Difference between revisions of "Download War Thunder CDK"
(→July 26 2024) |
Colok76286 (talk | contribs) (Undo revision 190724 by U161124662 (talk)) |
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*Fixed microdetail list for assets | *Fixed microdetail list for assets | ||
*Added option to colorise splineclasses and decals (old locations must be reexported) | *Added option to colorise splineclasses and decals (old locations must be reexported) | ||
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=Old versions= | =Old versions= |
Revision as of 16:43, 7 August 2024
Current Version
July 26 2024
- New game version fully supported
- 3dsmax 2025 support added
- Fixed microdetail list for assets
- Added option to colorise splineclasses and decals (old locations must be reexported)
Old versions
December 6 2023
- New game version fully supported
- 3dsmax 2024 support added, import tool added
- Support for old version of Blender plugin is stopped
- Duplicate names with existing assets are allowed now
February 2 2023
- New game version fully supported
July 12 2022
- 3dsmax 2023 support added
- Added sample effects
- Fixed bug with colouring assets by texture palette
20 april 2022
- In-game textures quality fixed
28 march 2022 Attention! New version has copies of textures in new format, so it's recommended to delete previous version
- New game version supported
- New version of smoothness (now it is inverted roughness)
- Support of .tif textures plus converted all sample textures to .tif
18 december 2021
- New game version supported
- Added support for gameObj and proxymat
8 november 2021
- New game version supported
29 september 2021
- Support of patch resources fixed
13 september 2021
- New game version supported
23 june 2021
- Support for new blk file format
- Sample for ground decal and tree added
- Max source file for ship example added
12 march 2021
- Support for dagor 6 engine (2.01 version)
2 December 2020
- Support for dagor 6 engine (2.01 version)
20 April 2020
- Support of 3dsMax 2021 added
- Usermade ObjectGroups are now visible and fully functional with example
16 March 2020
- Updated models and blk files
- Assets from new locations added
- Compatibility with new version of file storage
17 January 2020
- Updated models and blk files
- Fixed alpha channel for track textures
- Assets from new locations added
3 October 2019
- Fixed assert with user assets in DaEditor
23 September 2019
- New game version supported
25 June 2019
- 3ds Max 2020 support added
14 June 2019
- New game version supported
20 March 2019
- Fixed bug with re-export of textures from CDK
- All of the textures are now shown (some were previously hidden because of a bug)
- Added composite files and other stuff from new locations
- New game version supported
23 October 2018
- Support for 1.83 texture compressing
19 September 2018
- Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
- 3d Max 2019 support has been added.
- FX display bug has been fixed, collision pack were returned
- Assets composites (groups of objects) have been added (as well as new assets for new locations).
- The ability to incorporate AI controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.
16 March 2018
- DagorEd 5.0 support added
14 March 2018
- Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
- The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.
26 May 2017
- Rebuilt the previous version since the .exe file made on May 25th became corrupted
25 May 2017
- Game version 1.69 support added
- Some bug fixes
22 December 2016
- Folders structure added
- Intel HD support returned
- Grass render in AssetViewer restored
- Added visual display of collision
- Fixed collision bug in user landclasses
- Some crashes fixed
19 October 2016
- Sample plane fixed
2 October 2016
- Game version 1.63 support added
- Some bug fixes and stability improvements
10 June 2016
- Game version 1.59 support added
- Automatic generation of location list for mission editor
12 May 2016
- Support of 3d studio Max 2017 was added
- Locations export optimized
29 March 2016
- Added support for new sky and clouds rendering system
- DagorEd, MissionEd - Compass added for better orientation
- New weather system implemented, plus added ability to override weather preset in Environment mode
15 March 2016
- Game version 1.57.x.x support added
12 January 2016
- DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes
29 December 2015
- DagorEd - fixed crash of detailed landclasses
28 December 2015
- AssetViewer - export textures to dds fixed
- DagorEd - detailed landclasses added
12 November 2015
- Minimal requirements for central processor reduced
- MissionEd - updated locations list
9 November 2015
- MissionEd, DagorEd - bug with water fixed
6 November 2015
- MissionEd, DagorEd - fog fixed
5 November 2015
- Compatible with PBR and version 1.53
- AssetViewer - performance increased
2 July 2015
- MissionEd - avg_* locations fixed
- MissionEd - fixed bug with wrong names of German tanks
30 June 2015
- DagorEd - fixed some extra warnings, that slowed down level export
- DagorEd - ortho screenshot fixed
- DagorEd - lastclip fixed
- MissionEd - detailed heightmap fixed
- AssetViewer - render fixed, environment became more user-friendly
21 May 2015
- DDS export fixed for damaged textures
14 May 2015
- DDS export fixed (for Photoshop users)
- CDK crashes on several videocards fixed
12 May 2015
- The list of textures used for dynmodels added to assetviewer
- Dynamic models view fixed in assetviewer and missioneditor