PLAY
Aviation
A7M1 (NK9H)
IV
Rank
AB
5.0
RB
5.0
SB
4.7
Battle rating
Japan
Game nation
Fighter
Main role
4,080
GE
Purchase
Premium vehicle
Status
Imperial Japan
Operator country
General information

The A7M1 (NK9H), designated as 17-Shi, Reppū (十七試, 烈風), was a pre-production model of the Reppū, the A6M Zero successor. It was developed since late 1940, but faced many delays due to the Navy's high expectations and the lack of powerful engines. Mitsubishi tried to make their own engine, the Ha-43 (MK9), but it was not ready until 1944. The Navy asked Mitsubishi to use Nakajima's Ha-45 Homare (NK9) engine in 1943 instead, but this also took time because of Mitsubishi's prioritization to existing production lines. The A7M1 finally flew in May 1944, and showed great handling and maneuverability, but it was still underpowered with the 2,000 hp engine. The Navy cancelled the order for the Reppū. (Mitsubishi continued development for the MK9 engine for the A7M2, which achieved 2,200 hp and navy approval.)

It was introduced in Update 1.53 "Firestorm". The A7M1 Reppu is the prototype version of the A7M2 in the tech tree fitted with a NK9H engine. In game this fighter is the definition of a "jack of all trades." It has excellent energy retention, amazing turn rate, and decent speed. These traits makes the A7M1 an excellent hybrid between a turn fighter and energy fighter. It can fit almost any playstyle because of it.


Camouflages:

Flight performance
Max speed
at 6,900 m 617577641594 km/h
Rate of Climb 16.913.62113.6 m/s
Turn time 1516.214.315.7 s
Max altitude 11,000 m
Takeoff Run 250 m

Combat
flaps
Take-off
flaps
Landing
flaps
Air
brake
General characteristics
Crew 1 person
Gross weight 4 t
Engine Nakajima Homare 21
Length 11 m
Wingspan 14 m

Limits:
Max Speed Limit (IAS) 826 km/h
Mach Number Limit 1
Flap Speed Limit (IAS) 280 km/h
Gear Speed Limit (IAS) 310 km/h
Offensive armament
2 × 20 mm Type 99 Model 2 cannon
Ammunition 400 rounds
Fire rate 490 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/FI/FI/APHE2624171064
HEF-T/HEF/HEF/APHE2624171064
APHE/APHE/APHE/APHE/HEF/HEF-T2624171064
HEF-T443333
HEF/HEF/HEF/APHE/APHE2624171064
2 × 13.2 mm Type 3 machine gun
Ammunition 600 rounds
Fire rate 798 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
T/AP/AP/IAI2826191386
AP-I/API-T/IAI/IAI2725181175
AP-I/AP-I/API-T/IAI2725181175
AP-I/AP-I/IAI2725181175
Suspended armament
Setup 1 2 × 60 kg Navy Type 97 Number 6 ground bomb
Economy
Repair cost
AB 1,384 SL
RB 4,323 SL
SB 3,869 SL
Crew training 10,000 SL
Experts 250,000 SL
Aces 820 GE
Research Aces 870,000 RP
Reward multiplier AB / RB / SB
2 x (80 / 215 / 420) % SL
2 x 160 % RP
Premium vehicle
All modifications are unlocked

Flight performance
Survivability
Weaponry
Rating by players
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Settings
Settings
Characteristics:
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