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Ground Vehicles
BTR-80A
V
Rank
AB
7.3
RB
7.3
SB
7.3
Battle rating
USSR
Game nation
Light tank
Main role
95,000
RP
Research
270,000
SL
Purchase
Russia
Operator country
General information

In the post-World War II environment, the Soviet sought to provide their infantry with a method to remain mobile on the battlefield. While armoured units received BMPs to keep the armoured infantry mobile with the tanks, motorizing rifle divisions required a cheaper, more numerous transport to house all the infantry. The BTR series of armoured cars would first be modernized with the 8x8 wheeled BTR-60 in the 1960s, with updates into the BTR-70 and BTR-80 in their respective decades. The BTR-80 was distinguished from the preceding two variants with the usage of a diesel engine and turret modifications that allowed it to elevate the main armament to a high degree to engage in mountainous terrain or urban areas. The BTR-80 would receive an update in the 1990s that added the 30 mm 2A72 autocannon as its main armament in a new turret designated BPPU.

The BTR-80A, introduced in Update "La Royale", follows the trend of a light tank with an autocannon armament that can shred apart medium tanks in ambushes. Unlike its contemporaries like the Wiesel 1A4, the BTR-80A is a rather large vehicle, quite similar to the BMPs. Not to mention the wheeled design can interfere with cross-country mobility so that finding a good place to hide outside of urban terrain can be difficult. As such, finding a suitable hiding place to ambush the enemies with the autocannon can be complicated by the BTR-80A's size and wheeled performance. That said, the 30 mm 2A72 autocannon that is found on the BMP-3 packs a much higher punch with its APDS rounds. This allows the BTR-80A the ability to attack more enemies from a farther away distance with the 30 mm and should be exploited by watching common enemy travel routes from a distance to riddle their side armour to shreds.



Survivability and armour
Armour front / side / back
Hull 12 / 8 / 6 mm
Turret 23 / 23 / 13 mm
Visibility 136 %
Crew 3 persons
Support systems
Mobility
Max speed
Forward 8797 km/h
Backward 1213 km/h
Power-to-weight ratio 17.815.83427.6 hp/t
Engine power 260230496403 hp
Weight 14.6 t
Optics
Gunner
Commander
Driver
Optics zoom
4.0x
5.0x
Armaments
30 mm 2A72 automatic cannon
Ammunition 300 rounds
Belt capacity 150 rounds
Reload basic crew → aces
1.3 → 1 s
Fire rate 330 shots/min
Vertical guidance -5 / 70°
Turret Rotation Speed basic crew → aces
Horizontal 2117.939.528.63025.556.540.8 °/s
Vertical 9.87.834.3221411.24931.4 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-T/HEF-I/AP-T/HEF-I656353443629
APDS/APDS/APDS/APDS/APDS828179757269
HEF-I/HEF-I/HEF-I/HEF-I876544
AP-T/AP-T/AP-T/AP-T656353443629
7.62 mm PKT machine gun (coaxial)
Ammunition 2,000 rounds
Belt capacity 250 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 700 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP-I/API-T13127320
Economy
Repair cost Basic → Reference
AB 3,025 → 4,392 SL
RB 3,664 → 5,320 SL
SB 4,919 → 7,142 SL
Crew training 78,000 SL
Experts 270,000 SL
Aces 1,100 GE
Research Aces 670,000 RP
Reward multiplier AB / RB / SB
110 / 160 / 210 % SL
190 % RP
Total cost of modifications 77,500 RP
129,400 SL
Talisman cost 2,000 GE

Research order:

Mobility
Protection
Firepower
Rating by players
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