
 
|-
 
|-
 
|}
 
|}

Revision as of 20:56, 30 October 2019

Note: Hidden notes from display are written above or below the table you want to use, please see them.

In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.

**You will see " Between the arrows is hidden text, which can be read.

Aircraft

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock ___ ___ __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 _,___ m _,___ hp _,___ hp
Setting 2 _,___ m _,___ hp _,___ hp

Tanks

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

  • Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed Weight AoA Weight Stock Upgraded Stock Upgraded
Arcade ___ ___ ___ ____ ____ __.__ __.__
Realistic ___ ___ ____ __.__ __._

Main armament

Cannon Name Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade __ -__°/+__° ±___° __ __._ __._ __._ __._ __._ __.__ __.__ __.__ __.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
___ ___ ___ ___ ___ ___ ___ ___
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
__ __ __ __ __ __ __

Machine guns

Name of gun & Linked to the gun
Mount Total Ammo Shots per Belt Fire rate Vertical guidance Horizontal guidance
Pintle ___ ___ ___ -___°/+___° ±___°
Coaxial ___ ___ ___ N/A (Fixed)

Naval

Guns: Machine & Cannons

Name of gun
Aircraft | Capacity Fire Rate (shots/minute) Muzzle Velocity (meters/second)
ID NAME ___ rpg ___ ___
Name of gun
Shell Type Mass (kg) Explosive Mass (kg) Tracer Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___
Round Name ___ ___ ___ ___ ___ ___ ___ ___ ___