PLAY
Ground Vehicles
M1A1
VII
Rank
AB
11.3
RB
11.3
SB
11.3
Battle rating
USA
Game nation
Medium tank
Main role
300,000
RP
Research
830,000
SL
Purchase
General information

The first M1 Abrams tank originally featured a 105 mm M68A1 gun as part of cost concerns to get the Abrams into service. However, after its acceptance in 1981, the US military began looking into the more powerful 120 mm Rheinmetall smoothbore gun for use in the Abrams. Following a trial period with the M1E1 prototype with the 120 mm M256 gun installed, the vehicle was officially accepted into service in 1984 as the M1A1 Abrams, with production lasting from 1985 to 1993. The M1A1 would set the standard of the modern Abrams design, becoming the most numerous produced base version of the Abrams tank at around 5,000 units manufactured (including retrofits to older M1 and IPM1 into M1A1 standards), and would most notably see combat in the US campaign in the Middle East such as the 1991 Operation Desert Storm and 2003 Operation Iraqi Freedom. The M1A1's ubiquity paved the way for various M1A1 upgrades, foreign sales, as well as the improved M1A2 Abrams.

The M1A1 (shortened to M1A1) has been present in the game since Update 1.87 "Locked On" and gives the highly mobile Abrams platform the deadly 120 mm M256 gun to use against enemy tanks. The round selection is limited to APFSDS and HEAT-FS, the APFSDS rounds allow for a more even fight against opposing tanks, though may still require the M1A1 to aim at weak points against more protected opponents. The composite armour of the M1A1 retains the effective chemical protection and against downtier opponents, the protection against kinetic shells, especially those in uptiers, would force players to rely on the M1A1 mobility to avoid being hit, as well as excellent "soft" protection like the blow-out panels for the turret bustle ammo racks that can help prevent an ammunition cook-off from outright destroying the tank. The M1A1 remains an impressive vehicle for players to use and outpace their opponents with its mobility and destroy them with the 120 mm gun.



Survivability and armour
Armour front / side / back
Hull 133 / 60 / 32 mm
Turret 139 / 120 / 13 mm
Visibility 82 %
Crew 4 persons
Support systems
Mobility
Max speed
Forward 6876 km/h
Backward 3842 km/h
Power-to-weight ratio 26.623.544.336 hp/t
Engine power 1,5191,3432,5332,058 hp
Weight 57.2 t
Optics
Gunner
Commander
Driver
Optics zoom
3.0x–10.0x
Optical device
Armaments
120 mm M256 cannon
Ammunition 40 rounds
First-order 17 rounds
Reload basic crew → aces
6.5 → 5 s
Vertical guidance -10 / 20°
Turret Rotation Speed basic crew → aces
Horizontal 2823.852.738.1403475.354.4 °/s
Vertical 16.813.458.837.62419.28453.8 °/s

AmmunitionTypeArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
HEATFS480480480480480480
APFSDS491488481473464454
HEAT MP350350350350350350
APFSDS598596589580570560
HE-OR300300300300300300
12.7 mm M2HB machine gun
Ammunition 1,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 575 shots/min
Vertical guidance -9 / 65°
Horizontal guidance -160 / 180°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
API-T/I/AP/API-T3129211496
7.62 mm M240 machine gun
Ammunition 1,400 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 940 shots/min
Vertical guidance -9 / 65°
Horizontal guidance -77 / 135°
Turret Rotation Speed basic crew → aces
Horizontal 6353.6118.685.79076.5169.4122.4 °/s
Vertical 6350.4220.5141.19072315201.6 °/s

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
7.62 mm M240 machine gun (coaxial)
Ammunition 10,000 rounds
Belt capacity 200 rounds
Reload basic crew → aces
10.4 → 8 s
Fire rate 940 shots/min

BeltBelt fillingArmor penetration (mm) at a distance:
10 m100 m500 m1000 m1500 m2000 m
AP/T13127320
Economy
Repair cost Basic → Reference
AB 4,216 → 6,657 SL
RB 4,147 → 6,548 SL
SB 4,878 → 7,702 SL
Crew training 240,000 SL
Experts 830,000 SL
Aces 2,100 GE
Research Aces 1,140,000 RP
Reward multiplier AB / RB / SB
150 / 200 / 230 % SL
238 % RP
Total cost of modifications 248,200 RP
414,000 SL
Talisman cost 2,900 GE


Mobility
Protection
Firepower
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