PLAY

Match awards

Match awards are like mini-achievements, resetting at the end of each battle to be earned anew in the next match. Some awards are needed to complete Daily missions or to win wagers. Some are earned for continuous, successive acts during a match. The player is rewarded for their ongoing efforts with silver lions.

  • Mission Maker — delivered both “First strike” and “Final blow”;
  • Hero of the Sky — destroyed the most aircraft in Air Battles (not fewer than 12 enemy aircraft). Multiplier: RB (x2), SB (x3);
  • Heavy Metal Hero — destroyed the most ground vehicles of other players (not fewer than 12 enemy ground vehicles). Multiplier: RB (x2), SB (x2);
  • Thunderer — destroyed more AI ground targets than any other player in the mission. The number of destroyed ground targets must be at least 18 or more than any other player in both teams (Ships and any other naval targets will not be taken into account). Can’t be fewer than 18 AI targets. Multiplier: RB (x2), SB (x3);
  • Tsunami — destroyed the most AI water units. Can’t be fewer than 18 AI units. Multiplier: RB (x2), SB (x3);
  • Terror of the Sea — destroyed the most ships in Naval Battles. Can’t be fewer than 12 ships. Multiplier: RB (x2), SB (x3);
  • Survivor — hasn’t lost a single vehicle (whether aircraft, tank or ship) whilst destroying more enemy vehicles than any other players of both teams (should be at least 5 enemies destroyed). No multiplier;
  • Punisher — destroyed the most vehicles of one rank higher. Can’t be fewer than 5 vehicles. No Multiplier;
  • Wingman — having the most assists in destroying enemy vehicles (8 or more). If several players have equal number of assists, the award is given to the one with bigger score. Can’t be fewer than 8 assists. Multiplier: RB (x2), SB (x3).
  • First strike! — delivered a first strike;
  • Final blow! — delivered the final blow;
  • The last man standing! — the last player remaining in the mission;
  • The Best Squad — it is given to the squad that earned more squad streaks during the match than the other teams.
  • Doomsday! — made a nuclear strike and ended the mission with a victory.
  • One minute to midnight — completed a mission on a nuclear weapon carrier aircraft without a nuclear strike;
  • The end is near — shot down a nuclear carrier aircraft that had already dropped a bomb;
  • Peaceful atom — shot down a nuclear weapon carrier before they dropped the nuclear bomb.
  • Bombers' Nightmare — destroyed at least 10 bombers or assault planes. Multiplier: RB (x2), SB (x3);
  • Fighters' Nightmare — destroyed at least 10 fighter planes. Multiplier: RB (x2), SB (x3);
  • Fire Arrows — destroyed an enemy plane with rockets;
  • Surprise! — destroyed an enemy plane with bombs;
  • Soft Landing — landed a critically damaged aircraft;
  • Rank does not matter — destroyed a vehicle 1–2 BR ranks higher;
  • Skill matters — destroyed a vehicle 2–5 BR ranks higher;
  • God Mode! — destroyed a vehicle 5 or more BR ranks higher.
  • Double strike! — destroyed vehicles of 2 players in a row;
  • Triple strike! — destroyed vehicles of 3 players in a row;
  • Multi strike ×X! — destroyed vehicles of 4 players or more in a row;
  • Triple strike! (ground) — destroyed 3 ground units in a row;
  • Multi strike ×X! (ground) — destroyed 4 ground units or more in a row;
  • Double strike! (naval) — wrecked 2 ships in a row;
  • Triple strike! (naval) — wrecked 3 ships in a row;
  • Multi strike ×X! (naval) — wrecked 4 ships or more in a row.
  • Fighter Rescuer — defended a friendly fighter. (Destroy an enemy player that recently dealt critical damage to a friendly fighter);
  • Bomber Rescuer — defended a friendly bomber. (Destroy an enemy player that recently dealt critical damage to a friendly bomber);
  • Ground Force Rescuer — defended friendly ground/water troops. (In an aircraft, destroy an enemy player that recently dealt critical damage to a friendly ground unit);
  • Water Troops Rescuer — defended friendly water troops. (In an aircraft, destroy an enemy player that recently dealt critical damage to a friendly naval vessel);
  • Tank Rescuer — defended friendly ground unit. (Destroy an enemy player that recently dealt critical damage to a friendly ground unit);
  • Ship Rescuer — defended friendly water troops. (Destroy an enemy player that recently dealt critical damage to a friendly naval vessel).
  • Wing Breaker — destroyed the most air targets in tank battles (at least 5 enemy aircraft have been shot down whilst driving ground vehicles); 
  • Without a miss — reward for destroying of three or more enemies, in which all your shells hit the enemy. Destroying the enemy with one hit is not required, just don’t miss. A series of three kills will bring one reward, of four kills two, and so on. Reward is given only when playing on ground vehicles, and score is affected by all shots made by the player and the destruction of enemies by artillery (artillery misses do not count);
  • Adamant — take some hits, stay alive. The player’s ground vehicle must receive more than 9 non-critical hits without being destroyed to receive the award;
  • Sniper — destroy an enemy vehicle from a long distance;
  • Intelligence — ally destroyed an enemy vehicle marked by you;
  • Firefighter — reward for extinguishing a fire on an allied vehicle;
  • Help with Repairing — reward for helping an ally with vehicle repairing.
  • On Hand — having the most assists in destroying enemy vehicles. If several players have equal number of assists, the award is given to the one with bigger score. Can’t be more than 7 assists. No Multiplier. Scout assists are not taken into account, only destruction assists are counted towards the award;
  • Balancer — destroyed the most vehicles of one rank higher. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can’t be more than 4 vehicles. No multiplier;
  • Assist streak: ×X! — assisted allies in destroying enemy vehicles X times in a row;
  • Rogue Wave — destroyed the most AI ship units. If several players have equal number of destroyed targets, the award is given to the one with the biggest score. Can’t be more than 17 AI units. Multiplier: RB (x2), SB (x3);
  • Antimech — destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can’t be more than 17 ground units. Multiplier: RB (x2), SB (x3);
  • Terror of the Sky — destroyed the most aircraft in Air Battles. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can’t be more than 11 aircraft. Multiplier: RB (x2), SB (x3);
  • Heavy Metal Fury — destroyed the most ground vehicles of other players. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can’t be more than 11 ground vehicles. Multiplier: RB (x2), SB (x2);
  • Terror of the Ocean — destroyed the most ships in Naval Battles. Can’t be more than 11 ships. Multiplier: RB (x2), SB (x3);
  • Bulletproof — didn’t lose any vehicle and destroyed more targets than all other players who didn’t lose any vehicle. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can’t be more than 4 targets destroyed. No multiplier.
  • According to Intelligence — reward for destroying an enemy vehicle marked by an ally;
  • Avenger — destroy an enemy who has destroyed your teammate’s vehicle;
  • Eye for Eye — destroy an enemy who has destroyed your vehicle;
  • Shadow strike streak: ×X! — reward for destroying an enemy vehicle without getting yourself hit X times in a row;
  • Base defender — reward for interrupting of base capturing by destruction of an enemy unit;
  • Base capturer streak: ×X! — reward for capturing a base X times in a row;
  • Supporting Fire — the award for assist to a squadmate in destroying an enemy unit;
  • Teamwork — the award for destroying enemy vehicles by any member of a squad. It is given to all members of the squad who were near the squadmate that destroyed an enemy unit. The distance between squad members shouldn’t be greater than 1,000 m for two aircraft, or 3,000 m for an aircraft and a tank, and not greater than 100 m for squad members on tanks;
  • Professional: xN — reward for destroying 5 vehicles in a single life. Each kill after the 5th rewards the player with another Professional Award (i.e. 7 kills without dying would reward the player with 3 Professional Awards.
  • Bomber Hunter — destroyed at least 5 bombers or assault planes;
  • Fighter Hunter — destroyed at least 5 fighter planes;
  • Tanks Hunter — Destroyed at least 5 tanks or tank destroyers;
  • Tanks' Nightmare — destroyed at least 10 tanks or tank destroyers;
  • Safe and Sound: Bomber — reward for preserving a bomber plane at the end of an aerial battle in Ground AB;
  • Safe and Sound: Attacker — reward for preserving an attacker plane at the end of an aerial battle in Ground AB;
  • Safe and Sound: Fighter — reward for preserving a fighter plane at the end of an aerial battle in Ground AB;
  • Safe and Sound: Helicopter — reward for preserving a helicopter at the end of an aerial battle in Ground AB.
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