Difference between revisions of "WSP Table Templates"
(→Guns: Machine & Cannons) |
(→Tanks: Added ammunition tables) |
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== Tanks == | == Tanks == | ||
− | <! | + | <!-- State what the armour is as listed below --> |
* Cast homogeneous armour (Turret) | * Cast homogeneous armour (Turret) | ||
* Rolled homogeneous armour (Hull) | * Rolled homogeneous armour (Hull) | ||
Line 56: | Line 56: | ||
|- | |- | ||
|} | |} | ||
− | |||
− | * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. | + | '''Notes:''' <!-- Any additional notes which the user needs to be aware of --> |
+ | |||
+ | * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. | ||
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
Line 68: | Line 69: | ||
! Max Speed | ! Max Speed | ||
! {{Annotation|Weight|Vehicle Weight (Tons)}} | ! {{Annotation|Weight|Vehicle Weight (Tons)}} | ||
− | ! {{Annotation|AoA Weight|Add on | + | ! {{Annotation|AoA Weight|Add on Armour Weight (Tons)}} |
! Stock | ! Stock | ||
! Upgraded | ! Upgraded | ||
Line 80: | Line 81: | ||
| ___ || ___ || ____ || __.__ || __._ | | ___ || ___ || ____ || __.__ || __._ | ||
|} | |} | ||
+ | |||
=== Main armament === | === Main armament === | ||
− | <! | + | <!-- {{main|Link to cannon}} --> |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
|- | |- | ||
− | ! colspan="5" | [[ CANNON PAGE | Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | + | ! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
! Mode | ! Mode | ||
Line 102: | Line 104: | ||
|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | __ || rowspan="2" | - | + | | rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __._ || __._ || __._ || __._ || __._ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | __.__ |
|- | |- | ||
− | ! ''Realistic'' | + | ! ''Realistic'' |
− | | __._ || __._ || __._ || __._ || __._ | + | | __._ || __._ || __._ || __._ || __._ |
|- | |- | ||
|} | |} | ||
− | {| class="wikitable" style="text-align:center" width=" | + | ==== Ammunition ==== |
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="8" | Penetration statistics | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' | ||
+ | |- | ||
+ | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m | ||
+ | |- | ||
+ | | ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
+ | ! colspan="11" | Shell details | ||
+ | |- | ||
+ | ! rowspan="2" data-sort-type="text" | Ammunition | ||
+ | ! rowspan="2" | Type of<br>warhead | ||
+ | ! rowspan="2" | Velocity<br>(m/s) | ||
+ | ! rowspan="2" | Projectile<br>Mass (kg) | ||
+ | ! rowspan="2" | Fuse delay<br>(m) | ||
+ | ! rowspan="2" | Fuse sensitivity<br>(mm) | ||
+ | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | ||
+ | ! rowspan="2" | Normalisation at 30°<br>from horizontal | ||
+ | ! colspan="3" | Ricochet | ||
+ | |- | ||
+ | ! 0% !! 50% !! 100% | ||
|- | |- | ||
− | + | | ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___ | |
|- | |- | ||
− | + | |} | |
− | + | ||
− | + | {| class="wikitable sortable" style="text-align:center" | |
− | + | ! colspan="7" | Smoke shell characteristics | |
− | ! | ||
− | |||
|- | |- | ||
− | + | ! Ammunition | |
+ | ! Velocity<br>(m/s) | ||
+ | ! Projectile<br>Mass (kg) | ||
+ | ! Screen radius<br>(m) | ||
+ | ! Screen deploy time<br>(s) | ||
+ | ! Screen hold time<br>(s) | ||
+ | ! Explosive Mass<br>(TNT equivalent) (g) | ||
|- | |- | ||
− | | | + | | __ || __ || __ || __ || __ || __ || __ |
|- | |- | ||
|} | |} | ||
+ | === Machine guns === | ||
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
|- | |- | ||
Line 137: | Line 170: | ||
! Horizontal guidance | ! Horizontal guidance | ||
|- | |- | ||
− | | | + | | Pintle || ___ || ___ || ___ || -___°/+___° || ±___° |
− | |- | ||
− | |||
|- | |- | ||
− | | | + | | Coaxial || ___ || ___ || ___ || colspan="2" | N/A (Fixed) |
|- | |- | ||
|} | |} |
Revision as of 20:56, 30 October 2019
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Contents
Aircraft
Characteristics | Max Speed (km/h at _,___ m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | ___ | ___ | __._ | __._ | __._ | __._ | ___ | |
Upgraded | ___ | ___ | __._ | __._ | __._ | __._ |
Compressor | Optimal altitude | 100% Engine power | WEP Engine power |
---|---|---|---|
Setting 1 | _,___ m | _,___ hp | _,___ hp |
Setting 2 | _,___ m | _,___ hp | _,___ hp |
Tanks
- Cast homogeneous armour (Turret)
- Rolled homogeneous armour (Hull)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
- Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
Game Mode | Mobility characteristics | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|
Max Speed | Weight | AoA Weight | Stock | Upgraded | Stock | Upgraded | |
Arcade | ___ | ___ | ___ | ____ | ____ | __.__ | __.__ |
Realistic | ___ | ___ | ____ | __.__ | __._ |
Main armament
Cannon Name | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | __ | -__°/+__° | ±___° | __ | __._ | __._ | __._ | __._ | __._ | __.__ | __.__ | __.__ | __.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Normalisation at 30° from horizontal |
Ricochet | ||
0% | 50% | 100% | ||||||||
___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
__ | __ | __ | __ | __ | __ | __ |
Machine guns
Name of gun & Linked to the gun | |||||
---|---|---|---|---|---|
Mount | Total Ammo | Shots per Belt | Fire rate | Vertical guidance | Horizontal guidance |
Pintle | ___ | ___ | ___ | -___°/+___° | ±___° |
Coaxial | ___ | ___ | ___ | N/A (Fixed) |
Guns: Machine & Cannons
Name of gun | |||||||
---|---|---|---|---|---|---|---|
Aircraft | | Capacity | Fire Rate (shots/minute) | Muzzle Velocity (meters/second) | ||||
ID NAME | ___ rpg | ___ | ___ |
Name of gun | |||||||||
---|---|---|---|---|---|---|---|---|---|
Shell Type | Mass (kg) | Explosive Mass (kg) | Tracer | Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||||
Round Name | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Round Name | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Round Name | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |
Round Name | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ | ___ |